Pick up the arm of the beast for later inspection. Have the ex-captain taken to the mansion and looked after, but sedated with milk of the poppy to prevent him for casting further magic.
Gather up guides and locals who have any information about the beasts. Move out next morning, using their information to reach the troubled area. Mercenaries go in the vanguard.
[6] The first dose nearly kills the man. His breathing slows, his heart begins to flutter and beat irregularly, and he grows pale, skin starting to go clammy, as with death. [5] He barely survives it, coming out of it after a while. However, the medic quickly prohibits anymore of such things, stating his weakened state is well...too weak to handle such a thing, strange enough. They say it's very rare for such a thing to happen.
[6] You find one man all too happy to escort you into the troubled areas and a walk through a number of fields and over several hills and grading slopes, you arrive at the village the Silver Knight was referring to. Or you hope he was referring to. The man who's leading you is nearly silent, speaking in a hoarse voice every now and then.
When he gets to the village, he just vanishes. Slipping away into the night.
The village itself is devoid of life, the people looking to have left in a hurry, but there's no obvious signs of bloodletting or a massacre here, just empty silence.
"...I doubt he had any idea of just how dangerous a mage truly was. I am not sure he has even now..."
Jarod shook his head as he spoke.
"...The King wants the mages taken alive, and trained."
[6][4][4][3]+1-1
There's a long moment of silence from the priests at your words. They watch you for a long time, then they look to one of their number, the obvious spokesmen of the four. Then they begin to talk rapidly.
"...Quite unheard of, but if they could be converted, and there has always been rumors that magic comes from the Aspects themselves...we could finally learn how they do their tricks..."
"...If the mages are kept heavily contained and only used in times of great emergency...perhaps..."
"...I agree with Samus. I can support containment, but I must protest against using them, surely that makes us worse than mages, and makes them into slaves?"
"It's despicable. But a clever move. A mage is as strong as an army..."
Then the spokesman speaks up. "What is it that you want from us, Brother Jarod?"
Honestly state that I am unaware of such a system and that I wish to know how to acquire one. Ask also when this system was enacted.
[4] The captain of the group mulls over your words, reaching up to itch at his goatee, before nodding. "All right. Generally you get on in the border towns...but you came from Nocte right? What's the purpose of your visit in Dru?"
[6] "And as for when the system was enacted, well, it was when the Red King took over. Said it made it harder for spies and thieves and thugs to enter the nation. Normally we'd have grabbed you before you got this far into our nation and made you go get one, but recent...things...have been coming out of the forest to hunt and kill our people, and the border isn't very tame."
One of the soldiers is eyeing you suspiciously, but stays silent as the captain blabs. She itches her face and looks away the moment you notice.
Raoul investigates any rumours about a political incident in the capital, incase Logan insulted a foreign diplomat or two.
Raoul also goes to check on the injured knight, as well as to find out if he's actually a mage.
[3] You here nothing about Logan insulting anybody. However, a diplomat from Amius apparently left the same day after meeting the king. Rumors say the meeting didn't go well, but no conrete evidence is found of that.
[5-2] The man is conscious, he's pale, wane, heavily bandaged, but awake for the time being. He's sitting in the bed, reading a small book. The leather of its front is pocked with marks and scratches, as well as things you guess would be bloodstains. The front has a small symbol, in silver-colored ink, of the Three Aspect's Religion. He notices you, and makes to rise, before slumping back into the bed.
"Pardon if I don't bow."Speech, battle, etc. Handled on freenode.
Action: Form a defense line and prepare for an attack! Try to flank them with a single unit of our tacticians. Also, give a speech to instill courage in quaking hearts
Araline's forces: 1 Infantry, 2 Heavy Tactician, 1 Archer I, 1 Scout -> Defensive -> 1d9
Wargs: 1 Heavy Cavalry -> Offensive -> 1d4
[4] vs [3]
The peasants take the brunt of the Warg's onslaught, being scythed done in the dozens. Blood sprays everywhere, as do organs and other fleshy tissues. Few beasts are bought down in the start, but the heavy units smash into the Warg's flanks, sometimes literally, bringing many down under cold iron.
Araline's Forces: 2 Heavy Tactician, 1 Archer I, 1 Scout -> Defensive -> 1d8
Wargs: 1 Heavy Cavalry -> Offensive -> 1d4
[2] vs [2]
The Wargs turn on the heavy unit, ripping and tearing through a number of men, but many lay dead on the field of battle, and volleys of arrows and iron turn the tide. The scout unit, in a brave moment, draw the attention of the Wargs, just enough for the heavy unit to pull itself back together and attack once more.
Very few loses are recorded among the scouting regiment, luckily, but the heavy regiment is brought down to half its strength
Offense: Entire Warg Pack
Defense: 1 Peasant regiment
Heavy Tactician Injured, -1hp
[2]d worth of pelts are gathered from the beasts. The dead are buried or burned on fires, or, if named, sent back to their loved ones (in chunks, sometimes as the case may be).
[6] Your pre-battle speech rallies your men and women to arms, and after the battle is over and won. They express their desire to press on is quite nagging.
[5+1]There's gusto within the camp, and many people, while saddened by the loss of their friends and family, boast about fighting Wargs and winning. Many a bittersweet tale is told, and your regiments chat and intermingle long through out the night.