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Author Topic: Taking Modding Requests  (Read 10095 times)

Putnam

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Re: Taking Modding Requests
« Reply #45 on: March 10, 2013, 10:40:32 pm »

He wants to know where you paste that. The reaction file, probably.

No, it goes in the blackberry. You don't need to make a new reaction for it, I think... actually, yeah, you do, but you just copy+paste the honeycomb one and change it to require a PLANT. It is literally the exact same thing.

The13thRonin

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Re: Taking Modding Requests
« Reply #46 on: March 10, 2013, 10:44:07 pm »

So in plants.txt I need this line somewhere:

Code: [Select]
[MATERIAL_REACTION_PRODUCT:JUICE_PRESS_MAT:LOCAL_PLANT_MAT:JUICE]
Like so:

Code: [Select]
[PLANT:BLACKBERRY]
[NAME:blackberry][NAME_PLURAL:blackberries][ADJ:blackberry]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[MATERIAL_REACTION_PRODUCT:JUICE_PRESS_MAT:LOCAL_PLANT_MAT:JUICE]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]

Then I need juice to be defined in the material_template_default.txt like so:

Code: [Select]
[MATERIAL_TEMPLATE:PLANT_JUICE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:YELLOW]
[STATE_NAME:ALL_SOLID:frozen juice]
[STATE_ADJ:ALL_SOLID:frozen juice]
[STATE_COLOR:LIQUID:YELLOW]
[STATE_NAME:LIQUID:juice]
[STATE_ADJ:LIQUID:juice]
[STATE_COLOR:GAS:YELLOW]
[STATE_NAME:GAS:boiling juice]
[STATE_ADJ:GAS:boiling juice]
[DISPLAY_COLOR:6:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:1820]
[IGNITE_POINT:10588]
[MELTING_POINT:9978]
[BOILING_POINT:10368]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:920] used liquid value
[LIQUID_DENSITY:920]
[MOLAR_MASS:20000]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[LIQUID_MISC_PLANT]

Then I need a reaction like so:

Code: [Select]
[REACTION:JUICE_PRESS]
[NAME:press juice from plant]
[BUILDING:SCREW_PRESS:CUSTOM_J]
[REAGENT:plant:1:NONE:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:JUICE_PRESS_MAT]
[NOT_PRESSED]
[REAGENT:liquid container:1:TOOL:NONE:NONE:NONE]
[EMPTY]
[DOES_NOT_ABSORB]
[PRESERVE_REAGENT]
[HAS_TOOL_USE:LIQUID_CONTAINER]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:LIQUID_MISC:NONE:GET_MATERIAL_FROM_REAGENT:plant:JUICE_PRESS][PRODUCT_TO_CONTAINER:liquid container]
[SKILL:PRESSING]

Is that all right? I'm testing it now.
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Stirk

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Re: Taking Modding Requests
« Reply #47 on: March 10, 2013, 10:44:35 pm »

He wants to know where you paste that. The reaction file, probably.


Okay, can you give me a code for the most damage-resistant skin/flesh, the sharpest claw material, and the least breakable bone possible? Because that's the only way I'll be able to survive more than a few weeks in adventure mode. Seriously, I've been through over a dozen adventurers in one world without the year changing while playing dragons and GCSes.

So...You want to play an invincible adventurer? You do realize that that would be no fun, right?

Well here is a good base, I use it in my "Angel" mod. It is basically adamantine with a heavy boost. It makes the creature immune to almost all physical attacks (except those of the same kind) and still makes you pretty strong. If you make your creature out of that, or just the skin/claws/and bones, you should be able to take most vanilla creatures.
Spoiler (click to show/hide)



To make is stronger, put a few 0s after the "Heavy". Making it more unbreakable can be difficult, but if you can lose with this your mod might be a bit overpowered.
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Putnam

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Re: Taking Modding Requests
« Reply #48 on: March 10, 2013, 10:46:45 pm »

Ronin: You may want more liquid out of that reaction. It should work if you have the juice material defined.

GuesssWho

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Re: Taking Modding Requests
« Reply #49 on: March 10, 2013, 10:56:47 pm »

What's no fun is never getting to fight anything better than kobolds. Ever.

And would you paste that into material templates or tissue templates or what?
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Stirk

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Re: Taking Modding Requests
« Reply #50 on: March 10, 2013, 11:05:08 pm »

What's no fun is never getting to fight anything better than kobolds. Ever.

And would you paste that into material templates or tissue templates or what?

Material template.

Or, failing that, just use admantine. Here is something you paste into your creature, using steel as an example.
Code: [Select]
[TISSUE:STEEL] [TISSUE_NAME:steel:steel] [TISSUE_MATERIAL:INORGANIC:STEEL] [MUSCULAR] [FUNCTIONAL] [STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:STEEL]

And BAMB! Your a tank!
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The13thRonin

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Re: Taking Modding Requests
« Reply #51 on: March 10, 2013, 11:09:53 pm »

Ronin: You may want more liquid out of that reaction. It should work if you have the juice material defined.

No dice. Reaction is there in the screw pump but when I have blackberries and containers the reaction remains red.
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Deon

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Re: Taking Modding Requests
« Reply #52 on: March 10, 2013, 11:12:16 pm »

Did you try using manager screen?
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The13thRonin

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Re: Taking Modding Requests
« Reply #53 on: March 10, 2013, 11:23:10 pm »

Did you try using manager screen?

How?
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Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

Putnam

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Re: Taking Modding Requests
« Reply #54 on: March 10, 2013, 11:25:14 pm »

GuesssWho

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Re: Taking Modding Requests
« Reply #55 on: March 10, 2013, 11:27:12 pm »

It doesn't go into metals? That would make sense . . .
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Stirk

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Re: Taking Modding Requests
« Reply #56 on: March 10, 2013, 11:28:48 pm »

It doesn't go into metals? That would make sense . . .

It does go into metals. But you have to put that body token into the creature, or the creature won't make the parts out of it.
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The13thRonin

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Re: Taking Modding Requests
« Reply #57 on: March 10, 2013, 11:29:25 pm »

Did you try using manager screen?

How?

j-->m

Needs non-pressed JUICE_PRESS_MAT producing items... I have blackberries though *scratches head*.
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Putnam

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Re: Taking Modding Requests
« Reply #58 on: March 10, 2013, 11:33:00 pm »

Did you gen a new world after changing the blackberries?

GuesssWho

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Re: Taking Modding Requests
« Reply #59 on: March 10, 2013, 11:34:26 pm »

Okay, I edited the cosmetics of the supermetal and put it in the metals list:
Code: [Select]
[INORGANIC:ALIEN_CANDY]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:alien candy]
[STATE_NAME_ADJ:LIQUID:alien candy]
[STATE_NAME_ADJ:GAS:alien candy]
[DISPLAY_COLOR:1:50:32]
[BUILD_COLOR:1:50:32]
[MATERIAL_VALUE:300]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[ITEMS_DIGGER][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[ITEMS_SOFT]
[WAFERS]
[SOLID_DENSITY:10000]
[LIQUID_DENSITY:10000]
[MOLAR_MASS:55845]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:100000]
[STOCKPILE_THREAD_METAL]
[STATE_COLOR:ALL_SOLID:DARK_GREEN]

And here is the creature so far:
Code: [Select]
[CREATURE: SNATTACAKE]
[DESCRIPTION: An alien being with a cat's head and torso but a snakelike neck and tail. It uses its tree-branching tongue as a hand.]
[NAME: snattacake:snattacakes:snattacake]
[CASTE_NAME:snattacake:snattacakes:snattacake]
[CHILD:1][GENERAL_CHILD_NAME: hatchkitten:hatchkittens][LAYS_EGGS]
[CREATURE_TILE:'S'][COLOR:1:50:32]
[GLOWTILE:'"'][GLOWCOLOR:0:255:255]
[INTELLIGENT][CANOPENDOORS][LISP]
[NO_EAT][NO_DRINK][NO_SLEEP][NOBREATHE][NOTHOUGHT][NOSTUN][NO_DIZZY][NOFEAR][NO_THOUGHT_CENTER_FOR_MOVEMENT][NO_EXERT][NOPAIN]
[WEBIMMUNE][TRAPAVOID][FIREIMMUNE][FIREIMMUNE_SUPER]
[PREFSTRING:bizarre tongue]
[PREFSTRING:aloof nature]
[PREFSTRING:deadly bite]
[PREFSTRING:scales and fur]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ_REG:5TOES_RQ_REG:MOUTH:ARM_TONGUE:GENERIC_TEETH_WITH_FANGS:RIBCAGE]
[RELSIZE:BY_CATEGORY:NECK:800]
[RELSIZE:BY_CATEGORY:TAIL:800]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[TISSUE:ALIEN_CANDY] [TISSUE_NAME:alien candy:alien candies] [TISSUE_MATERIAL:INORGANIC:ALIEN_CANDY] [MUSCULAR] [FUNCTIONAL] [STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:ALIEN_CANDY]
[BODY_SIZE:0:0:22500]
[BODY_SIZE:1:0:100000]
[BODY_SIZE:2:0:225000]
[BODY_APPEARANCE_MODIFIER:LENGTH:100:105:108:110:112:115:120]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:900]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:500]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:spit venom]
  [CDI:USAGE_HINT:ATTACK]
  [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
  [CDI:MATERIAL:LOCAL_CREATURE_MAT:CREATURE_EXTRACT_TEMPLATE:LIQUID_BLOB]
  [CDI:TARGET:C:LINE_OF_SIGHT]
  [CDI:TARGET_RANGE:C:15]
  [CDI:MAX_TARGET_NUMBER:C:1]
  [CDI:WAIT_PERIOD:50]
[SWIMS_INNATE][SWIM_SPEED:2000]
[CASTE:FEMALE]
[CASTE_NAME:cake:cakes:cake]
[FEMALE]
[CASTE:MALE]
[CASTE NAME:snat:snats:snat]
[MALE]

[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:EMERALD:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AQUA:3:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_PALE_BLUE:1]
[TLCM_NOUN:eyes:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:hair:SINGULAR]

[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen snattacake venom]
[STATE_ADJ:ALL_SOLID:frozen snattacake venom]
[STATE_NAME:LIQUID:snattacake venom]
[STATE_ADJ:LIQUID:snakkacake venom]
[STATE_NAME:GAS:boiling snattacake venom]
[STATE_ADJ:GAS:boiling snattacake venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:snattacake bite]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SNATTACAKE:ALL]
[SYN_INJECTED]
[SYN_CONTACT]
[CE_UNCONCIOUSNESS:SEV:100:PROB:90:RESISTABLE:SIZE_DILUTES:START:5:PEAK:1000:END:2000]
[CE_NECROSIS:SEV:100:PROB:100:BP:BY_CATAGORY:EYE:ALL:RESISTABLE:SIZE_DILUTES:START:5:PEAK:10:END:20]
[CE_BLEEDING:SEV:100:PROB:100:LOCALIZED:RESISTABLE:SIZE_DILUTES:START:5:PEAK:100:END:200]

What more is needed?
« Last Edit: March 10, 2013, 11:42:06 pm by GuesssWho »
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
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