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Author Topic: Risk of Rain - Action Roguelikelike Goodness  (Read 42457 times)

Niveras

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Re: Risk of Rain - Action Roguelikelike Goodness
« Reply #210 on: October 26, 2014, 08:10:39 am »

I didn't lose any progress, although the item log looks a little buggy.

Maybe an issue with using the steam cloud vs. local saves?
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Sinistar

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Re: Risk of Rain - Action Roguelikelike Goodness
« Reply #211 on: October 27, 2014, 03:04:09 am »

Urgh, did the latest update wipe out your save file or something? I had a 100% unlocked game that had some pretty extreme records disappear.

I've seen some other folks over on Steam RoR forum complaining about that, but so far doesn't seem to be true for everyone...
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Nighthawk

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Re: Risk of Rain - Action Roguelikelike Goodness
« Reply #212 on: October 27, 2014, 08:44:14 am »

I played for several hours yesterday and still failed to unlock the new guys. Thinking maybe I've lost my touch.

Also, been trying to get the Commando's "dodge 7 lethal attacks" achievement, but I can't seem to do it for some reason. I grab Commando, go to the first level, let a Lemurian take me down to below 10 health (since they tend to do between 11 and 14 damage to me) and then dodge their bites. I died quite a few times, but I'm convinced that I dodged enough attacks. I dodged at least fifteen bites while below 10 health. The little "dodged" popup thingy appeared and everything.

Dunno what I'm doing wrong.
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Rez

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Re: Risk of Rain - Action Roguelikelike Goodness
« Reply #213 on: October 27, 2014, 08:49:29 am »

i imagine it's way easier to do it with the low-life, high-damage challenge.
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Aoi

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Re: Risk of Rain - Action Roguelikelike Goodness
« Reply #214 on: October 27, 2014, 04:53:48 pm »

I guess it might be because my save was edited at one point? My system imploded at one point so I used an editor to attempt to recreate my file; if there was any detection, a few flags may have been set off.

Oh well; guess I'll work through it again.
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EnigmaticHat

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Re: Risk of Rain - Action Roguelikelike Goodness
« Reply #215 on: October 28, 2014, 10:10:32 pm »

His cleavers are a memory leak.

This is an impressive amount of developer error.
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crazysheep

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Re: Risk of Rain - Action Roguelikelike Goodness
« Reply #216 on: October 29, 2014, 01:35:54 am »

What. How?
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crazysheep

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Re: Risk of Rain - Action Roguelikelike Goodness
« Reply #217 on: October 29, 2014, 02:27:26 am »

Interesting.
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Niveras

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Re: Risk of Rain - Action Roguelikelike Goodness
« Reply #218 on: October 29, 2014, 02:36:35 pm »

Which one is hyperthreaders? "Shoot lasers on hitting things"?
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TripJack

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Re: Risk of Rain - Action Roguelikelike Goodness
« Reply #219 on: October 29, 2014, 03:09:38 pm »

christ this game is brutal...

does enemy hp scale up with more players?
« Last Edit: October 29, 2014, 03:13:48 pm by TripJack »
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crazysheep

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Re: Risk of Rain - Action Roguelikelike Goodness
« Reply #220 on: October 29, 2014, 10:10:55 pm »

does enemy hp scale up with more players?
Don't think it does.
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crazysheep

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Re: Risk of Rain - Action Roguelikelike Goodness
« Reply #221 on: October 29, 2014, 10:56:29 pm »

The XP bug is a known issue introduced with the recent patch :/
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Eduardo X

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Re: Risk of Rain - Action Roguelikelike Goodness
« Reply #222 on: October 31, 2014, 12:52:33 pm »

The XP problem was fixed last night. Thank goodness, I was really confused why the game had gotten so much harder.
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miauw62

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Re: Risk of Rain - Action Roguelikelike Goodness
« Reply #223 on: October 31, 2014, 02:41:48 pm »

I haven't managed to get past the first teleprompter because the boss generally kills me. Not sure whether I should activate it instantly or gain a few levels first m
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askovdk

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Re: Risk of Rain - Action Roguelikelike Goodness
« Reply #224 on: October 31, 2014, 04:22:51 pm »

I haven't managed to get past the first teleprompter because the boss generally kills me. Not sure whether I should activate it instantly or gain a few levels first m

In general I activate the teleporter asap on the first levels, but then run away from the boss (and in general).
The hordes of spawned critters give a strong gold income, and after the 30 sec are done you can kill them and the boss as slowly as needed.
If I somehow kill the boss quickly, then I still search the level (empty for monsters) for stuff to buy before returning to the teleporter.

This way the first couple of levels can usually be done very quickly (i.e. less time dependent enemy evolution). At the later stages I then usually switch and don't care about the time as it may already have reaced the max, and it becomes more important to get as much random equipment as possible.
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