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Author Topic: Dwarven Guilds - Community fort  (Read 9153 times)

InZane

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Re: Dwarven Guilds - Community fort
« Reply #90 on: March 05, 2013, 05:19:58 pm »

What does a good spatial sense do? Focus helps with shooting a bow or crossbow right?
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I PTW anything that seems interesting

Tarqiup Inua

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Re: Dwarven Guilds - Community fort
« Reply #91 on: March 05, 2013, 06:01:32 pm »

I didn't realize Gin'at was married! Well, that changes few things... 19 and 4 children... 3 civilizations, chestnut pale skin - weren't his wife the same case, I'd have said he is a vampire. Indefatigable is good and makes up for lack of creativity, too. Gin'at should be a mechanic if my guildmaster allows, then. Beekeeper and mechanic... next thing you know this dwarf will be installing hives near levers and remote controlled mechanisms - what is better way to transmit signal at dustance than bees?

I have several bee-related experiments in mind. We'll see how things go.
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Nuri al-Gnat - dwarven apidologist
notable works: al-Gnat's test (for determining the child snatcher's ability to pass undetected while getting stung by bees... or at least look human while at it)

Brewster

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Re: Dwarven Guilds - Community fort
« Reply #92 on: March 05, 2013, 06:21:02 pm »

Memoirs of Dismas: A Thieves' Guild Book

"Welcome to the Skunkarmor" I said, too busy to really take notice of the two migrants that walked in.
"I'm here about a horse" one with a pig at his heels stated.
I stopped in my tracks and studied them. The other visitor pull slightly on their lower left eye lid with their index finger. Thieves! I thought. I nonchalantly tugged on my lower left eye lid in response. "What can I do for you?" I asked.
"Looks like you could use a bartender"
"and a doorman" the other added.

After we introduce ourselves I had Korback behind the bar slinging drinks.
The other, Vuesh, stood guard by the door greeting the visitors and taking note of all that come and go.



Guild Orders: Have Vuesh in his own militia training 24/7 outside the tavern. Have Korback harvest and set-up a few fields in the back of the tavern w/ the seeds from the still. Dismas continues to dig, chop, and craft wood items.



Question: Is VUESH the "Toweramuse, female macedwarf"? His personality shows him male. So I was confused.
Edit: Queston: Is Vuesh the broker w/ skills he brought w/ him?! I  nominate VUESH! (if this is a vote)
« Last Edit: March 06, 2013, 07:15:12 am by Brewster »
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Strife26

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Re: Dwarven Guilds - Community fort
« Reply #93 on: March 05, 2013, 07:34:34 pm »

"Well, no new assistants for me, I spose. Hardly matters, for there's hardly a care, after-all. Anyway, back to priorities."

Idly wander about, seeing all the super-important guild facilities going up, help a bit, make some fun of everyone, drink some rum. If it's possible to finagle some pick time, expand my farm levels so that there's more space for food storage, as well as workshops, and add a third level for eventual use as a bedroom. Keep growing all the plants I can, just because starving ain't no fun.
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Even the avatars expire eventually.

chaosgear

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Re: Dwarven Guilds - Community fort
« Reply #94 on: March 05, 2013, 08:09:59 pm »

We need more members....and stuff. More stuff. Lotsa more stuff. Lets start making stuff.
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I always seem to end up with a magnificent burial complex and nowhere near enough bodies to fill it, or far too many bodies and nowhere to put any of them.

peregarrett

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Re: Dwarven Guilds - Community fort
« Reply #95 on: March 06, 2013, 03:22:51 am »

Priests Guild
None of newcomers shows eagerness to join the Guild. And none of them ever worshipped any deity, so that's for good. But the proper acolytes will come, for sure. Just have to set at least a minimal requirements for them.

So, I should ask Dismas for spare beds, build a few doors and some statues. Doors and beds go into cells, statues into sculpture garden at the first floor of the tower and into our dining hall. Let the others chill here for their free time, and learn some about our divine patrons.

And go on with second floor of the tower.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Brewster

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Re: Dwarven Guilds - Community fort
« Reply #96 on: March 06, 2013, 07:40:27 am »

Peregarrette, you can use one of my beds... FOR YOUR HAMMER!
If not? No! Go away!

peregarrett

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Re: Dwarven Guilds - Community fort
« Reply #97 on: March 06, 2013, 08:38:34 am »

- Okay then. I'll make them myself.
*Peregarrette sighs, jams the tavern door closed from outside and goes to find some logs left from Dismas' woodcutting*
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Lovechild

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Re: Dwarven Guilds - Community fort
« Reply #98 on: March 07, 2013, 03:36:37 pm »

About halfway done with the next update, but I'm going away over the weekend so it's going to be finished early next week.
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All Races Playable Mod - Minimal mod to play as any race in DF - For 0.50.01

Brewster

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Re: Dwarven Guilds - Community fort
« Reply #99 on: March 07, 2013, 08:04:26 pm »

thetyler101

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Re: Dwarven Guilds - Community fort
« Reply #100 on: March 08, 2013, 07:28:24 pm »

I would like to be Dwarfed as a member of the Treasurers’ Guild named Tyler. Preference for male and having any social skills but other than that, not too important.  I do however have big plans... MODDING plans one might say. Alright, not that big, I'm new to modding, but big for me! Lets just say my dwarf had some friends in the markets back in the mountain-home.
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Give that bitch some stone crafts, bitches love stone crafts.

chaosgear

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Re: Dwarven Guilds - Community fort
« Reply #101 on: March 08, 2013, 07:32:05 pm »

I would like to be Dwarfed as a member of the Treasurers’ Guild named Tyler. Preference for male and having any social skills but other than that, not too important.  I do however have big plans... MODDING plans one might say. Alright, not that big, I'm new to modding, but big for me! Lets just say my dwarf had some friends in the markets back in the mountain-home.
See this guy? This guy's a winner.
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I always seem to end up with a magnificent burial complex and nowhere near enough bodies to fill it, or far too many bodies and nowhere to put any of them.

Brewster

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Re: Dwarven Guilds - Community fort
« Reply #102 on: March 08, 2013, 08:10:34 pm »

I would like to be Dwarfed as a member of the Treasurers’ Guild named Tyler. Preference for male and having any social skills but other than that, not too important.  I do however have big plans... MODDING plans one might say. Alright, not that big, I'm new to modding, but big for me! Lets just say my dwarf had some friends in the markets back in the mountain-home.
See this guy? This guy's a winner.


ooooO... bring some shinys to the fortress

peregarrett

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Re: Dwarven Guilds - Community fort
« Reply #103 on: March 09, 2013, 04:35:22 am »

Speaking of shinies, let Peregarrette burn three logs into charcoal and smelt one of ore boulders. Then make axe and pick for the Guild.
Screw you, greedy Dismas!
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Brewster

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Re: Dwarven Guilds - Community fort
« Reply #104 on: March 09, 2013, 08:15:36 am »

Speaking of shinies, let Peregarrette burn three logs into charcoal and smelt one of ore boulders. Then make axe and pick for the Guild.
Screw you, greedy Dismas!

pssss.... there's no anvil, what are you going to make an axe and pick from, your thick skull?
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