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Author Topic: Taking Modding Requests  (Read 10056 times)

GuesssWho

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Re: Taking Modding Requests
« Reply #30 on: March 10, 2013, 07:04:59 pm »

There's a way to make a syndrome that transforms creatures, look up syndromes on the wiki ;)
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The13thRonin

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Re: Taking Modding Requests
« Reply #31 on: March 10, 2013, 07:29:07 pm »

I'm trying to work out how to create a new reaction to press juice from any plant that I give a certain token to. This juice would then be used for cooking. I'm a bit stuck though. Here's what I've got so far:

Code: [Select]
[REACTION:PRESS_JUICE]
[NAME:press juice from plant]
[BUILDING:SCREW_PRESS:CUSTOM_P]
[REAGENT:plant:1:PLANT:NONE:NONE:NONE][UNROTTEN]
[HAS_MATERIAL_REACTION_PRODUCT:JUICE_LIQUID_MAT]
[NOT_PRESSED]
[REAGENT:liquid container:1:TOOL:NONE:NONE:NONE]
[EMPTY]
[DOES_NOT_ABSORB]
[PRESERVE_REAGENT]
[HAS_TOOL_USE:LIQUID_CONTAINER]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:LIQUID_MISC:NONE:GET_MATERIAL_FROM_REAGENT:juice:JUICE_LIQUID_MAT][PRODUCT_TO_CONTAINER:liquid container]
[PRODUCT:100:1:SEEDS:NONE:GET_MATERIAL_FROM_REAGENT:NONE:SEED]
[SKILL:PRESSING]

I think that bits all right (apart from me needing to add a seed)... What would I have to add to the section below to get it to start producing blackberry juice which could be used for cooking?

Code: [Select]
[PLANT:BLACKBERRY]
[NAME:blackberry][NAME_PLURAL:blackberries][ADJ:blackberry]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:58][PICKED_COLOR:0:0:1]
[DRY][BIOME:NOT_FREEZING]
[GROWDUR:600][VALUE:2]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen blackberry wine]
[STATE_NAME_ADJ:LIQUID:blackberry wine]
[STATE_NAME_ADJ:GAS:boiling blackberry wine]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:0:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen blackberry jam]
[STATE_NAME_ADJ:LIQUID:blackberry jam]
[STATE_NAME_ADJ:GAS:boiling blackberry jam]
[MATERIAL_VALUE:20]
[DISPLAY_COLOR:0:0:1]
[EDIBLE_COOKED]
[EXTRACT_STORAGE:BARREL]
[PREFIX:NONE]
[EXTRACT_BARREL:LOCAL_PLANT_MAT:EXTRACT]
[SPRING][SUMMER][AUTUMN]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:blackberry seed:blackberry seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[PREFSTRING:precise thorns]

Can you help?
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Meph

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Re: Taking Modding Requests
« Reply #32 on: March 10, 2013, 07:47:22 pm »

[PRODUCT:100:5:LIQUID_MISC:NONE:GET_MATERIAL_FROM_REAGENT:juice:JUICE_LIQUID_MAT][PRODUCT_TO_CONTAINER:liquid container]

JUICE_LIQUID_MAT should be EXTRACT, and you simply give the plant a second extract with the REACTION_CLASS:JUICE. Then add a REACTION_CLASS:JUICE to the reagent. Or you could make a new template as well, a new PLANT_EXTRACT_TEMPLATE if you want, name it juice template... needs the [LIQUID_MISC_PLANT] tag.
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PTTG??

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Re: Taking Modding Requests
« Reply #33 on: March 10, 2013, 08:19:15 pm »

Heh, make it a juicer building that turns *any* item into edible juice. Anyone up for some Microline Coffer Juice Stew? Maybe some Fungiwood Bed Juice? Bonus points if juices can be brewed.
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Putnam

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Re: Taking Modding Requests
« Reply #34 on: March 10, 2013, 08:22:03 pm »

Heh, make it a juicer building that turns *any* item into edible juice. Anyone up for some Microline Coffer Juice Stew? Maybe some Fungiwood Bed Juice? Bonus points if juices can be brewed.

That would require... some real ol' bullshit, hehe.

QuiteFranklyMyMaN

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Re: Taking Modding Requests
« Reply #35 on: March 10, 2013, 08:38:09 pm »

Well I have achieved something like that with Tanks, using basic transformation syndromes and boiling rocks. It would be as simple as making a "Gundam" creature or dwarf caste with a bunch of weapons and a brain called "Driver", if that is what you are getting at.
This could work. QuiteFranklyMyMaN, how do you want it?

well the mod would be public of course, but I just want some thing like that.....

I'm going to have the gundam and live in the nightmare lands, so just make them tough!!

WITH LASERS!!
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The13thRonin

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Re: Taking Modding Requests
« Reply #36 on: March 10, 2013, 08:44:00 pm »

[PRODUCT:100:5:LIQUID_MISC:NONE:GET_MATERIAL_FROM_REAGENT:juice:JUICE_LIQUID_MAT][PRODUCT_TO_CONTAINER:liquid container]

JUICE_LIQUID_MAT should be EXTRACT, and you simply give the plant a second extract with the REACTION_CLASS:JUICE. Then add a REACTION_CLASS:JUICE to the reagent. Or you could make a new template as well, a new PLANT_EXTRACT_TEMPLATE if you want, name it juice template... needs the [LIQUID_MISC_PLANT] tag.

I just want it to be a non-alcoholic juice used for cooking.

Your explanation is a little confusing... I don't understand where you want me to put all the tokens? Can you break it down for me step-by-step and make clear references to which .txt files they need to go in?

I already have an extract for jam. If I make another extract in the plants .txt file it will overwrite my jam one.
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Putnam

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Re: Taking Modding Requests
« Reply #37 on: March 10, 2013, 08:48:21 pm »

The jam and juice would have identical production and usage!

The13thRonin

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Re: Taking Modding Requests
« Reply #38 on: March 10, 2013, 08:49:44 pm »

The jam and juice would have identical production and usage!

I don't mind that. It's a flavor addition. The only difference is I want my jam produced at the screw pump and not the farmers workshop (where the jam is made).
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Putnam

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Re: Taking Modding Requests
« Reply #39 on: March 10, 2013, 09:10:05 pm »

Well, then, check hives for press mats.

The13thRonin

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Re: Taking Modding Requests
« Reply #40 on: March 10, 2013, 09:22:55 pm »

Well, then, check hives for press mats.

I've already done that AND checked oil and I posted the results of my attempt to replicate it above.

There's no clear instruction manual on how to make things like the reactions work alongside the actual plants.txt files. Hence why I'm asking for help. Things I need to know:

1. What to write in plant_standard.txt file to get a second extraction going on at the screw press as opposed to the farmer workshop.
2. If any alterations need to be made to my already existing reaction.
3. If anything else needs to be modified.
« Last Edit: March 10, 2013, 09:24:58 pm by The13thRonin »
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Putnam

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Re: Taking Modding Requests
« Reply #41 on: March 10, 2013, 09:53:19 pm »

It's the PRESS_MAT or w/e material reaction product for 1.

The13thRonin

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Re: Taking Modding Requests
« Reply #42 on: March 10, 2013, 10:07:30 pm »

It's the PRESS_MAT or w/e

This is not specific enough. I do not understand which tags and tokens to use nor where to put them.
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Putnam

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Re: Taking Modding Requests
« Reply #43 on: March 10, 2013, 10:15:32 pm »

This is all you need:

Code: [Select]
[MATERIAL_REACTION_PRODUCT:HONEYCOMB_PRESS_MAT:LOCAL_CREATURE_MAT:JUICE]
Then you'll be able to press the blackberries at the screw pump for the JUICE material you need to define.

GuesssWho

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Re: Taking Modding Requests
« Reply #44 on: March 10, 2013, 10:37:00 pm »

He wants to know where you paste that. The reaction file, probably.


Okay, can you give me a code for the most damage-resistant skin/flesh, the sharpest claw material, and the least breakable bone possible? Because that's the only way I'll be able to survive more than a few weeks in adventure mode. Seriously, I've been through over a dozen adventurers in one world without the year changing while playing dragons and GCSes.
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
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