VR will probably cause another big arcade boom as it first starts to move into the entertainment industries, similar to what videogames did before they were common/cheap enough to be everywhere.
No it won't, and here's why:
1. Arcade machines are cheap. Most run-of-the-mill arcade machines these days are around $6000, plus or minus $2000, plus a few thousand more for extras in the setup (like extended cabinets, cabinets with attached stools/booths, ect). A full VR system would cost waaaay more than that.
2. People aren't nearly as willing to go out to some shop somewhere and spend a bunch of money to play video games. There's a big cultural shift that took place there. Outside of some specialty adult-only VR systems, there just isn't a market for it because VR doesn't offer something fundamentally different. In the end, it's a hyped up video game with novelty controllers. Back then, the closest experience to a video game was... well, not really anything. These days they would compete with things which are basically the same games.
3. Arcade machines were cheap to create games for, while a VR system would have a large hardware cost AND a massive development cost. Today's game industry isn't nearly as profitable as it was during the arcade golden age. As games became higher and higher quality, particularly in terms of graphics, dev costs increased rapidly, to the point where today they are about $50 million for last gen console games. And since a VR system is based entirely on the things which make games more expensive to produce (art, models, sound, music; content things), you're looking at hundreds of millions, likely approaching a billion per title for something which can outcompete other available games.
Factoring in the economics, it just doesn't work. The reason games like COD can have such large budgets is because they charge 10 million+ people $60. Meanwhile, during the height of their existence, the US had approximately 13,000 arcades. At that point, you have to charges tens of thousands per game just to pay for development.
So in summary, no. Literally nothing works out in favor of the idea of VR shops.