Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Slaves to Azathoth: Mythos Fortress  (Read 2468 times)

Tevish Szat

  • Bay Watcher
  • [PREFSTRING:diabolical schemes]
    • View Profile
Slaves to Azathoth: Mythos Fortress
« on: March 02, 2013, 06:54:39 pm »

I'll give the mod a snappy name when I think of one.

This mod is designed around the works of H.P. Lovecraft, particularly the Dream Cycle and familiar Cthulhu Mythos.  In reality, it's actually aiming to be something more like three mods:

1) a "Monsters Only" mod that adds a mythos flair to the game. (With separate components for only creatues without any sort of entity, and another that will spawn the likes of Mi-go and Men of Leng as wildlife)
2) a "Lite Mythos" mod that contains all the monsters, and adds Deep Ones and Mi-go entities that trade with a fort in winter, plus "animal people" level entities for other civilized Mythos races.
3) a "Full Mythos" mod that contains all the monsters, removes Goblins, Kobolds, and Elves, and supplants them with mythos-aligned entities in addition to the ones from "Lite".  More details about my goals for the Full Mythos mod are at the bottom.

UPDATE: non-civilized monsters are done

DOWNLOADS
Monster Mod (11 creatures)

Goals:
Spoiler: General Principles (click to show/hide)

Spoiler: Finished Creatures (click to show/hide)

Spoiler: Ghoul (click to show/hide)

Spoiler: Elder Thing (click to show/hide)

Spoiler: Yithian (click to show/hide)

Spoiler: Deep One (click to show/hide)

Spoiler: Mi-go (click to show/hide)

Spoiler: Moon Beast (click to show/hide)

Spoiler: Men of Leng (click to show/hide)

Spoiler: Gnophkeh (click to show/hide)

Spoiler: Star Spawn (click to show/hide)

« Last Edit: March 09, 2013, 04:36:53 pm by Tevish Szat »
Logged
A medium-sized humanoid fond of fantasy and science-fiction.

Tevish Szat likes books, computers, board games, and cats for their aloofness. When possible, he prefers to consume hamburgers and macaroni and cheese. He needs caffeine to get through the working day.

Souleater17

  • Bay Watcher
  • [ANGEL]
    • View Profile
Re: Tevish's Mythos Mod (Work in Progress)
« Reply #1 on: March 03, 2013, 11:24:10 am »

This is awesome.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Tevish's Mythos Mod (Work in Progress)
« Reply #2 on: March 03, 2013, 01:27:42 pm »

I think its awesome too. :)

I do have quite a bit of lovecraft inspired tuff in my mod. Deep Ones (actually done by Deon), Soggoths that you cant kill with normal means (they multiply when something is cut off, you have to wall them in or burn them) and the cult of dagon, from innsmouth. That one is a bit more complicated, just read this story someone wrote about it:

the purging of shieldfrenzy

If you need any help with anything, let me know. I love Lovecraft ;)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

psychomantits

  • Bay Watcher
  • a menacing lawn gnome
    • View Profile
Re: Tevish's Mythos Mod (Work in Progress)
« Reply #3 on: March 03, 2013, 03:58:11 pm »

the purging of shieldfrenzy
Okay, you got me with this one. It's finally time to install Masterwork
Logged

Tevish Szat

  • Bay Watcher
  • [PREFSTRING:diabolical schemes]
    • View Profile
Re: Tevish's Mythos Mod (Work in Progress)
« Reply #4 on: March 04, 2013, 02:05:42 pm »

That is indeed, a really cool story.  I knew masterwork had lots of stuff in it, but wow.

~~~

Thank you all for showing some interest!  I'm glad I'm not the only one who'll be caring about seeing this.

~~~

In other news, significant update: 2 creatures and more concrete goals (Me biting off more than I can chew)
Logged
A medium-sized humanoid fond of fantasy and science-fiction.

Tevish Szat likes books, computers, board games, and cats for their aloofness. When possible, he prefers to consume hamburgers and macaroni and cheese. He needs caffeine to get through the working day.

Tevish Szat

  • Bay Watcher
  • [PREFSTRING:diabolical schemes]
    • View Profile
Re: Tevish's Mythos Mod (Work in Progress)
« Reply #5 on: March 05, 2013, 09:15:48 pm »

The most basic monster mod is up!
Logged
A medium-sized humanoid fond of fantasy and science-fiction.

Tevish Szat likes books, computers, board games, and cats for their aloofness. When possible, he prefers to consume hamburgers and macaroni and cheese. He needs caffeine to get through the working day.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Tevish's Mythos Mod (Work in Progress)
« Reply #6 on: March 06, 2013, 06:15:34 am »

I have some fitting monsters in DF FALLOUT mod too.

Byakhee
Spoiler (click to show/hide)

Chtonian
Spoiler (click to show/hide)

Deep one
Spoiler (click to show/hide)

Leng spider
Spoiler (click to show/hide)

Nightgaunt
Spoiler (click to show/hide)

Starspawn
Spoiler (click to show/hide)
« Last Edit: March 16, 2013, 09:21:10 am by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository