Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Death Flowchart  (Read 4449 times)

grammarxcore

  • Escaped Lunatic
    • View Profile
Death Flowchart
« on: March 09, 2013, 11:51:58 pm »


I'd appreciate any feedback.

I'm periodically updating this. Thanks for all the input so far.
« Last Edit: March 10, 2013, 10:50:28 pm by grammarxcore »
Logged

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: Death Flowchart
« Reply #1 on: March 10, 2013, 12:44:07 am »

'Non-dwarf from 'Others''?

Also I feel that the green workshop boxes should lead back into the 'Do you have...' questions, though I don't know what the flowchart rules are for that.
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

ScegfOd

  • Bay Watcher
    • View Profile
Re: Death Flowchart
« Reply #2 on: March 10, 2013, 06:13:32 am »

I think he means that baby-snatched dwarves dorfs can leave ghosts, but anything else in the 'other' list wont...
Logged
Why you kids feed troll?
We're just keeping it around so we can harvest its fur.

StubbornAlcoholic

  • Bay Watcher
    • View Profile
Re: Death Flowchart
« Reply #3 on: March 10, 2013, 09:00:22 am »

I must admit when I read the thread title, I thought this was going to be along the lines of:

Embark --> Have you dug into the caverns? (Yes) --> Your fortress has fallen.
Embark --> Have you dug into the caverns? (No) --> Your fortress has been besieged --> Your fortress has fallen.  :P

But, er, yeah, looks good to me :)
Logged

grammarxcore

  • Escaped Lunatic
    • View Profile
Re: Death Flowchart
« Reply #4 on: March 10, 2013, 01:37:55 pm »

I think he means that baby-snatched dwarves dorfs can leave ghosts, but anything else in the 'other' list wont...
You are correct. Dwarf merchants and guards function the same way, though. If you don't bury or memorialize them, they'll eventually spawn a ghost.

Also I feel that the green workshop boxes should lead back into the 'Do you have...' questions, though I don't know what the flowchart rules are for that.
They lead to the next option. If you don't have a coffin, you need to make one. If you have one or you just made one, you build it. Granted, this doesn't preclude pre-built things. It's just a map for someone who has no idea.
Logged

laularukyrumo

  • Bay Watcher
  • Needs More Socks
    • View Profile
Re: Death Flowchart
« Reply #5 on: March 10, 2013, 08:19:22 pm »

I don't recall pets ever giving rise to ghosts--that behavior appears to be reserved for sentients.

And I would know. I've atom-smashed a lot of pet cavies in my time :<
Logged
Quote from: Dwarfotaur
Everytime one of my militia has given birth in the Danger Room, it's lead to instant baby smoothies for everyone.

Gotta Catch 'Em All!

Dat Sig Thread

grammarxcore

  • Escaped Lunatic
    • View Profile
Re: Death Flowchart
« Reply #6 on: March 10, 2013, 08:31:09 pm »

I don't recall pets ever giving rise to ghosts--that behavior appears to be reserved for sentients.

And I would know. I've atom-smashed a lot of pet cavies in my time :<
Great point. I updated that caution to remove the ambiguity.
Logged

gchristopher

  • Bay Watcher
    • View Profile
Re: Death Flowchart
« Reply #7 on: March 10, 2013, 09:59:40 pm »

You might want to address butchering and the possibility of reanimation? Maybe different paths for rotten vs. unrotten remains and consideration of their location?

Also, burying only matters for pets, so a lot of that doesn't really apply for  "owned animals."
Logged

grammarxcore

  • Escaped Lunatic
    • View Profile
Re: Death Flowchart
« Reply #8 on: March 10, 2013, 10:25:55 pm »

You might want to address butchering and the possibility of reanimation? Maybe different paths for rotten vs. unrotten remains and consideration of their location?

Also, burying only matters for pets, so a lot of that doesn't really apply for  "owned animals."
That's a great point on the owned animals v. pets. I hadn't thought of it that way.

If I'm not mistaken, if a butcher's shop is close enough to a refuse pile, the job is automatically queued.
Logged

gchristopher

  • Bay Watcher
    • View Profile
Re: Death Flowchart
« Reply #9 on: March 10, 2013, 11:06:44 pm »

There's several details to consider, like whether auto-claim of corpses is on. Maybe consider whether the corpse is forbidden under:

o-F-c: Claim your dead
o-F-o: Claim other dead

Automatic butchering and tanning are options:

o-W-b: Auto Butcher (Seems slow to me, maybe relating to corpses being taken to refuse piles?)
o-W-t: Auto Tan (For skin-> leather, critical in reanimating biomes)
o-W-t: Auto Kitchen (For fat -> tallow)

Since your flowchart seems to be mostly about how to avoid Fun consequences of dead things, probably focusing on ghosts, negative pet/relation thoughts and reanimating undead would be the main considerations? Maybe you could pare it down to paths leading to either: "Do something to avoid outcome X" or "Dump/Refuse Pile/Process Remains" categories of action.
Logged

fractalman

  • Bay Watcher
    • View Profile
Re: Death Flowchart
« Reply #10 on: March 11, 2013, 02:50:33 am »

I think the two default animals (especially the yak) have a glitch where they can come back as a ghost.  If nothing else, that yak shows up on my slabbable list...O.o
Logged
This is a masterwork ledger.  It contains 3719356 pages on the topic of the precise number and location of stones in Spindlybrooks.  In the text, the dwarves are hauling.
"And here is where we get the undead unicorns. Stop looking at me that way, you should have seen the zombie deer running around last week!"

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Death Flowchart
« Reply #11 on: March 11, 2013, 03:14:08 pm »

Tombs can only be assigned when the creature is alive, mind.