Study my surroundings.
The room is neat, almost religiously. All the beds are tucked in military style. They've got white sheets on them. Around the beds hang light blue curtains on steel curtain tracks. The floor is white tile, and the walls a similarly light beige. Many computer terminals sit on the walls, made of a light colored plastic with black screens and light green text. A door sits on one side of the room, made of wood, with a card scanner beside it. Interestingly, there are no windows whatsoever.
The assistant nods and puts his pen into a shirt pocket.
"Alright then, I'm done. Looks like you guys are as well, so we'll get going."
He heads over to the door, runs his ID through a card scanner, and walks out the door. You follow him, heading down a hallway towards a second door, labeled "Dr. Theodore Hertzl". He knocks on the door and leans against a wall, waiting. A few seconds later, the door opens and your group heads inside. Opposite of the door, behind a messy desk, sits a tall, aged man, with a puffy white beard and a large white spot atop his head. Behind you, by the door, stands a younger looking woman, with messy black hair, soft features, and glasses. Her desk, to the right, is much better organized, with the papers in color coded piles.
The balding man looks at you, confused for a moment, before she walks over to him and points at todays date on the calender. He opens his eyes in surprise, then stands up, grabbing a walking stick as he pulls himself to his feet. The woman looks at his desk, then takes a few papers from it. The white haired man nods at you.
"Hello, I am Dr. Hertzl."
His voice is shrill, and with a slight austrian accent.
"And I am Carol Regis, his assistant."
She, on the other hand, has a remarkably soft, soothing voice, in contrast. The Doctor walks towards the door, only occasionally leaning on the cane. He halts just before leaving.
"Where are they going?"
"Weapons, sir."
"Of course."
He opens the door and heads down towards an elevator. Carol walks by his side, and you follow the pair, with the lab assistant following up the rear. The elevator at the end of the hall is shining, slick steel and rounded. Dr. Hertzl runs his ID card through a scanner beside it and heads in, followed by the rest of you. Though big, the elevator is not large enough to hold all of you comfortably, and some akward nudges and "sorry"s are exchanged. Hertzl speaks up in the thick silence.
"So, do you have any questions you want answered in this ride?"
((Crickey, that took long enough. Once we get past all the exposition and to the actual game, I'll probably tear apart the railroading and start writing turns reliably.))