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Author Topic: Father Time Always Be Kill Stealing  (Read 2146 times)

wattle

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Father Time Always Be Kill Stealing
« on: March 07, 2013, 07:14:20 pm »


(I swear that this is genuine)
« Last Edit: March 07, 2013, 07:16:08 pm by wattle »
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Telgin

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Re: Father Time Always Be Kill Stealing
« Reply #1 on: March 07, 2013, 07:20:49 pm »

This isn't all that uncommon.  I've heard tales of people running into bandits that keeled over from old age right when they got into view.  Something to do with when and how DF checks age, apparently.
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Eric Blank

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Re: Father Time Always Be Kill Stealing
« Reply #2 on: March 08, 2013, 12:08:33 am »

Indeed. Happens often enough, because DF only checks a unit's age when they're loaded on the map with the player, so Telgin is completely correct.

The giant leopard may not have even been a historical figure, as a lot of animals such as domestic animals have a lifespan of 10-20 years, and DF regularly generates creates around the mid range of their lifespan. Might be that the jaguar was generated over the age of 10, which would give it a chance to die on the spot.

of course, if it was a historical figure it would have shown some screen like "the giant jaguar stands before you!"
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Gaybarowner

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Re: Father Time Always Be Kill Stealing
« Reply #3 on: March 08, 2013, 10:20:47 am »

TO BATTLE hold my teeth
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MrSparky

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Re: Father Time Always Be Kill Stealing
« Reply #4 on: March 08, 2013, 10:40:47 am »

TO BATTLE hold my teeth
DISREGARD, I NEED THEM TO BITE THIS WHIPPERSNAPPER!
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KrEstoF

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Re: Father Time Always Be Kill Stealing
« Reply #5 on: March 10, 2013, 11:33:53 pm »

Maybe they were just really, really old and the excitement of combat caused them to have a heart attack.   :)
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omg_scout

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Re: Father Time Always Be Kill Stealing
« Reply #6 on: March 11, 2013, 03:01:22 pm »

OMG finally someone found my lair OMG OMG OMG OMG wait bro need to post on my wall.
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eliphas8

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Re: Father Time Always Be Kill Stealing
« Reply #7 on: March 11, 2013, 10:09:12 pm »

Indeed. Happens often enough, because DF only checks a unit's age when they're loaded on the map with the player, so Telgin is completely correct.

The giant leopard may not have even been a historical figure, as a lot of animals such as domestic animals have a lifespan of 10-20 years, and DF regularly generates creates around the mid range of their lifespan. Might be that the jaguar was generated over the age of 10, which would give it a chance to die on the spot.

of course, if it was a historical figure it would have shown some screen like "the giant jaguar stands before you!"

But then wouldn't he would have died instantly of old age, not after the fight began?
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Grey_Wolf

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Re: Father Time Always Be Kill Stealing
« Reply #8 on: March 12, 2013, 05:30:39 am »

Butcher Him and consume his flesh!

I wonder, would it be all stringy and tough?
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Telgin

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Re: Father Time Always Be Kill Stealing
« Reply #9 on: March 12, 2013, 07:39:43 am »

Indeed. Happens often enough, because DF only checks a unit's age when they're loaded on the map with the player, so Telgin is completely correct.

The giant leopard may not have even been a historical figure, as a lot of animals such as domestic animals have a lifespan of 10-20 years, and DF regularly generates creates around the mid range of their lifespan. Might be that the jaguar was generated over the age of 10, which would give it a chance to die on the spot.

of course, if it was a historical figure it would have shown some screen like "the giant jaguar stands before you!"

But then wouldn't he would have died instantly of old age, not after the fight began?

Not necessarily.  DF does many things on periodic timers.  It's possible that it checks once per day or per month for animals (it appears to check on birthdays for fort mode dwarves at least), and that timer didn't come up until after the fight had started.  Only Toady likely knows for sure how this is coded.
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saltmummy626

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Re: Father Time Always Be Kill Stealing
« Reply #10 on: March 12, 2013, 10:43:07 am »

I had this happen with a human warlord once, then it started happening more often.
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Gaybarowner

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Re: Father Time Always Be Kill Stealing
« Reply #11 on: March 12, 2013, 01:03:43 pm »

I had this happen with a human warlord once, then it started happening more often.
I haf a group if human archers after the pincushioned me drop dead from old age kinda funny
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Putnam

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Re: Father Time Always Be Kill Stealing
« Reply #12 on: March 12, 2013, 03:43:15 pm »

Too bad this is being fixed next version, eh? :V

Gaybarowner

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Re: Father Time Always Be Kill Stealing
« Reply #13 on: March 13, 2013, 06:11:12 am »

Too bad this is being fixed next version, eh? :V
Good time is a kill stealing jerk >:(
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KingofstarrySkies

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Re: Father Time Always Be Kill Stealing
« Reply #14 on: March 13, 2013, 01:58:40 pm »

Ill be honest.
That is pretty fucking awesome.
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