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Author Topic: Taking Modding Requests  (Read 10195 times)

The13thRonin

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Re: Taking Modding Requests
« Reply #60 on: March 10, 2013, 11:39:31 pm »

Did you gen a new world after changing the blackberries?

Of course...

It's still not working... It won't recognize the berries as the thing needed for the juice. Something to do with these lines:

Code: [Select]
[PLANT:BLACKBERRY]
[NAME:blackberry][NAME_PLURAL:blackberries][ADJ:blackberry]
[MATERIAL_REACTION_PRODUCT:PRESS_JUICE:LOCAL_PLANT_MAT:JUICE]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:58][PICKED_COLOR:0:0:1]
[DRY][BIOME:NOT_FREEZING]
[GROWDUR:600][VALUE:2]
[USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_JUICE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen blackberry juice]
[STATE_NAME_ADJ:LIQUID:blackberry juice]
[STATE_NAME_ADJ:GAS:blackberry juice]
[PREFIX:NONE]
[MATERIAL_VALUE:1]
[EDIBLE_COOKED]

And

Code: [Select]
[REACTION:JUICE_PRESS]
[NAME:press juice from plant]
[BUILDING:SCREW_PRESS:CUSTOM_J]
[REAGENT:plant:1:NONE:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:PRESS_JUICE]
[NOT_PRESSED]
[REAGENT:liquid container:1:TOOL:NONE:NONE:NONE]
[EMPTY]
[DOES_NOT_ABSORB]
[PRESERVE_REAGENT]
[HAS_TOOL_USE:LIQUID_CONTAINER]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:LIQUID_MISC:NONE:GET_MATERIAL_FROM_REAGENT:plant:JUICE_PRESS][PRODUCT_TO_CONTAINER:liquid container]
[SKILL:PRESSING]
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Putnam

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Re: Taking Modding Requests
« Reply #61 on: March 10, 2013, 11:42:14 pm »

You need to put the MATERIAL_REACTION_PRODUCT line in the USE_MATERIAL_TEMPLATE area, not above it. Put it right below EDIBLE_COOKED and above BASIC_MAT.

The13thRonin

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Re: Taking Modding Requests
« Reply #62 on: March 11, 2013, 12:25:24 am »

You need to put the MATERIAL_REACTION_PRODUCT line in the USE_MATERIAL_TEMPLATE area, not above it. Put it right below EDIBLE_COOKED and above BASIC_MAT.

OK... PROGRESS!

It now presses my blackberries into barrels (HUZZAH!)

But the resulting product is called "blackberry none". Obviously it should be "blackberry juice". Where is it getting the none from?

Also the product is not selectable at embark?
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GuesssWho

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Re: Taking Modding Requests
« Reply #63 on: March 11, 2013, 12:26:58 am »

Are blackberries selectable at embark?
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The13thRonin

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Re: Taking Modding Requests
« Reply #64 on: March 11, 2013, 12:38:53 am »

Are blackberries selectable at embark?

Yes.

The blackberry juice is still 'blackberry none' when I make it in fortress mode. Doesn't appear in embark.
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Putnam

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Re: Taking Modding Requests
« Reply #65 on: March 11, 2013, 12:42:04 am »

That's because your juice is called EXTRACT instead of JUICE.

The13thRonin

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Re: Taking Modding Requests
« Reply #66 on: March 11, 2013, 12:55:35 am »

That's because your juice is called EXTRACT instead of JUICE.

OK... It finally appears as blackberry juice after it's pressed... *Fist-pumps air*.

But it's still not available in the embark screen. Blackberry jam is there but not juice. Is there a way to make it appear at embark?
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GuesssWho

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Re: Taking Modding Requests
« Reply #67 on: March 11, 2013, 12:59:25 am »

Okay, my creature now exists but falls apart at a touch. Which doesn't kill it.

ETA: well, not at a touch. But still pretty fast. And its venom spitting doesn't seem to work yet.
« Last Edit: March 11, 2013, 01:02:41 am by GuesssWho »
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

SilverDragon

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Re: Taking Modding Requests
« Reply #68 on: March 11, 2013, 01:05:24 am »

How would I go about making a phoenix?
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The13thRonin

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Re: Taking Modding Requests
« Reply #69 on: March 11, 2013, 01:09:12 am »

Still looking for help on making the juice appear on embark, so close :'(.
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GuesssWho

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Re: Taking Modding Requests
« Reply #70 on: March 11, 2013, 01:12:56 am »

How would I go about making a phoenix?

Take a peacock and add [FIREIMMUNE], for a start. Dunno how you'd go from there.
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I have no clue what I am doing here.


I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

IamanElfCollaborator

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Re: Taking Modding Requests
« Reply #71 on: March 11, 2013, 02:35:59 am »

I wouldn't advise a peacock. More like a bluejay or raven.

I would give it a corpse that emits gas upon death to revive it, FIREIMMUNE_SUPER, fire breath, general immunity to any vanilla source of heat, and possibly the ability to revive others.

SilverDragon

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Re: Taking Modding Requests
« Reply #72 on: March 11, 2013, 02:50:04 am »

I'll mess around and see if I can try to get that working.
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IamanElfCollaborator

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Re: Taking Modding Requests
« Reply #73 on: March 11, 2013, 02:58:58 am »

For extra awesome, turn into a megabeast and a semimegabeast, give it the POWER tag and give it the spheres of Fire, Rebirth and Life.

The13thRonin

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Re: Taking Modding Requests
« Reply #74 on: March 11, 2013, 03:03:50 am »

No-one on the juices not appearing on embark issue?
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