Back to indexTurn 2.6: Suited up and ready to goNote 1: Don't forget about the discussion thread! Any questions, doubts, whatever can be answered there!!!Note 2: Im trying to make some art. to help visualize some things, would you guys prefer sprites or handdrawn. (im crap with both though )_____________________________________________________________________________________________________
Tio Volatis With nearly everyone suited up and ready to go, it's time to venture out into the unknown universe and discover whatever it has to offer.
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1. Player Actions Scapheap(Clair Adams) Wombat suit
(-):
"Suit Wombat selected, please remain calm and refrain from moving during the suiting process."The terminal hologram vanishes into thin air into thin air, while you slowly hear a feint sound of a rumbling engine. As the noise gets harder, mechanical arms emerge from the steel walls.
They start with attaching a very thin exo-skeleton over your latex suit, you feel very weak stings all over your body but it fades quickly. After the skeleton is finished, padding material is added to fill the gaps in between.
Then something resembling an engine or battery pack is attached just above your hip and thin wiring is added to the exo skeleton before you feel a sharp sting in your neck, exactly the same as when you entered this chamber.
The arms finish the suiting process by adding a thin wafers of metal all over the suit to cover as much as possible without restricting any movement.
"Basic suit structure set, starting advanced suit sequence."This time bigger arms emerge from the walls with armor plating and modules. The armor is brownish/gray . The armor plates are all firmly attached to the exo skeleton and some parts are welded together. You also see that that parts of your suit receive a double armor plating. Amongst the welding and adding of armor you notice that there are actually small drones working on your suit as well, wiring the modules to the power pack.
Mini engines resembling those of the old F16 fighter but more futuristic are attached and welded to your legs and even smaller ones around your legs. A new type of drone comes out of the wall and starts rewiring even more and fiddles around with your power pack.
You really feel the weight of the armor and start wondering how you will be able to speed around as the suit described. But this thought disappears when a helmet is slid over your head. On the terminal in the helmet a screen boots up.
"Booting.....
Powercore... 100%
Muscle reflexers....not activated
activating muscle boosters."Temporarily all of your body goes numb, After that you feel your muscles relaxing and becoming bigger. This makes you somehow feel stronger.
"Agility Booster....not activated
activating Agility booster."This feeling is similar to the previous one but you feel your muscles straining intensely and relaxing, you don’t feel anything right away but you think that this has to do with the agility part of the suit.
"Testing Boosters…."Additional arms extend from the wall grasping you firmly, while the boosters activate themselves. It’s getting kind of getting warm in here when they suddenly turn off.
"Loading Suit Software.....
New AI added: Dreiner
Selected current AI: Aurora
Finishing booting......
"
"Wombat suiting sequence, complete. Please grab a hold of the weapon provided and leave the chamber."In the end you receive a gun, to be exact an SMG like weapon. You have no idea what kind of gun it is until you grab it, when suddenly your screen shows information about the gun.
Name: Nov Corps ‘Rattlesnake’ SMG
Description: The Rattlesnake is another classic of the Nov Corporations. Unlike the Bulldog it’s not very simple in design but very reliable and accurate. The rattlesnake can fire in single, triple or full automatic modes. To increase the accuracy even more you can extend certain parts of the weapon to make it into a regular 2 hand SMG. Nov Corps suggest the exclusive use of 7mm Hollow point Tungsten Rounds or any other 7mm ammo type.
Type: Mini SMG
Ammo Type consumption: Any 5mm ammo type, no irradiated rounds.
Damage Type: Depends on ammo.
Effective range: Up to 25m
Offensive add on slots: 2
Defensive add on slots: 0
Besides the gun there are 2 ammo mags which you grab as well, again a small terminal with information appears.
Name: Nov Corps 7mm Hollow Point Tungsten rounds
Capacity: 32 rounds
Damage type: Anti Infantry “+2 damage to unarmored targets or +1 damage to lightly armored targets.”
You step out of the chamber, what now?
Dwarmin(Kathryn Fry) Action: Select the H2 Medical suit
OOC: Yay! Not dead!
():
"Suit H2 selected, please remain calm and refrain from moving during the suiting process."The terminal hologram vanishes into thin air into thin air, while you slowly hear a feint sound of a rumbling engine. As the noise gets harder, mechanical arms emerge from the steel walls.
They start with attaching a very thin exo-skeleton over your latex suit, you feel 2 kinds of stings: very weak stings and needle-like like stings all over your body but it fades quickly. You happen to see what causes the more painful stings, surgical tubing. These very thin tubes are put inside your skin near your veins, surprisingly it heals quickly. You aren’t sure why, but you guess that they are using medical gel. You’ve heard of it in the past, but back then it was just in testing phases and not very effective at all.
After the skeleton is finished, padding material is added to fill the gaps in between.
Then something resembling an engine or battery pack is attached just above your hip and thin wiring is added to the exo skeleton before you feel a sharp sting in your neck, exactly the same as when you entered this chamber. Another engine like thing is added but this one is attached on your spine and follows your spine curve, it glows slightly green. This ‘thing’ is connected with the tubing by a medical type drone.
The arms finish the suiting process by adding a thin wafers of metal all over the suit to cover as much as possible without restricting any movement.
"Basic suit structure set, starting advanced suit sequence."This time bigger arms emerge from the walls with armor plating, tools and modules. The armor is clear white with red stripes. The armor plates are all firmly attached to the exo skeleton and some parts are welded together. Amongst the welding and adding of armor you notice that there are actually small drones working on your suit as well, wiring the tools and modules to the power pack.
Even though armor is added, you don’t feel a change in weight. But this thought disappears when a helmet is slid over your head. On the terminal in the helmet a screen boots up.
"Booting.....
Powercore... 100%
Mind booster….not activated
Activating mind booster.”Just as the AI said that, your whole mind goes blank. The kind of blank where you suddenly watch into the sunlight, but this doesn't last long as you are suddenly able to solve things in your mind you couldn't before.
"Testing tools..."Your whole suits powers itself up and the tools start buzzing, moving and doing whatever they're supposed to do.
"Loading Suit Software.....
New AI added: Nurse Ellie
Selected current AI: Aurora
Finishing booting......
"
"H2 suiting sequence, complete. Please grab a hold of the weapon provided and leave the chamber."Name: Nov Corps 'Bulldog' handgun
Description: The Bulldog handgun is one of the first weapons ever produced by Nov Corps, the sheer simplicity but outstanding power of the gun made it very popular in the army. The Bulldog has been upgraded over the years being able to use a large variety of ammo thus making it good as an all-round weapon. The manufacturers do advise to use .60 Tungsten Cal ammunition for maximum damage and gun compatibility. Finally the gun is mostly known for its double shot ability.
Type: Revolver handgun
Ammo Type consumption: Any ammo type in between .45 and .65, no irradiated rounds.
Damage Type: Depends on ammo.
Effective range: Up to 22m
Offensive add on slots: 1
Defensive add on slots: 0
Primary effect: Double shot : "Overheats the gun, forcing it to fire twice. Severely worsens weapon durability. Can be used once every 2 combat turns."
Besides the gun there are 2 ammo drums which you grab as well, again a small terminal with information appears.
Name: Nov Corps .60 Cal Tungsten rounds
Capacity: 8 rounds
Damage type: Armor Piercing “-1 armor grade to enemy armor”
You step out of the chamber, what now?
Spaghetti7(Kurtis Blake) Select Psy Suit
(-):
"Suit Psy selected, please remain calm and refrain from moving during the suiting process."The terminal hologram vanishes into thin air into thin air, while you slowly hear a feint sound of a rumbling engine. As the noise gets harder, mechanical arms emerge from the steel walls.
They start with attaching a very thin exo-skeleton over your latex suit. After the skeleton is finished, padding material is added to fill the gaps in between.
Then something resembling an engine or battery pack is attached just above your hip and thin wiring is added to the exo skeleton before you feel a sharp sting in your neck, exactly the same as when you entered this chamber.
The arms finish the suiting process by adding a thin wafers of metal all over the suit to cover as much as possible without restricting any movement.
"Basic suit structure set, starting advanced suit sequence."This time bigger arms emerge from the walls with armor plating, tools and modules. The armor purple. The armor plates are all firmly attached to the exo skeleton and some parts are welded together. Amongst the welding and adding of armor you notice that there are actually small drones working on your suit as well, wiring the tools and modules to the power pack.
Even though armor is added, you don’t feel a change in weight. But this thought disappears when a helmet is slid over your head. On the terminal in the helmet a screen boots up.
"Booting.....
Powercore... 100%
Mind booster….not activated
Activating mind booster.”Just as the AI said that, your whole mind goes blank. The kind of blank where you suddenly watch into the sunlight, but this doesn't last long as you are suddenly able to solve things in your mind you couldn't before. But this goes even further, you can sense something more. You aren’t sure what it is, but you’ve heard of this mysterious Dark energy in the past and think that they learned to use it.
"Loading Suit Software.....
New AI added: Mastermind
Selected current AI: Aurora
Finishing booting......
"
"Psy suiting sequence, complete. No weapons are provided to your suit as your suit does not require weapons to fight."You leave the chamber and with the freshly uploaded memories you want to try out the suit without destroying the whole facility. So you decide to do something basic according to your memories, levitation.
You create a simple thought of wanting to slightly hover just above the ground and it works like a charm. Amazing, you wonder what you can do more with this suit.
penguinofhonor (Doris Finnegan) I don’t think you chose a suit, if yes then please PM me, if no then still PM me with your choice.
(-):
Rolepgeek(Johnathan 'Hefter' Hennson) Choose Rhino suit
(-):
"Suit Rhino selected, please remain calm and refrain from moving during the suiting process."The terminal hologram vanishes into thin air into thin air, while you slowly hear a feint sound of a rumbling engine. As the noise gets harder, mechanical arms emerge from the steel walls.
They start with attaching a very thin exo-skeleton over your latex suit, you feel very weak stings all over your body but it fades quickly. After the skeleton is finished, padding material is added to fill the gaps in between.
Then something resembling an engine or battery pack is attached just above your hip and thin wiring is added to the exo skeleton before you feel a sharp sting in your neck, exactly the same as when you entered this chamber.
The arms finish the suiting process by adding a thin wafers of metal all over the suit to cover as much as possible without restricting any movement.
"Basic suit structure set, starting advanced suit sequence."This time bigger arms emerge from the walls with armor plating and modules. The armor is Dark Grey . The armor plates are all firmly attached to the exo skeleton and some parts are welded together. But it doesn’t stop with one layer of armor plating, multiple layers are added. Slowly your suits becomes a very bulky mass of steel.Amongst the welding and adding of armor you notice that there are actually small drones working on your suit as well, wiring the modules to the power pack.
Then a drone adds a secondary power pack over your first, wiring it again into the whole suit system. Massive stabilizers are added all over your suit, most probably for the siege mode.
The amount of armor added is inhumane and you don’t think that you will be able to move at all. But this thought disappears when a helmet is slid over your head. On the terminal in the helmet a screen boots up.
"Booting.....
Powercore... 100%
Muscle reflexers....not activated
activating muscle boosters."Temporarily all of your body goes numb, After that you feel your muscles relaxing and becoming bigger. But this process continues for a good while and you feel that your muscles are gaining mass and becoming very large. You feel immensely strong and don’t feel the weight of the suit at all.
“Testing Siege Module”Your suit activates it’s siege module and the suits part shift around, the stabilizers drop to the ground with a large thud and your vision inside your helm widens while gaining even more tactical information like wind speed, distance, and so on.
"
Loading Suit Software.....
New AI added: Hawk
Selected current AI: Aurora
Finishing booting......
"
"Rhino suiting sequence, complete. Please grab a hold of the weapon provided and leave the chamber."In the end you receive a gun, and not a puny gun. This thing is the size of a massive hand mortar, a regular human would by all rights never be able to lift this thing. Though you have no idea what it is until you grab it and lift it, like a feather.
Name: Holjon Tech ‘Blaster’ Mini artillery
Description: Holjon Tech, a corporation most notably known for the type of weapons they make. Namely artillery. The Blaster is one of the most basic weapons of Holjon Tech. Where the gun itself is only able to fire single round ammunition. It does not have any special abilities expect that it strikes with the force of regular artillery, infantry sized. Holjon Tech advises the use of regular HE artillery shells.
Type: Artillery Cannon
Ammo Type consumption: HE artillery shells
Damage Type: Depends on ammo.
Effective range: Up to 150m, up to 270 in siege mode.
Offensive add on slots: 3
Defensive add on slots: 1
Besides the gun there are 3 huge ammo cases, you grab them and again information appears.
Name: Holjon Tech HE shells
Capacity: 2 rounds
Damage type: High Explosive “+10 damage to unarmored and lightly armored targets, +5 to medium armored targets, +1 to heavy armored targets.”
You step out of the chamber, what now?
Persus13(James Macalroy) Pick the mechanical suit Delta.
(-):
"Suit Delta selected, please remain calm and refrain from moving during the suiting process."The terminal hologram vanishes into thin air into thin air, while you slowly hear a feint sound of a rumbling engine. As the noise gets harder, mechanical arms emerge from the steel walls.
They start with attaching a very thin exo-skeleton over your latex suit, you feel very weak stings all over your body but it fades quickly. You happen to get a glance at one of the parts and see that there’s a coating of micro needles. After the skeleton is finished, padding material is added to fill the gaps in between.
Then something resembling an engine or battery pack is attached just above your hip and thin wiring is added to the exo skeleton before you feel a sharp sting in your neck, exactly the same as when you entered this chamber.
The arms finish the suiting process by adding a thin wafers of metal all over the suit to cover as much as possible without restricting any movement.
"Basic suit structure set, starting advanced suit sequence."To your surprise the process wasn’t done yet. This time bigger arms emerge from the walls with armor plating, tools and modules. The armor has a slightly yellowish tint to it. The armor plates are all firmly attached to the exo skeleton and some parts are welded together. Amongst the welding and adding of armor you notice that there are actually small drones working on your suit as well, wiring the tools and modules to the power pack.
Slowly you feel the weight increasing and start wondering how you'll be able to move quickly. But this thought disappears when a helmet is slid over your head. On the terminal in the helmet a screen boots up.
"Booting.....
Powercore... 100%
Muscle reflexers....not activated
activating muscle boosters."Temporarily all of your body goes numb, just before you feel your muscles straining and relaxing. This makes you somehow feel stronger.
"Mind booster....not activated
activating mind booster."Just as the AI said that, your whole mind goes blank. The kind of blank where you suddenly watch into the sunlight, but this doesn't last long as you are suddenly able to solve things in your mind you couldn't before.
"Testing tools..."Your whole suits powers itself up and the tools start buzzing, moving and doing whatever they're supposed to do.
"Loading Suit Software.....
Loading Drone Software....
New AI added: Dreiner
Selected current AI: Aurora
Finishing booting......
"
"Delta suiting sequence, complete. Please grab a hold of the weapon provided and leave the chamber."In the end you receive a gun, a second one. You have no idea what kind of gun it is until you grab it, when suddenly your screen shows information about the gun.
Name: Nov Corps 'Bulldog' handgun
Description: The Bulldog handgun is one of the first weapons ever produced by Nov Corps, the sheer simplicity but outstanding power of the gun made it very popular in the army. The Bulldog has been upgraded over the years being able to use a large variety of ammo thus making it good as an all-round weapon. The manufacturers do advise to use .60 Tungsten Cal ammunition for maximum damage and gun compatibility. Finally the gun is mostly known for its double shot ability.
Type: Revolver handgun
Ammo Type consumption: Any ammo type in between .45 and .65, no irradiated rounds.
Damage Type: Depends on ammo.
Effective range: Up to 22m
Offensive add on slots: 1
Defensive add on slots: 0
Primary effect: Double shot : "Overheats the gun, forcing it to fire twice. Severely worsens weapon durability. Can be used once every 2 combat turns."
Besides the gun there are 2 ammo drums which you grab as well, again a small terminal with information appears.
Name: Nov Corps .60 Cal Tungsten rounds
Capacity: 8 rounds
Damage type: Armor Piercing “-1 armor grade to enemy armor”
You step out of the chamber, what now?