Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 20 21 [22] 23 24 ... 35

Author Topic: Net Gain: Corporate Espionage in 2043. Development probably abandoned.  (Read 61989 times)

Zangi

  • Bay Watcher
    • View Profile
Re: Net Gain: Corporate Espionage in 2043. Prototype released
« Reply #315 on: July 18, 2013, 03:53:22 pm »

Huh, apparently I have a Desura account.  I don't remember making one.  Got the thing though.  Going to give the prototype a go today.
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

sparkbolt

  • Bay Watcher
  • Creator of Net Gain
    • View Profile
    • Level Zero Games
Re: Net Gain: Corporate Espionage in 2043. Prototype released
« Reply #316 on: July 18, 2013, 03:54:56 pm »

Huh, apparently I have a Desura account.  I don't remember making one.  Got the thing though.  Going to give the prototype a go today.

the one on there is old, though... I'll be making an announcement on the Kickstarter/fb/etc when the new builds are approved!
Logged
Net Gain: Corporate Espionage.
Cyberpunk Espionage Strategy by Level Zero Games!

Draco18s

  • Bay Watcher
    • View Profile
Re: Net Gain: Corporate Espionage in 2043. Prototype released
« Reply #317 on: July 18, 2013, 03:55:17 pm »

Huh, apparently I have a Desura account.  I don't remember making one.  Got the thing though.  Going to give the prototype a go today.

I said that once upon a time too (not that long ago, 3 months?).

I even had a non-free game registered to my name.
Logged

Zangi

  • Bay Watcher
    • View Profile
Re: Net Gain: Corporate Espionage in 2043. Prototype released
« Reply #318 on: July 18, 2013, 05:20:52 pm »

Huh, apparently I have a Desura account.  I don't remember making one.  Got the thing though.  Going to give the prototype a go today.

the one on there is old, though... I'll be making an announcement on the Kickstarter/fb/etc when the new builds are approved!
Ah... no wonder it didn't look any different.
EDIT:Just noticed Desura has an update and I found my old direct download links in my e-mail.  Is the direct download links from that updated?
« Last Edit: July 18, 2013, 07:04:35 pm by Zangi »
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

sparkbolt

  • Bay Watcher
  • Creator of Net Gain
    • View Profile
    • Level Zero Games
Re: Net Gain: Corporate Espionage in 2043. Prototype update
« Reply #319 on: July 18, 2013, 08:24:09 pm »

New builds are authorized! The download link isn't updated and will shortly be disabled, but you can find a download link on the desura site
Logged
Net Gain: Corporate Espionage.
Cyberpunk Espionage Strategy by Level Zero Games!

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Net Gain: Corporate Espionage in 2043. Prototype update
« Reply #320 on: July 18, 2013, 08:49:34 pm »

Spoiler: Dude! (click to show/hide)

Was not expecting all this! I know you just dropped a static image in there but man, it feels so right, so much more believable.

Lots of little new things I'm seeing. Time to business!
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Net Gain: Corporate Espionage in 2043. Prototype update
« Reply #321 on: July 18, 2013, 09:00:22 pm »

What happened to the nationality of Operatives in their description? "Lucie Huet is a Gunner from Southeast Asia." Yanked and to be included in their dossier file? I kind of like it there somewhere I could see it immediately. Name + Nationality + Profession = a very quick, complete sketch of a character in one pane.

Also, are code names in this build? By code names do you mean the names they earn, or the ones we can set? Found it under the Orders Menu. But I can't seem to click in the field?

I like how much snappier and responsive the UI feels, and how quickly the larger menus scroll. Might even be a touch too fast.

What do the numbers next to a corps name (in the planning menu) mean? [56] Arcology Corporation.

I take it "The Department" under the budget is the Broker's Operation? Any chance we could rename that? (Sort of name your own working group.)

A randomize checkbox for for the track list would be sweet.

I like that you can see what a hireable op's profession is right under their name. Lets you know exactly what you're looking at. I really appreciate the way you're starting to organize information around what's really important.

Whats the order/color of the bars mean on the operative panel?

What's the estimated final music track count?

LOVE the new Mission Menus. What you're saying about specialists came across loud and clear when I saw that. That's all very helpful and much appreciated. Everything totally clicks now that it's color coded. It's a little confusing at first how an Operative gets autofilled for all roles, making you think Operatives can't be assigned to the individual parts of a plot element. But they can! Seriously, good work.

The memos are sweet, that's pretty much what I want out of a message system.

And a most important question....save files? Is that a ways off in your implementation? I feel like the game is at a point now where I would enjoy running with the same corp for a while. Forget version incompatibility or w/e, what's stopping me most from playing the prototype is knowing I have to start over when I shut off my PC.
« Last Edit: July 18, 2013, 10:17:15 pm by nenjin »
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

sparkbolt

  • Bay Watcher
  • Creator of Net Gain
    • View Profile
    • Level Zero Games
Re: Net Gain: Corporate Espionage in 2043. Prototype update
« Reply #322 on: July 18, 2013, 09:53:58 pm »

Codenames were broken by one of the last bugs I fixed today, I'm making a hotfix to put up tonight/tomorrow!

edit: already fixed codenames, and a closing proposal detail thing, and added profile names to team assignment stuff, and some other stuff I already forgot...
« Last Edit: July 18, 2013, 10:40:02 pm by sparkbolt »
Logged
Net Gain: Corporate Espionage.
Cyberpunk Espionage Strategy by Level Zero Games!

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Net Gain: Corporate Espionage in 2043. Prototype update
« Reply #323 on: July 18, 2013, 10:35:11 pm »

Wow, so I wanted consequences, well, I got 'em.

Sent a team in to steal an Asset I'd uncovered through Intel. The job was a mix of hacking and, unfortunately, disguise work and intimidation/social skills. I had the right people for most roles, a hacker, a spy, a thief and a strongmanwoman, but was relying on raw stats to get me through some of the sections with questionable success rates.

Well, that lasted all of one test before I blew it, and went into a new mission, and proceeded to blow all those challenges too after rolling poorly and using all my gear. Another new mission appeared, what I assume was my team trying to get their asses out of there. Sadly, that failed too.

Net Result: My whole team captured in Russia (of course Russia), being interrogated and finally attacked and killed. FAIL.

----

So the new mission interruption thing is awesome! Consequences are awesome! Unfortunately trying to compress time, I missed a lot of the individual actions there. The game really should slow down to normal time whenever something "bad" happens.

I like how you see the interrogators of your Operatives squaring off against them. I can't honestly see how you win those encounters though? There's 4 of them vs. one Operative at a time, and they have all the gear in the world to spend on tests. I guess what I'm asking is, what are the good outcomes if any for you in an interrogation? If it's a foregone conclusion that your guys will eventually be worn down to the nub....

There should be some kind of soft ding when you get a new memo.
« Last Edit: July 18, 2013, 10:38:36 pm by nenjin »
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

pedrousz

  • Bay Watcher
    • View Profile
Re: Net Gain: Corporate Espionage in 2043. Prototype update
« Reply #324 on: July 18, 2013, 11:25:47 pm »

I love the idea and I'm looking forward for the next updates about the game but something is giving me some worries

I CAN'T UNDERSTAND THIS FONT  :o  :o  :o
Logged

vagel7

  • Bay Watcher
    • View Profile
Re: Net Gain: Corporate Espionage in 2043. Prototype update
« Reply #325 on: July 19, 2013, 05:39:39 am »

How much will this game be going for when it is released?
Logged
That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Net Gain: Corporate Espionage in 2043. Prototype update
« Reply #326 on: July 19, 2013, 09:45:53 am »

How much will this game be going for when it is released?

I believe his target price is $10 to $15.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Knave

  • Bay Watcher
    • View Profile
Re: Net Gain: Corporate Espionage in 2043. Prototype update
« Reply #327 on: July 19, 2013, 09:49:32 am »

How much will this game be going for when it is released?

I believe his target price is $10 to $15.

Hmm, backers had to pay 20. So I'd imagine it wouldn't be less than that.
Logged

hemmingjay

  • Bay Watcher
    • View Profile
Re: Net Gain: Corporate Espionage in 2043. Prototype update
« Reply #328 on: July 19, 2013, 09:49:55 am »

Sparkbolt,
I backed it at the persona level and put my name in, but shouldn't I also be able to have a nickname?
Logged
Only a simple mind can be certain.

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Net Gain: Corporate Espionage in 2043. Prototype update
« Reply #329 on: July 19, 2013, 11:22:54 am »

So I noticed (fixed) code names overwrite the Operative's actual name.

Any chance that the Operative's true name could still show somewhere on their Operative panel? I know screen realestate is at a premium, but since we don't have the dossiers yet, I feel like that's info we should still have available to us.

Other than that, yay code names! Also I see the Operative nationality is back in place. Sweet.
« Last Edit: July 19, 2013, 12:08:08 pm by nenjin »
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
Pages: 1 ... 20 21 [22] 23 24 ... 35