You can reassign your colors, I'm just going down the list for now. I'm taking 5 for now, and each turn represents a year.
Torkal HillsThe hills you come up at has a thick forest, temperate weather, gently rolling hills, with grotesque creatures, with some magical elements in the environment. There are some creatures in the area, including a Shambling Plague (Added to bestiary, see first post). The normal animals are deer with gnarled, sharp antlers and pointed hooves, wolves with teeth twisted to a dangerous point, and small lizards whose saliva is acidic (Acid lizard added to bestiary). These creatures are currently far away from your empire. You have two groups of spearmen, armed with basic spears that are nothing more than carved sticks, as well as 3 sets of workers. You have a town and a keep. You can begin study on basic craftsmanship (Choose one: Masonry, carpentry, bone working, tanning), as well as one of the following: Mining, woodcutting, improved construction, advanced magic, fire magic, ice magic, air magic, earth magic.
Skills
The Ghahonhon HordeYou come to a steppe, with a small river. However, nearby there is a small hole in the fabric of the universe. From it, magic surges forth, as do strange creatures. Thankfully, the nearby, natural wildlife is very tame, consisting of nothing more dangerous than the occasional bobcat. The rift stays mostly inactive, but there are several animals around. Amongst them, there is a lesser dragon, a mana poacher, and you manage to find a magic tome, allowing you to research magic. The creatures, however, are quite close. (Don't blame me for your luck; blame RANDOM.org) You may take masonry, improved carpentry, boneworking, and tanning, as well as mining, woodcutting, improved construction, and basic magic. You have a unit of spearmen with wooden spears, and a undit of bowman, alongside 3 workers.
LamrakiaYou arrive at a sparse forest, with grotesque creatures. The land here practically glows with magical energy. The temperature is temperate, and there are large herds of creatures nearby. Among them, there are creatures horribly disfigured by unknown means. None of them, however, have any legendary strength. You have one spearmen armed with wooden spears, one set of bowmen, and 3 workers. You may research a basic craftsmanship (Masonry, increased carpentry, boneworking, and tanning) and mining, woodcutting, and improved construction.
Skills
Edit: Sorry, Rolepgeek, I'll take care of your turn tomorrow.