Things are going well! I got through the valley of darkness that was the mission refactor, and I'm on to adding some low hanging fruit features, fixing up the UI, getting the corp AI handling the new stuff, and doing a thorough bugtest of the mission changes.
Right now my plate is full with all the intel features, now that missions are behaving. This new "associations" feature means you can finally collect intel on a WIDE range of things! As in, almost anything in the game. Not all of it can be acted on, but it can all be used to uncover new associations you can act on.
For example, I can investigate a city and use that intel to dig up associations tied to it like people who are moving through there, or companies there, or squads hiding out, etc. if i uncover a person, I can either target them for a mission, or use that intel to dig up intel on their connections: who they work for, where they moved to since, what they're carrying, etc. You can use this system to basically ride along a massive connected web of information with ever-changing nodes.
Right now the only real interactions besides investigating is to steal/destroy assets, or destroy operatives/squads. it'll probably stay that way for a bit since those are the main 'chess pieces' at the moment.
I'd like to get Operations in so you can jsut set up a thing to keep puling intel, then burn that intel to uncover new things, but i don't think those'll be ready for the next build as I'd rather get it out sooner than later.
Next update definitely in a week or two, depending on how bugtesting goes and if I find some other low hanging features i'd like to implement to pad out this release, since a lot of the time was spent on backend stuff that isn't very exciting.
I got an interview with a pretty huge website, so I was hoping to get the game "release ready" and time it with that interview, but since it's gonna be a big press push I want to wait until more of the core features are in.
Actually, here's a rough of my goals if you can read my chicken scratch.(Oh god huge picture)
Boxes are things that are gonna be a bitch to implement, stars are things I want in before the game goes on sale/the interview.
ADD'L EDIT:
Speaking of progress, here's the
new active mission menu, and an
operative living in some cramped Corp Box Housing!