2 it is! Thanks for your input guys! Sorry I'd taken so long to get this latest update. Kinda went on a holiday. Oh well, here's the update, in all it's glory and especially it's horror!
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15th Limestone, 33
GaaaaaaaaAaaaaAAaaaaH!!
I wake up from slumber, hoping that the sober pangs will be better from sleep. But it just gets worse. I had this horrendous nightmare about our fortress flooding and our dwarves drowning when trying to drink from dangerous flowing water. I told one of the miners who's currently smoothing the bedroom of my dream... or was it a vision? Armok help me, maybe it was a divine inspiration.
I know for one thing. I AM NOT GOING TO DIG INTO THAT WET ROCK IN THE STOREROOM! Lest my vision come true...
Guhh... still doesn't avert the fact that we're in something of a crisis here. We're out of booze and if something is not done and FAST then progress is going to slow to a crawl while my dwarves go on insane rampages.
We have sunberry seeds. They can be used to make some potent liquor, one of the reasons I chose this place on my embarkation. The bad news? Has to receive a lot of sunlight to grow, AKA no underwater farming. I could set up a rig but that would take too long and this will have to be taken care of ASAP. I'll have to hope an aboveground farm is safe enough and that my dwarves don't get ill from being outside too long. I give the channeling orders.
Fortunately we have enough food that we won't die, but will feel like doing so just to keep the sober pangs away.
28th Limestone, 33
Weather cleared. It's been raining since the 5th of Granite, 33. Wow. That's a lot of time spent with CONSTANT RAIN. Maybe they should have called this place the soaked rocks rather than the joyous rocks, because frankly none of us are jumping with joy because we have no booze!!
7th Sandstone, 33
My miner spilled the water over into our new irrigation ditch. He didn't get himself mortally wounded, thankfully. Still,... looks like we need more irrigation space. Too much water to farm it our right now, so I send him back to do more. It's urgent we get this sun berry crop up ASAP. I get both my miners on it. I need to move my pasture out to do this though.
8th Sandstone, 33
Started raining again. Why always the rain!?... No wonder we need more space with all this rain.
17th Sandstone, 33
We've got some migrants... hope they brought a booze shipment... but upon further examination, of COURSE NOT!
A fishery worker, 2 farmers, and a peasant. YES! Means we might actually get to growing sometime!
Here's our new retinue:
Cilob Shipoils: Novice Fish Diessector, Fish Cleaner, Cook, Fisherdwarf, Shearer, Presser, Dabblign Persuader, Negotiator, Judge of Intent, and Liar
Rakust Gravelstrap: Novice Brewer, Dyer, Presser, Dabbling persuader, Negotiator, Judge of Intent, Liar, Intimidator, Conversationalist, Comedian, Flatterer, and Pacifier.
Oddom Plungegold: Novice Butcher, Shearer, Beekeeper.
Rigoth Melbilusen: Competant Macedwarf, Shield User, Armor User, Dodger, Dabbling Persuader, Negotiator, Judge of Intent, Intimidator, Conversationalist, Comedian, flatterer, Consoler, Skilled Tracker...
Hold on a second, that guy's a peasant?
Well, with a beekeeper, it means time to get to work on some beekeeping. Lets see, we'll need a hive. I need to get this going, least of all because of MEAD!
Farm plot is nearly ready. Water is at 1/7, so should be good to go. Now to just make the plots...
Never mind. They suspend it because of the trace of water. Guess I'll have to have it drained.
8th Timber, 33:
YES! Plot is ready! Now to do some hardcore planting. GET ON IT FARMERS!
9th Timber, 33:
First invasion! I'm not ready for this!!
Then this happens...
Pff,... HAHAHAHAHAHAAA!
Oh, sorry, I lost the image because I was too busy laughing so hard! But here's what happened, before the werebeast is able to get to the fort, she reverts back into human form, all confused and frightened, not to mention unarmed and unarmored.
Still, we've gotta kill this guy before he comes back. So I sic my macedwarf on him.
But she fled before we could smash her.
Okay, that shifts priorities. After we get the booze ready, we're getting traps, crossbows, and a killer squad of marksdwarves ready...
But finally,
YES! We have a drink! It feels so good!... doesn't look like it will last though... We only have one... SAVOR IT DAMNIT!!! Oh, and of course dwarves don't feel like sharing. Bastard of a brewer.
23rd Timber, 33
Outpost Liason comes, not much comes of the meeting though.
Winter comes, I'm digging out some new things and finishing the kitchen up. The farm for some reason STILL isn't going. Not sure why.
Carpenter keeps running out of logs, not sure where they're going. Gah...
I also put some orders to use some of this stupid excess rock salt. For what, I don't know. Various stonecrafts. Maybe even trap components, hm...
9th Moonstone, 33
My fishermen report there's nothing left to catch in the central swamps. Were they seriously fishing in a ****ing swamp!?... still, that's going to be problematic, I hope our stores last until we get some food ready.
The ambassador asks me what I would like for the next meeting. I put in a large order of booze. Unfortunately he doesn't have bees. Shucks. So I put in an order for some wooden logs. Will help my carpenters keep going. Seems like he's going to charge me extra though. I'd insult him but he should be bringing me needed supplies.
19th Moonstone:
There's miasma literally pouring out of the butcher's shop and driving everyone else in the workshop space crazy. Apparently 'work appropriateness' has no meaning to the dwarves, like not leaving stinky stench to rot in the butchers shop next to where everyone else is trying to work. Fantastic truly.
24th Moonstone:
Our Herbalist got taken by a fey mood. Joy. Here's wondering if he'll come up with some kind of smokable herb. Armok knows I might need it with there still being no booze here. Speaking of which, I've continued to expand my outdoors farm plot. We're still not getting the booze we need though. You'd think that 'hello sunshine!' would motivate these guys to actually get their fix, but apparently not, even though access to Sun Berry booze was one of the reasons this site was chosen.
He took over the craftsdwarf's workshop. Damn. And here I was hoping he could actually make some artifact booze. I'm getting the withdrawal pangs already!
27th Moonstone:
MORE [BEEEP]ING MIASMA!!!!!
Okay, I'm seriously going to have to move the butchery. Fortunately it doesn't stop that fey mood but seriously that can't be pleasant. I'm going to have to move it to somewhere in the kitchen because apparently whomever our fishery worker is thinks it's hilarious to leave smelly rotten fish for us all to breathe in. [BEEEP] him. I know we DON'T HAVE BOOZE! DEAL WITH IT! OR BETTER YET, GET THOSE CROPS IN!!!
3rd Opal:
Still a fey mood. Still miasma. Guy wants wood and silk cloth. I hope we have silk cloth. Also, why the [BEEP] do we have a rotten opossum corpse in our underfarm!?
12th Opal:
The merchant caravan never left it seems, despite being on the edge of the map. The Merchant got stricken by melancholy around the same time his Yak Bull went berserk. FYI: The Yak Bull was his animal, so I suppose if he's melancholy his best way of suicide will be to get skewered by his own animal. I'm not sure why he's been standing around for DAYS just WAITING to go insane, but if that's the case he probably doesn't deserve to live anyway. Can you leave me all your stuff? Thanks. Oh, and you can take the berserk bull with you. Because my idiot dwarves still haven't produced any bolts for our hunter.
I continue to look at them but it seems they aren't killing each other. Then my dwarves come rushing over to inherit his stuff, but they're interrupted by the berserking animal.
15th Opal:
Mr Strange Mood finally began construction, good, because he is very quick to anger and is equipped with an axe. So if he went ax crazy he'd probably end up taking down most of the fortress with him. Crisis averted on that end anyways, my dwarves are still being kicked around by that Berserking Yak Bull. So I send my macedwarf to kill it's ass.
Of course, when he gets there, he doesn't bash the damned thing in. In fact, it seems like they're all intent on doing nothing.
19th Opal:
Well, the strange mood construction is complete. A feather wood ring laced with silk. So useful. Maybe we can trade it away. Still, we now have a legendary wood crafter. So yay. And he also didn't go berserk with him being very quick to anger and slaughtering us all. So, that's a plus.
My dwarves are still being interrupted from their tasks by that berserking Yak Bull, which is part of the merchant caravan, and quite a distance away from our fortress. I haven't a clue why the hell they're even bothering. Just let him trample his melancholy companion already! Insane dwarves are pretty much dead already.
At least my soldier is killing him. He's taking his damn time though. He's been beating him senseless for days now and yet still hasn't splattered the bull's skull open. What's taking him so long? Booze withdrawal?
He'd better have legendary combat skills after this. I start to wonder what's taking him so long when I look at his inventory...
And find that he left his mace at home.
WHAT THE [BEEEP]?!?
Okay, seriously, I assigned him a weapon, he even started with the skills needed for one. So WTF? And now I find him beating the Yak to death with his fists. He's thirsty and tired, but thankfully not wounded. And frankly I'd be thirsty and tired too if I was beating a berserk Yak Bull to death with my fists. Of course, the wrestling match is still causing a huge amount of blood and job cancellations. Apparently they have nothing better to do than to watch dwarf vs bull. Though to be fair, it's probably the only entertainment to have for miles.
And, it's the 23rd of Opal now, and he's STILL fighting the thing. That's more than a week now.
Actually, that's not all. Apparently my MINER decided he should go bull wrestling instead of my MACEDWARF. I'm just not sure where to begin on this one,.. other than bashing my face against rock salt. Over and over again.
Okay, time to get serious. I pull him off ASAP. Which means I have no one to get rid of the stupid Yak Bull. I have some crossbows and bolts made so hopefully I can have some defense against something that is more dangerous than a Yak. I still need to kill that thing though, because this is Bullony.
I assign my ACTUAL macedwarf some gear so we don't have our valuable miner beating insane bulls with his fists. Even if he did get this out of it:
Yeah, took a level in minor badass. Lol.
3rd Obsidian:
The Yak bull is dead. IT ONLY TOOK TWO WEEKS!
We are so dead if a real invasion decides to pay us a visit.
I also find that a lot of the production orders I put in aren't being done. The hunter still has no bolts, stuff isn't being made. I take a look and find that the manager hasn't approved of the productions. SINCE WHEN DID I NEED THAT IDIOT'S APPROVAL!?... gah. Now we're not going to have the necessary stuff made. HELLO! ONE OF MY PRODUCTION ORDERS IS “BREW DRINK!!”, why would he even need to approve that one?!? He also hasn't approved the production of wooden barrels FOR the drink. I need a freaking drink...
Oh wait, we don't have any... I think I'm just going to go collapse into a heap for now. Maybe my head will stop pounding when I awake, and I'll be in a nice, lovely place with smoothed, engraved stone and some good booze. Urrrghhhahhghhh...
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Actually, this part happened because I went AFK and left the game on for a while. And am surprised by what I get back to. ^.^. Back IC!
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Okay, so I passed out, woke up a few days later. Okay, more than a few days.
28th Granite:
Everything's gone more to hell when I passed out apparently. No one's bothered to wake me for more than a month.
The guy we sent to beat the yak bull into submission went insane, stricken by Melancholy on the 4th of granite. Apparently he's been hungry, dehydrated, and drowsy since he beat the Yak bull to bloody death. This is bad, considering that he's got quite an extensive relationship list. A wife, who's our herbalist, 4 children. I'd better make sure they stay happy too.
Meanwhile, one of the children got struck with a strange mood, he's gone secretive. I just hope the kid produces something useful and doesn't go insane.
On the plus side, we've looted everything the insane dwarven merchant brought with him. So that gives us some stuff.
I put a clothier's workshop in the workshop space and a farmer's workshop near our aboveground farm.
I look to our dining area and notice that the place is littered with vermin remains. I honestly don't know why they're there. Did someone haul them in? Seriously, that's not our refuse stockpile. It's UP THERE! Does seem to be overflowing though... so...
Moody child took the craftsdwarf's workshop. Seems that that one's a popular one. Means we won't be having any more bolts made though until the kid is done.
They're cancelling brewing because of a lack of storage items. So, I'll do what I can to rectify that. Of course, it WOULD BE NICE IF OUR LEGENDARY WOODCRAFTER COULD GET TO WORK! But instead he's planting seeds instead of working on his legendary crafting. I pull him out of that and tell him to get to work on the barrels. He should be able to use the carpenter's station while the moody kid has the craftsdwarf's shop.
Then I hear this:...
Uzol Odgubmomuz, Dwarven Child has created Zengod Gosmer, a groundhog bone short sword.
That kid seriously needs some counseling. Though she is now a legendary bone carver. Still, bonecarving when she's ruled by irresistible cravings and urges seems like a rather creepy combination. Oh, and she's EIGHT YEARS OLD!
Oh, and her artifact:
This is a groundhog bone short sword. All craftsdwarfship is of the highest quality. It is encircled with bands of groundhog leather. This object is adorned with hanging rings of groundhog bone. On the item is an image of five-pointed stars in pig . ail fiber. Zengod Gosmer, The Dignity of Umbras.
Huh, that sounds like something a kobold adventurer would live for. How cute. I have to wonder if she'll pretend to be a kobold hero with an artifact bone weapon that goes around stabbing goblins and hugging people.
Anyways, to more important matters, some of my farm plots got cancelled. But I've got more than I really need. So whatever.
11th Slate:
Insane Dwarf died. Found dehydrated in the hall. I order a coffin made so he doesn't come back as a ghost to kill us all. Spouse is very unhappy, to be expected unfortunately.
Dwarves continue to cancel the drink brewing because of a lack of storage. Just great, really, that we have no storage. Can't jury rig one of our barrels... this is starting to turn out to be a disaster. I set the making of wooden barrels a repeated priority. It seems like going through the workshops is better than going through the manager. Oh, it's been 6 days and the guy's corpse is still in the hallway. Someone do something about it?!?...
24th Slate:
Rock coffin is being made though, finally.
The pet rabbit the kid has has grown up. Cute, really.
Still, we have a lot of very unhappy dwarves and it's not looking like it's getting any better. Just wish we had some BOOOZE!.
It also seems like some rock salt mechanisms were finally made. So I'm going to put some boulder traps in. I'm also going to make some coffin space for our recently departed, and STILL IN THE FREAKING HALLWAY! By Armok, you'd think the weeping widow would have moved the corpse at least.
Also, turns out we have some barrels, so I went ahead to place them down in the kitchen. Hopefully we can get started on booze making soon. I swear... why the dwarves can't do this on their own... well, I suppose that's what my job is after all, right?
28th Slate:
Migrants arrived, thank Armok. Oh, they're going to be greeted by the corpse near the kitchen. It will make for a fun tale! I promise!
One is a competant macedwarf, and some other combat skills, including siege operator. I'm guessing I'm going to make him my new guard captain. And hopefully he won't go insane after fighting a Yak. His partner is a ranger, hunter, marksdwarf, animal dissector, not too many skills but at least they're fresh. I suppose I can make them my initial soldier dwarf unit and all that. That and she has some much needed bolts for our hunters.
Also, the dead guy's corpse has started to rot and make miasma. Fantastic. At least the coffin is ready now. I mean, get a move on burying him NOW! I decide to retool what was originally going to be the bookkeeper's office to his tomb.
Aaand our migrants come in, GREETED BY THE MIASMA! How do you like THAT for your first impression? Next, we're going to tell you there's no booze. Then, we're going to make your life miserable by drafting you to our armed forces, force you to fight insane Yak bulls that merchants come by with, then the merchants go insane so we wait for them to die then take their stuff. And, when you go insane and finally decide to kill yourself, then we're going to leave your corpse to rot in the middle of the hallway just to piss off everyone else who lives here. Like what you heard just now? Sure sounds better than whatever horrible hellhole you just came from, that's for sure! Joyous [BEEEP]ing Rocks indeed!