Back to indexTurn 1.6: The awakeningNote 1: Don't forget about the discussion thread! Any questions, doubts, whatever can be answered there!!!Note 2:What do you think so far about the RTD? Please answer it in the discussion thread.Note 3: Persus, i have to have your color. Please state it in your next post.Note 4: Dwarmin, did you switch your color? If so, then please list me the color code._____________________________________________________________________________________________________
Tio Volatis You all leave one by one the research lab and enter a long hallway. Same look like the cell chamber with a lot of doors on the sides. On some doors you can see a big yellow sign with a skull on it, you probably shouldn't enter those rooms....
"Aurora, could you call me Jacob instead of subject?""Of course Jacob, pardon me if you found that unfitting. But it's hard coded that i have to address every person with a specific name. Somehow i didn't have access to your life data, so i picked the names that were given to you trough the data of PR-HUM logs."A while later, you all suddenly feel a chance of temperature. The ground is very cold and you can feel some heavy wind coming from the direction you're going.
"It seems that there is a hull breach in that section, i advice you to walk back a little bit and go trough the animal holding cells room."Well.. It seems that you have no choice, so you go there.
Persus13:"Where is the hangar located?"
"It's located near the armory, you'll have to take an elevator up to reach it."You suddenly reach a T-split corridor, one side has no doors and leads to the animal chambers, the second one has 2 opened doors with no skull signs. The second corridor ends just after the second door.
What now?
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1. Player Actions Scapheap(Clair Adams) "Thank you, Aurora."
Head for the Armory.
(-): You travel to the armory.
[Look in the Tio volatis Tab]
Dwarmin(Kathryn Fry) Kat turned the bone around in her hand, interested-she had briefly studied biology and paleontology for a lark, not finding it to her liking.
"Three questions, Aurora.
Where do you suggest we warp jump too?
Why has there be no attempt to rescue us-isn't there a government or something? Why are we alone here?
Finally, is this APAD virus contagious or dangerous to us in anyway? How is it transmitted? Could we potentially be active carriers to other people, even if we don't get sick?"
She was worried they would be run into some trouble...
Action: Before we leave, look for any logs that mention my name specifically.
Afterwards, follow the Group to the Armory, Examine the Alien bone I have on the way if there is time.
(-): While walking to the armory with guidance of Aurora, you start looking at the bone. With the little knowledge you have about palentology, you conclude from the bone structure,size and shape that it belonged to a horse sized creature which was quite fast because of the lightness of the bone.
[Look in the Tio volatis Tab]
penguinofhonor (Doris Finnegan) "A bunch of awfully violent deaths. A shame, too." I follow people to the armory, cautiously.
(-): There is very little to be cautious off on the way to the armory, though you have the feeling that there is something in here. Not big and only one..
[Look in the Tio volatis Tab]
Spaghetti7(Kurtis Blake) "I guess this'll have to do. Are we all agreed we try to get to the armoury?"
Only head to the armoury if the group does so. Stay with anyone who doesn't go.
(-): You walk to the armory.
[Look in the Tio volatis Tab]
Rolepgeek(Johnathan 'Hefter' Hennson) "Well, I could think of ways to fix all three of those problems, but it'd all take longer than two weeks...and I don't think there's many plants. But with two weeks, we should be careful; no need to rush things. Also, Miss Computer, the name is Jacob and I would prefer if you called me by it."
Head to armory, be on lookout. Look for anything small and sharp on the way there; broken glass, a piece of steel shards, etc., and some spare cloth or fabric.
(-): On the way to the armory, you don't really see much of the base destroyed. Though underway, you spot a labcoat and promptly grab it. You search the pockets. You find a candy bar & 2 pencils.
[Look in the Tio volatis Tab]
You gained one chocolate candy bar & 2 wooden pencils, white labcoat. Persus13(James Macalroy) follow clair to armory. Ask for location of the shuttles on the way.
(-):You walk to the armory and ask aurora.
[Look in the Tio volatis Tab]
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2.Player Data_____________________________________________________________________________________________________
Age: 50
Skin color: White
Facial characteristics: A very mean looking old lady. Her silvery hair is in a tight bun and her eyes are always squinting like she's suspicious.
Participation number: 13
Bio: Doris was born in 1965 and spent most of her youth cherishing the end of the hippie era. As she grew older, she watched the culture of her childhood disappear and did all she could to keep it alive. She spent her twenties alternating between activism and partying, sometimes combining them. She was arrested once for participating in "Smoke and Dye," the largest combination tie-dye and marijauna smoke-out protest against tobacco since 1974.
Her life grew much less exciting as she matured, as all of her friends straightened out and left her behind. She spent this period jumping between sub-managerial positions at various restaurants and hanging out at parties she was much too old for. Eventually, as her forties grew near, she realized that she was mostly without friends and retreated to her house at the edge of the city with only her many cats and the occasional acid flashback to keep her company.
When Colorado legalized medical marijuana, Doris took it as a sign that the good times were coming back and got herself a card. Most of her forties were spent in a stoned haze, where she used her skill at looking sober from her youth to appear like an upset and unapproachable old lady no matter what her state of mind may be. She used her new prescription and persona to explore the city and see beauty in it that she hadn't experienced for nearly thirty years. Servers from across Denver knew of her as the best-tipping angry old lady they'd ever met.
Every night, Doris returned to her cats, which were her pride and joy. There was Snoop Dogg (he was the oldest, nearly nineteen), Samantha (a fluffy stray cat that had follwed her home), Possum (a thin gray cat), Pikachu (she adopted it from a neighbor's daughter when they couldn't keep it), Fritz (a large white cat), and Snoop Lion (the youngest, and most excitable).
Two days before her 51st birthday, Doris came home from one of her normal strolls to find that Snoop Dog had died sometime that day. Dismayed, she found an old drug buddy and made some arrangements. The next evening, she sat in her rocking chair, a dirty needle full of heroin in her hand. She stuck it into her other arm, injected, and died of an overdose shortly before midnight.
Age: 26
Skin color: Caucasian/Tan
Facial characteristics: A young woman with a sheath of long red hair, tresses and pale green eyes. Tall and sprightly, with a surfers build and long, athletic legs and arms. Round, narrows eyes that give her a questioning look, and a strong well muscled jaw.
Spoiler: Visual (click to show/hide)
Bio: Kathryn is-was-the daughter of a popular politician, one Malcolm Fry of the former United States. This is how her life was defined. A prop used to supplement campaign ads. She spent her all too short life in a constant state of lonely flux, drifting from interest to interest-art, science, music, sports...but her true calling was the sea. Much to her families dismay, she became a professional surfer and beach enthusiast. In time, her talents matured and she began to take on her politics herself-another voice added to the cause. She usually chose to champion the downtrodden, the abused, the neglected-be it a littered stretch of beach or a people facing ostracization, she found it to her liking to protect them-and her oratory skills and sometimes beguiling beauty made her fierce in a debate. It was in truth, as much a cry for attention as a need to be acknowledged-beneath her good intentions, there was a young woman who was both insecure, fiercely proud and bitterly vain, demanding recognition as much as perceived justice.
All too quick, her little lifes candle was quietly snuffed out. She was kidnapped from her beach loft by a radical group opposed to her fathers beliefs-for no other reason then they could get to her to hurt him and make a bigger headline, or so most thought. The group killed everyone there, as well. At least a week passed while she secreted away in a bunker under the deserts of Nevada, where she was likely tortured mentally and physically during the time-the final video, with its gruesome live camera execution, could show evidence that. But the impact was not as great as the group could have hoped-for no word of penance passed her lips. The words prepared for her she did not read. She did not beg for mercy. She fought the ropes even as the gun was lowered.
Her death was a media frenzy, the story of the year-and what could be better than the stoic, high minded rebel daughter dying for beliefs that were not even her own? It spawned at least three movies-dozens of books-and a line of 'Don't miss any waves' inspirational line of clothing. Of course, Conspiracy theorists have never stopped ruminating on the convenient timing of the event and the unusually quick response from the Fry family.
As per her wishes, she was buried at sea-along with a simple ocean marker stating 'I was here. Then I was gone. So, don't miss any waves on my account.' Some said Kathryn had never used the line or expressed need for a memorial, that it was merely the ruse of a clever and ruthless marketeer. They were right.
After the manhunt, capture and summary execution of her killers, Malcolm Fry decided to have what little remained of his daughter preserved in the Gene Bank, a system of saving strong people for future a use that he had once opposed-her image and rallying cry was no doubt instrumental in his ensuing victories against his opponents.
When considering her usefulness to the program, Kathryn's merits were discussed-she was naturally robust and physically fit, with an amazing amount of self control and personal dexterity. Given but a little incentive, her athleticism could be driven to any number of tasks. Her intelligence was above average, and she had good foundations in many fields from art to science-if undeveloped at her time of life.
Aside from her natural photogenic qualities, Kathryn herself is quite charismatic-a natural leader-and a born diplomat and negotiator. The drive to success, combined with her strong willpower, could certainly be an asset to the program...
Alien bone:[Blunt Damage, not very durable.]
4 diamond coated scalps:[Don't touch the blade edge.]
Age: 24
Skin color: Caucasian
Facial characteristics: A man in his prime, relatively skinny with short brown hair. He has exceptionally dark eyes, with almost black irises and a gaunt face, looking young before his time.
Bio: Kurtis was born to a relatively poor district in the suburbs of London. He had a difficult upbringing, with food scarce and his father even more scarce. Every night he would be out protesting against the current, corrupt government, often drunk. One night he simply didn't return. A year later, when he was fifteen, a police unit at the door told his family they were to face charges of housing a dissident. Kurt heard the conversation and ran out of the back, ducking through the side streets. Heard the angry shouts asking for his whereabouts. Listened to the gunshots. After being told about their deaths the next day, he kept running and never looked back.
Joining up with a rebel fraction he participated in many guerrilla raids against government buildings. If they could kill his family without caring, he would kill dozens without remorse. Soon he was promoted and became a captain in the growing resistance movement, now leading the very raids he had participated in as a recruit. Finally, after a few years, the group was deemed strong enough to face the government. They stormed the police station by force and barricaded themselves in there until political demands were met, including the resignation of the current prime minister. Instead of the diplomat they were waiting for, the army turned up on their doorstep. Grenades blew in barricaded doors and windows, and bullets silenced calls for reforms. The government's forces pushed the rebels all the way to the top floor, before their losses became too many and they were forced to turn back. Kurtis took the opportunity to barricade themselves there and prepared himself for the last stand. He had made them pay for what they had done to him, and was ready to die in a fair fight.
The government, however, were not prepared to be fair. Explosions suddenly rocked the building as army aircraft pounded the building before, finally, one smashed through a top floor window and exploded inside the building. Kurtis was thrown from the building and in to the rubble and bodies of his comrades last stand. He was barely conscious when the troops found him and propped him against the last remaining wall around the crumbled compound. He could barely stand as the government troops lined up their rifles, barely having his eyes open when the order was barked by the commanding officer. The bullets slammed in to his body, pushing him against the wall before he fell to the ground, at rest at last.
After pleading with the politicians, his uncle managed to get him buried with his mother and brother.
Alien bone:[Blunt Damage, not very durable.]
Age: 20
Skin color: Caucasian
Facial characteristics: Long red hair and blue eyes. Slender build.
Thinking about it, my mind eye is seeing her like Kushina so pic.
Bio: A bandit from the wild west, never did anything big like Billy the kid or Calamity Jane so the history books tend to skip over her deeds however unlike them, she live a long time, passing away in her sleep at 73.
She started banditry at the age of 14 when her father, who she was riding with to Riverstone, was shot and killed. In a panic she drew her father's gun and shot the assassin in the head. Since she didn't know the routes, she got lost wandering and had to turn to banditry to survive.
Still using her father's gun, she attacked lone travelers for food and water and started making a name for herself, leading to requests of her services. She tried not to kill anyone, but accidents happen. Due to her methods, she gained several bounties and names, her favorites being Red Viper, the Huntress and the Angel of Mercy. She is proud of the fact no one worked out that they were all the same person till long after her death.
She took oaths to stop her becoming as bad as some bandits she had heard of, never shoot a bystander, never shoot a child, honer the spirit of your word not just the letters, never take a assassination mission, never turn a blind eye to true injustice.
Age: 37
Description: Heavily built with a tan on his lower arms, face, and torso, Big Johnny has dark eyes and darker hair.
Participation Number: 8
Bio: Johnathan was born to a loving set of parents, and two older sisters who he mostly got along with. His six year younger brother on the other hand, was born to parents who were beginning to fight over financial troubles. When Johnny was 13, they got divorced. The child, barely getting into puberty, bulky and strong for his size, immersed himself in games to cope; both sports and video. This ended up making him extremely competite in a very short time, and he broke both of his arms when he was fifteen, because someone told him he couldn't. When he was sixteen, he was doing well in most of his subjects, save math, and was diagnosed in a few months with a late-onset ADHD. When he graduated, though, he decided to join the army and follow in the footsteps of his aunts and uncles. That, and his family didn't have the money to send him to college. An infantryman for years, John's strength and skill with heavy weapons earned him the nickname 'Hefter Hennson'. After he finished his tours, and when he finally got PTSD, Johnny used the scholarship veterans got, and went to college. After six years, he found that he was unable to get a job, as the war had been unpopular and the veterans were disliked. After several years of depression and unemployment, he finally found a job as an algebra teacher in a high school. It was here that he died, when a gunman began shooting up the school. The shooter had been patrolling the hallways, and despite the warnings of the police, John had stayed in the school, getting his kids to safety, and then planning to kill the gunner. Jumping out from behind a door with a knife, he got his gut blasted by an assault rifle, but his weight let his momentum keep him going for the few seconds it took him to put the pain aside, ignoring the fact that he was bleeding massively, and jamming the knife into the man's neck. Then he threw the assault rifle and aside and collapsed. Despite extensive surgery, he did not survive.
1 chocolate candy bar: A whole bar of chocolate goodyness!
2 wooden pencils:Not very useful as weapon, you can surprise stab.
white labcoat: Bit dirty, but wearable.
Age: 30
Skin color: White
Facial characteristics: charlie chaplin mustache, red hair, black eyes.
Bio (if history can be created): James served in the British space navy in the 23rd century and fought for king and country in many conflicts. After the second pakistani space war, James became a military engineer cleaning up the demilitarized space zone where the battle (and planet) of New New Delhi had been of debris, scrap and all sorts of old weapons. An explosion from a unexploded missile took out his ship and exposed him and his friends to radiation. He was unaffected but had to get blood tested anyway. He enjoyed his job a lot, but when Pakistan opened the third pakistani space war by charging through the DMZ, they blew up his ship.
Metal Research Pipe : (Blunt damage)