$20 is alot of money for a game I already own with a few patches. The patches are a good thing, dont get me wrong. It just seems too expensive...
Ten minutes of economy before anything else happens.
Are you suggesting that ten minutes is a long time?
It depends on the game. Compared to League of Legends, it's pretty short.
Compared to other RtS, it's probably middle-of-the-road - depends on whether some person goes for a hardcore rush, or whether there's generally late game tactics. I think AoE III was a bit faster - again, dependant on strategy, but by 8 minutes you should always be in Colonial in that game, for one, and some factions already have their rush assembled and marching. Colony cards work wonders. Compare to AoE II, where you're probably teching Feudal Age at that point but not finished, or just finished and start building Barracks/Shooting Range. (This is hardcore rush timing iirc.)
And, finally, compared to fighting games, it's the time you need for one or two full sets, so, quite slow.
So, in retrospective, I probably -remember- AoEII as a slow game, which it isn't quite. Perhaps it's the sheer number of villagers you tend to have around that led me to that train of thought that AoEII is an economy-focused game. It is, but that's something all RtSes share, and that doesn't make it slow. My bad.
Ten minutes with three people gathering and tributing to a fourth is a hell of a lot of units.
You need a Marketplace to tribute in this game, and you perhaps have one online at 10 minutes. Even so that's 175 wood probably better spent on another Archery Range, and Tributes aren't 100% efficient either.
Re: Prices: 15$ might have been a better price point considering the age of the game. It's a psychologically important price point too, I think - that's just as much as a downloadable title these days. And I'm only picking it up for pocket change because I already have it - if you haven't played this game, you should really get it, because it's awesome. Period.