I will try my best.
Edit:
My first thoughts:
Better make a proper place for some Workshops, I can not find any of them.
The Workshop area is designated.Just a few minutes in and I already have my first possesion this could turn out rather interresting.
Just realised that the bridge was linked to lever. Time to play hide and seek.
22nd GraniteI decided that we couls start to smelt some mor iron to start our steel industry. Therefore I designated some hematite veins to be dug out.
4th SlateDue to the fact that our food stockpiles are running dangerously low I decided that some animals have to die for the greater good.
19th SlateThe Carpenter finished his mood and produces a really unmarkable bed. It is worth 6k Dwarf Bucks.
20th SlateTwo little outdoor farms (5x5) were build.
26th Slate Migrants! 28 of them. But aside from one Mason and one member of the smiths guild nothing to mention.
4th FelsiteI ordered some Fine white bricks. I plan to get our first squad out of the dark depths of our fort into the sun to train them and get them out of their overfilled barracks.
In addition a little Panic Room was dug out deep underground to hide our civilians during attacks.
10th FelsiteA bigger refuse tockpile is dug out as the old one can not cope with the amount of junk this Fort produces.
11th FelsiteElves! As I refuse to trade with these tree-huggers I will ignore them.
15th FelsiteOh Armok! Necromancer Spearman. Joy overflows my heart.
I gues I will raise the bridge.
Okay this was hilarious on many levels. Most of them are wrong but who cares. The necromanecers picked of Dastot outside the gates and killed her swiftly just to get killed by the corpse they revived a few seconds later.
15th HematiteJust discovered that we arent going to starve. Thats a load of prepared meals.
17th HematiteI noticed that we have 4 Axe dwarfes in our meele squad. I ordered some steel axes for them and will sort them in to their own squad as soon they are finished.
2nd MalachiteI designated some better quarters for my bearded ego whos running around killing stuff.
4th MalachiteMigrants! 11. Two of them are Weapon Savants so I can not complain.
12th MalachiteFinally work at our new outdoor barrack started.
15th MalachiteDecided that our Miners should not do anything else beside mining. We need those rocks!
26th MalachiteA Potash Maker is taken by a fey Mood!
Bring it on little guy.
5th Galena We have a hoardmaster Ghost runnig around?!
Oh and the potash maker made a gypsum amulet which is again worth 6k.
18th GalenaIce Wizard Siege! 2 pages all on mounts. Time to pull that lever again!
...
This Fortress is gold! They brought one necromancer with them. He revieved the corpse parts from the siege before and now they get their ass kicked, too.
24th Galena The Siege is over, lost one Marksdwarf while we cleaned our entrance from the undead.
1st LimestoneAutumn arrived. I will make a break here and continue tomorow.
Nice year I had until now. Especailly the sieges were hilarious.
I am sorry if it was boring to read. But nothing really happend except for the sieges. Next update I will try to deliver at least a few more images.
Bastus