I'm enjoying this. Even the times when my missions go catastrophically wrong...
My goddamn spy couldn't keep her goddamn head beneath the parapet when her cell was snooping around my competitor, and then screwed the pooch trying to slip away from the guard team. I'm sure her fellow cell members would've had something to say to her, had they not all immediately been terminated with extreme prejudice.
Damn you, Whisper.
Edit: one thing this has made me notice...Triggerhappy is a dead operative. Whisper and Bitmap are still alive (for the next minute or so at least). Both of them still have some Loyalty towards Triggerhappy. I can't check if this'll vanish when the mission's over (because, in this instance, they'll both be dead anyway), but I assume operatives can't end up being loyal to dead comrades? I'm guessing it's simply that the loyalty values don't get cleared/reset until after the end of a challenge, and this brawl is still ongoing.
Edit 2: image size (for those of you with smaller screens
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Edit 3: bit of a (known?) bug: if you have a cell in which all operatives have died (ahem), that cell still exists, empty, in your Operatives menu. You can then hire new operatives and assign them to it. If you then plan a new mission, assign that cell to it, set up all the various objectives/challenges accordingly, then Authorize and Assign the mission...you cannot, apparently, Start it. This seems to be because the Cell still thinks it's locked into the last (failed) objective of the now-all-dead team. I can't find a way to get it past that point, and there's also no way to unAssign the mission from the reconstituted Cell (as you can't access the Cell Orders screen until the mission's Started).
And I can't Disband the cell (from the operatives menu) because it's Active. Yeah. That'll teach me to try to recycle my cells.
One simple (I assume) fix would be to remove a cell once all its members have been killed. No idea what else that might entail for your backend, though.
Relevant screenshot (clicking the Start Operation button does nothing):
Edit 4: um, apparently even disbanding the cell after everyone's dead doesn't help - the next cell you create suffers from the same problem. (No, I am not deliberately sacrificing all my operatives just to test this out - they're all just really, really bad at their work!
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