Clickty clickWell look at what popped up at my newsfeed.
Introduction:
Civitas will be a revolutionary, open ended, community driven, highly moddable city building game, where you are not only responsible for terraforming the land, zoning, and building the structures, but you will also be able to manage many other aspects of your civilization. Civitas can either be played as a single player game, or you can play online with other city builders to make entire regions, share resources, and compete for citizens to build the largest city. We will not limit you to one or the other, both will be full featured and complete. Feel free to play it whenever, wherever, and however you want. Civitas will be available for Mac and PC through various digital download services.
The word "Civitas" is the Latin term for "citizenship" or "city-state", which is a great description in itself for what you will be able to build from the ground up in this game.
The very basic flow of the game will follow this design:
Terraform the land
Zone the land for your city
Build the structures that make up your city
Manage all aspects of the city for everything from transportation, utilities, emergency management, natural resources, and commerce.
Continue to grow your city. Meet the demands of the civilization you have created and respond to natural and unnatural disasters to make your city as great as you want it to be. Civitas will include a fully featured day-night system for added realism.
We have already started working hard on the tools and features to allow players to experience a level of freedom that has never been offered in a city simulation game before. But, we are not setting anything in stone. We want to build a community as well as amazing game. We will be asking for feedback from beta users through out the entire development cycle to make sure players have everything they need, and as much freedom as possible.
Who they are:
As you all may have already heard, there have been quite a few studio closings around Austin TX and elsewhere lately. Well, some of us were among the unlucky few caught up in all of that.
*blublub*
So a ragtag team of us released from various studios, of various disciplines in the game development pipeline, and a few that can already see the same "release day layoff" writing on the wall in their near future, decided to try to make a go at it ourselves. I mean, we have spent years working for other people, building their games from the ground up, so why not just do it ourselves? We have worked on several recent AAA titles such as Mortal Kombat, Darksiders 2, Borderlands 2, Quake 4, Section 8, F.E.A.R., and multiple IOS and mobile titles. Not to mention several unreleased games, some older titles, and some that are still TBA. We have proven ourselves capable of developing quality titles. We have the talent, the skills, personnel, and drive to make a quality game that we hope you will enjoy, but we are missing only one key ingredient...... Which brings us to the uncomfortable part....
We Need Your Help! (aka moneys)
Screenshots:
tl;dr: Ex employees from defunct studios wanna make a proper simcity.
My opinion: Well their page looks.. sketchy. Or maybe they aren't art talented at all in regards to presenatation (I got the feel from reading the entire kickstarter page that their team is mostly coder people, not graphics or PR people).
Also no tech demo video still, just some screenshots, and they have no studio company, the kickstarter project is reigistered on an individual's name, no FB connection, no nothing.
The lack of company seems explanable if they just got fired and are considering if this project will work, but I'm not too sure... Not gonna toss my dollars at them so soon.