[Angband 3.2.0 Character Dump]
Name Squid Self RB CB EB Best
Sex Male Age 14 Str! 18/100 +2 +5 +2 18/190 18/120
Race Half-Orc Height 66 INT: 8 -1 -2 -5 3
Class Warrior Weight 151 WIS: 12 +0 -2 -5 5
Title Commando Social Liked DEX: 18 +0 +2 +8 18/100
HP -5/559 Maximize Y CON: 18/64 +1 +2 +2 18/114
SP 0/0 CHR: 14 -4 -1 +2 11
Level 34 Armor [49,+71] Saving Throw 49%
Cur Exp 309285 Fight (+25,+23) Stealth Very Good
Max Exp 322334 Melee (+37,+35) Fighting Legendary
Adv Exp 385000 Shoot (+37,+15) Shooting Heroic
MaxDepth 2050' (L41) Blows 3.7/turn Disarming 59%
Game Turns 1004502 Shots 1/turn Magic Device 38
Standard Turns 108984 Infra 30 ft Perception 1 in 46
Resting Turns 3145 Speed 3 Searching 9%
Gold 67965 Burden 163.4 lbs
Your father was an Orc, but it is unacknowledged. You are the adopted
child of a Townsman. You are a credit to the family. You have brown
eyes, straight black hair, and a very dark complexion.
rAcid:......+...... rConf:.............
rElec:.+........... Sound:.............
rFire:.+........... Shard:......+......
rCold:.+......+.... Nexus:...........+.
rPois:............. Nethr:.............
rFear:.........+..+ Chaos:.............
rLite:............. Disen:.............
rDark:............+ S.Dig:.............
rBlnd:............. Feath:+..........+.
Light:............. Aggrv:.........+...
Regen:.+........... Stea.:+......+.....
ESP:............. Sear.:....+....+...
Invis:+........+... Infra:............+
FrAct:......+..+... Tunn.:.............
HLife:............. Speed:......+......
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.+...........
[Last Messages]
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It screams the word 'DIE!'
> *** LOW HITPOINT WARNING! ***
> You have been given a nasty cut.
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> You die.
Killed by a Berserker.
[Character Equipment]
a) The Long Sword 'Elvagil' (2d5) (+12,+12) (+2)
Dropped by a Balance drake at 1950 feet (level 39).
+2 dexterity, charisma, stealth.
Slays orcs, trolls.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling. Grants the ability to see invisible things.
Combat info:
3.7 blows/round.
With an additional 2 strength and 0 dex you would get 4.0 blows
With an additional 0 strength and 1 dex you would get 4.1 blows
Average damage/round: 206.4 vs. orcs, 206.4 vs. trolls, and 158.3
vs. others.
b) The Short Bow of Amrod (x4) (+12,+15) (+2)
Dropped by Wormtongue, Agent of Saruman at 1350 feet (level 27).
+2 strength, constitution, shooting power.
Provides resistance to lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.
c) a Ring of Dexterity (+3)
Dropped by a Mature bronze dragon at 1750 feet (level 35).
+3 dexterity.
Sustains dexterity.
d) a Ring of Protection [+11]
Dropped by a Paladin at 1500 feet (level 30).
e) an Amulet of Searching (+4)
Found lying on the floor at 1350 feet (level 27).
+20% to searching.
f) The Phial of Galadriel
Dropped by Beorn, the Shape-Changer at 1650 feet (level 33).
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting
light-sensitive creatures.
Takes 14 to 26 turns to recharge at your current speed.
Your chance of success is 91.4%
Radius 3 light.
g) The Leather Scale Mail 'Thalkettoth' (-1) [20,+25] (+3)
Found lying on the floor at 1750 feet (level 35).
+3 dexterity, speed.
Provides resistance to acid, shards.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
h) a Cloak of Stealth [1,+7] (+3 stealth)
Found lying on the floor at 1400 feet (level 28).
+3 stealth.
i) a Large Metal Shield of Resist Cold [12,+8]
Found lying on the floor at 1600 feet (level 32).
Provides resistance to cold.
Cannot be harmed by cold.
j) The Iron Helm of Gorlim (+8,+8) [7,+10] (-5) {cursed}
Found lying on the floor at 1200 feet (level 24).
Heavily cursed.
-5 intelligence, wisdom.
-25% to searching.
Provides resistance to fear.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis. Grants the ability to see invisible things.
Aggravates creatures nearby.
k) a Set of Caestus of Slaying (+5,+7) [5,+1]
Dropped by an Ogre at 1750 feet (level 35).
l) a Pair of Iron Shod Boots of Stability [4,+3]
Found lying on the floor at 1750 feet (level 35).
Provides resistance to nexus.
Feather Falling.
[Character Quiver]
n) 2 Arrows of Wounding (1d4) (+8,+8)
Dropped by a Hill orc at 500 feet (level 10).
Combat info:
Hits targets up to 140 feet away.
Average damage/round: 106.1.
35% chance of breaking upon contact.
o) 13 Arrows (1d4) (+0,+0)
Combat info:
Hits targets up to 140 feet away.
Average damage/round: 72.1.
35% chance of breaking upon contact.
p) 15 Arrows (1d4) (+4,+3)
Dropped by a White wraith at 1500 feet (level 30).
Combat info:
Hits targets up to 140 feet away.
Average damage/round: 84.4.
35% chance of breaking upon contact.
q) 15 Arrows of Frost (1d4) (+6,+8)
Bought from a store.
Branded with frost.
Cannot be harmed by cold.
Combat info:
Hits targets up to 140 feet away.
Average damage/round: 183.8 vs. creatures not resistant to cold,
and 105 vs. others.
35% chance of breaking upon contact.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Character Inventory]
a) 28 Potions of Cure Serious Wounds
b) 5 Potions of Cure Critical Wounds
c) 3 Potions of Restore Life Levels
d) a Potion of Enlightenment
Dropped by a Crystal drake at 1950 feet (level 39).
e) 4 Potions of Heroism
f) 12 Potions of Resist Heat
g) 7 Scrolls of Phase Door
h) 26 Scrolls of Satisfy Hunger
i) 4 Scrolls of Identify
j) 10 Scrolls of Word of Recall
k) 4 Scrolls of Blessing
l) 3 Rods of Treasure Location
m) 2 Rods of Door/Stair Location
n) 3 Rods of Trap Location
o) 4 Rods of Frost Bolts
p) a Rod of Fire Balls (charging)
Found lying on the floor at 1200 feet (level 24).
q) a Rod of Recall (charging)
Dropped by a Young white dragon at 1800 feet (level 36).
Cannot be harmed by electricity.
r) 5 Staves of Detect Evil (76 charges)
s) a Steel Helm [9,+6]
Dropped by a Vrock at 2050 feet (level 41).
t) The Rapier 'Forasgil' (1d6) (+12,+19)
Dropped by a Frost giant at 1650 feet (level 33).
Slays animals.
Branded with frost.
Provides resistance to cold, light.
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
4.5 blows/round.
With an additional 0 strength and 1 dex you would get 4.7 blows
Average damage/round: 229.7 vs. animals, 246.5 vs. creatures not
resistant to cold, and 212.9 vs. others.
Radius 1 light.
[Home Inventory]
a) a Staff of Earthquakes (0 charges)
Dropped by an Ancient red dragon at 1850 feet (level 37).
b) 2 Staves of Detect Evil (0 charges)
c) 3 Staves of Mapping (0 charges)
d) a Staff of Curing (0 charges)
Found lying on the floor at 1750 feet (level 35).
e) 2 Staves of Teleportation (0 charges)
f) 2 Staves of Identify (0 charges)
g) The Set of Gauntlets 'Paurhach' [3,+14]
Found lying on the floor at 1800 feet (level 36).
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.
When aimed, it creates a fire bolt with damage 9d8.
Takes 11 to 20 turns to recharge at your current speed.
Your chance of success is 91.9%
h) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+0] (+3) {cursed}
Found lying on the floor at 1950 feet (level 39).
Cursed.
+3 intelligence, dexterity, stealth, speed.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling.
When activated, it teleports you randomly up to 10 squares away.
Takes 26 turns to recharge at your current speed.
Your chance of success is 90.6%
i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
Dropped by a Forest troll at 1400 feet (level 28).
Heavily cursed.
+5 constitution.
Slays evil creatures, demons, trolls.
*Slays* dragons.
Provides resistance to disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
Aggravates creatures nearby.
Combat info:
3.0 blows/round.
With an additional 3 strength and 0 dex you would get 3.3 blows
With an additional 0 strength and 1 dex you would get 3.3 blows
Average damage/round: 213 vs. evil creatures, 252.7 vs. demons,
252.7 vs. trolls, 332.3 vs. dragons, and 173.3 vs. others.
j) a Trident (Defender) (1d10) (+10,+11) [+6] (+2 stealth)
Found lying on the floor at 1250 feet (level 25).
+2 stealth.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength.
Feather Falling. Speeds regeneration. Prevents paralysis.
Grants the ability to see invisible things.
Combat info:
4.3 blows/round.
With an additional 2 strength and 0 dex you would get 4.5 blows
With an additional 0 strength and 1 dex you would get 4.5 blows
Average damage/round: 176.2.
k) a Long Bow (x3) (+1,+2)
Bought from a store.
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
6092 50' 2 Reached level 2
10298 150' 3 Reached level 3
13374 150' 4 Reached level 4
19001 300' 5 Reached level 5
22042 250' 5 Killed Grip, Farmer Maggot's dog
22404 250' 6 Reached level 6
22648 250' 7 Reached level 7
23306 250' 8 Reached level 8
40633 300' 9 Reached level 9
50431 400' 10 Reached level 10
52197 400' 11 Reached level 11
63758 200' 11 Killed Fang, Farmer Maggot's dog
85484 350' 11 Killed Lagduf, the Snaga
85484 350' 12 Reached level 12
104455 400' 13 Reached level 13
108705 400' 13 Killed Mughash the Kobold Lord
109066 400' 14 Reached level 14
131328 450' 15 Reached level 15
135510 500' 15 Killed Grishnakh, the Hill Orc
141543 500' 16 Reached level 16
158209 700' 17 Reached level 17
180485 700' 18 Reached level 18
208423 750' 18 Killed Smeagol
216464 800' 19 Reached level 19
222604 850' 20 Reached level 20
236482 900' 21 Reached level 21
261033 1000' 22 Reached level 22
275346 1100' 22 Killed Ulfast, Son of Ulfang
291129 0' 22 Killed Farmer Maggot
311143 1150' 23 Reached level 23
337016 1150' 24 Reached level 24
338597 1150' 24 Killed Lugdush, the Uruk
364880 1200' 25 Reached level 25
367767 1200' 25 Found The Iron Helm of Gorlim
376662 0' 25 Reached level 25
399549 1250' 25 Reached level 25
400495 1250' 25 Killed Ufthak of Cirith Ungol
416460 1250' 25 Killed Nar, the Dwarf
448042 1350' 25 Killed Bullroarer the Hobbit
455530 1350' 25 Killed Brodda, the Easterling
456167 1350' 26 Reached level 26
458657 1350' 26 Killed Wormtongue, Agent of Saruman
458787 1350' 26 Found The Short Bow of Amrod
492735 1350' 27 Reached level 27
505640 1400' 27 Reached level 27
507821 1400' 27 Reached level 27
511223 1400' 27 Found The Bastard Sword 'Calris'
527982 1500' 27 Killed Ulwarth, Son of Ulfang
539712 1500' 27 Killed Boldor, King of the Yeeks
548258 1500' 28 Reached level 28
566572 1650' 28 Killed Ugluk, the Uruk
573711 1650' 29 Reached level 29
589106 1650' 29 Found The Rapier 'Forasgil'
594438 1700' 29 Killed Khim, Son of Mim
594535 1700' 29 Killed Azog, King of the Uruk-Hai
631879 1650' 29 Killed Gorbag, the Orc Captain
636809 1650' 30 Reached level 30
661535 1700' 31 Reached level 31
667372 1650' 31 Killed Beorn, the Shape-Changer
667842 1650' 31 Found The Phial of Galadriel
683905 1650' 31 Killed Sangahyando of Umbar
684510 1650' 31 Killed Ibun, Son of Mim
687248 1650' 31 Killed The Queen Ant
701894 1650' 31 Killed Orfax, Son of Boldor
726236 1750' 31 Found The Leather Scale Mail 'Thalkettoth'
740523 1700' 31 Killed Lokkak, the Ogre Chieftain
745627 1700' 32 Reached level 32
745919 1700' 32 Killed Waldern, King of Water
754168 1700' 32 Killed Bert the Stone Troll
758229 1750' 32 Killed Shagrat, the Orc Captain
799837 1950' 32 Found The Pair of Leather Boots of Wormtongue
800745 2000' 33 Reached level 33
804924 0' 33 Reached level 33
832169 400' 33 Killed Golfimbul, the Hill Orc Chief
900449 1450' 33 Killed Uldor the Accursed
938309 1700' 33 Killed Angamaite of Umbar
953942 1800' 33 Found The Set of Gauntlets 'Paurhach'
991621 1950' 33 Found The Long Sword 'Elvagil'
999331 2050' 34 Reached level 34
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize the artifacts (except a few) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Don't show level feelings : no (adult_no_feelings)
Items always sell for 0 gold : no (adult_no_selling)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
You did good, buddy. Sleep well.
A patriarch did me in, summoned a berserker and a pack of dreads which followed me around while I desperately tried to recall. I'm honestly not that beat up about it, not nearly as beat up as I thought I'd be. He made it much much farther than any of my previous characters; I basically learned how to play Angband with him. Now that I know, I can avoid his mistakes and make it further this time. Probably with a magic-capable character like a ranger.
If it doesn't significantly benefit you (through loot, xp, or survival), don't bother. If the drawbacks outweigh the benefits, don't bother. This means gear damage, stat drain you can't afford, etc.
Don't use Gorlim.
Angband is long as fuck, so Crawl and Nethack speedrun tips apply to regular Angband runs. By minimizing turncount, you can afford to take greater risks.
Have a variety of reliable detection abilities. Traps, treasure, doors/stairs, and monsters. Know what you're up against before you go up against it, and don't be afraid to leave a floor if it doesn't look worth the effort/risk. Probably shouldn't have preserve mode on unless you're dead set on it.