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Author Topic: Dwarven Guilds - Community fort  (Read 9148 times)

peregarrett

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Re: Dwarven Guilds - Community fort
« Reply #105 on: March 09, 2013, 08:41:22 am »

pssss.... there's no anvil, what are you going to make an axe and pick from, your thick skull?
What... no, WHAT?!

That makes things worse. But...
Strong Spirit overwhelms weak body! I can make an axe from wood, and chop trees with it praying for divine strength!
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

thetyler101

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Re: Dwarven Guilds - Community fort
« Reply #106 on: March 09, 2013, 05:29:34 pm »

Heeeeyyyyyy, quick question. Can buildings be added to a game after world generation, and if not, can already existing buildings be modified with new reactions? Not sure where to find info on this.

...

I did say I was new to modding.
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Give that bitch some stone crafts, bitches love stone crafts.

Firehawk45

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Re: Dwarven Guilds - Community fort
« Reply #107 on: March 09, 2013, 05:47:16 pm »

You can change the raws postcreation, but i think the risk of crushing, maiming, corrupting and killing the fort in the process is quite high, dependend on how big the changes are.
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thetyler101

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Re: Dwarven Guilds - Community fort
« Reply #108 on: March 10, 2013, 06:42:25 pm »

You can change the raws postcreation, but i think the risk of crushing, maiming, corrupting and killing the fort in the process is quite high, dependend on how big the changes are.

I'm Doing IT!! YOLO!!!  :P
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Give that bitch some stone crafts, bitches love stone crafts.

chaosgear

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Re: Dwarven Guilds - Community fort
« Reply #109 on: March 10, 2013, 06:49:48 pm »

You can change the raws postcreation, but i think the risk of crushing, maiming, corrupting and killing the fort in the process is quite high, dependend on how big the changes are.

I'm Doing IT!! YOLO!!!  :P
...
I changed my mind. The thieves can have him.
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I always seem to end up with a magnificent burial complex and nowhere near enough bodies to fill it, or far too many bodies and nowhere to put any of them.

SilverDragon

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Re: Dwarven Guilds - Community fort
« Reply #110 on: March 10, 2013, 07:20:30 pm »

I'll take him, if none of you object.
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Apparently coding DF is equivalent to slaying hydras.

Brewster

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Re: Dwarven Guilds - Community fort
« Reply #111 on: March 10, 2013, 08:04:51 pm »

I'll take him, if none of you object.

You can have him.  :o

Strife26

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Re: Dwarven Guilds - Community fort
« Reply #112 on: March 10, 2013, 08:44:48 pm »

Day after day, alone on a hill, a guild with a foolish grin is keeping perfectly still~
But nobody wants to know them, they can see that they're just the fool
But they never give an answer . . .
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Brewster

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Re: Dwarven Guilds - Community fort
« Reply #113 on: March 11, 2013, 06:35:22 am »

Day after day, alone on a hill, a guild with a foolish grin is keeping perfectly still~
But nobody wants to know them, they can see that they're just the fool
But they never give an answer . . .

to who pee'd in the pool.

thetyler101

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Re: Dwarven Guilds - Community fort
« Reply #114 on: March 11, 2013, 07:59:45 am »

I changed my mind. The thieves can have him.

Awww noooo... :'(  I'm sorry boss. I got excited, It wont happen again. I promises! Look I got all the basic raws done, your going to love it!
Think of the gold boss, the GOLD!


Edit: Forgot to mention, I'm willing to make a few other buildings and/or reactions for the other guilds as well. PM me and let me know.  :D
« Last Edit: March 11, 2013, 08:09:27 am by thetyler101 »
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Give that bitch some stone crafts, bitches love stone crafts.

peregarrett

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Re: Dwarven Guilds - Community fort
« Reply #115 on: March 11, 2013, 08:42:22 am »

Edit: Forgot to mention, I'm willing to make a few other buildings and/or reactions for the other guilds as well. PM me and let me know.  :D

Modding is a HERESY!!!
If The Gods wanted us to build anything other that common building, they would give us that knowledge from the World's birth!
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Strife26

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Re: Dwarven Guilds - Community fort
« Reply #116 on: March 11, 2013, 10:47:51 am »



 
Day after day, alone on a hill, a guild with a foolish grin is keeping perfectly still~
But nobody wants to know them, they can see that they're just the fool
But they never give an answer . . .

to who pee'd in the pool.


-But the fool on the hill.

*settles a hat over one eye*

Best keep to your canonical tastings, I think. Leave the humor to those trustworthy enough not to make puerile quips




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Firehawk45

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Re: Dwarven Guilds - Community fort
« Reply #117 on: March 11, 2013, 11:22:02 am »

Edit: Forgot to mention, I'm willing to make a few other buildings and/or reactions for the other guilds as well. PM me and let me know.  :D

Modding is a HERESY!!!
If The Gods wanted us to build anything other that common building, they would give us that knowledge from the World's birth!

Listen up, little priest, why do we only learn how to harness the power of magma when we find the big lava-sea?
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peregarrett

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Re: Dwarven Guilds - Community fort
« Reply #118 on: March 11, 2013, 02:42:30 pm »

Listen up, little priest, why do we only learn how to harness the power of magma when we find the big lava-sea?
You had known that if you listened to teachers when was a little dwarf!
When Sarvesh created seven Dwarven Ancestors of magma and metal and let them inhabit the World, every dwarf knew how to make the magma working. But later dwarves has forgotten their way, distracted by treasures and comfort, they transgressed Ancient Laws and then Sarvesh cursed them to forget the knowledge of Earth's Blood!

And Mountainhomes burnt to ashes and melted to obsidian, since no one knew how to operate old furnaces. Dwarves scattered all over the worls and had to limit their smelters to coal... that were harsh times.

But when a righteous dwarf reveals the eternal magma ocean, its shine awakes the old knowledge in his soul! Thus the dwarf learns the power of Magma.
« Last Edit: March 11, 2013, 02:47:38 pm by peregarrett »
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

smakemupagus

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Re: Dwarven Guilds - Community fort
« Reply #119 on: March 11, 2013, 02:50:01 pm »

Heeeeyyyyyy, quick question. Can buildings be added to a game after world generation, and if not, can already existing buildings be modified with new reactions? Not sure where to find info on this.

...

I did say I was new to modding.

No, you can't add buildings, objects, or new reactions.  You can change tags that are outside the entity file, this means for example you can change a few existing moddable reactions.  There is a sticky post on this topic at the top of modding forum.
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