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Author Topic: Dwarven Guilds - Community fort  (Read 9141 times)

peregarrett

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Re: Dwarven Guilds - Community fort
« Reply #75 on: March 05, 2013, 03:25:02 am »

... And while others are annoying Gin'at al-Urn with their suggestions, Priestess leaves him to think about what she said and goes to speak with other migrants. Specially aiming for Paintamber the Brewer and Toweramuse the Soldier/Fisher.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Brewster

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Re: Dwarven Guilds - Community fort
« Reply #76 on: March 05, 2013, 07:54:26 am »

Memoirs of Dismas: A Thieves' Guild Book

Loach came up to me the other day at the Skunkarmor, that's what we've named the tavern, with a request to entertain within the tavern's walls. I granted him his request in exchange for food and alcohol and he was allowed use of my beds and I gave him a few barrels. He brought foods with him, so I figured it was a simple way to fill my pantry. I'll have to lift a few seeds when his back is turned so we can grow farm fields in the guild hall in secret.

My body continues to ache. Each chop of the axe, stack of a board, and swing of the pick my muscles scream in pain. I've not had to earn a living in quite sometime!

I've noticed many dogs within the compounds. Those are the bane of my work. Those will need dealt with in someway. Regardless, the days are filled with creating, while the nights are enjoyed with alcohol and merriment. Loach can tell some good jokes most the time. Now if we could only get some harlots in here, I think the migrants will really start to flow in.

Speaking of migrants, you should see how the others swarm like flies on shit when a migrant pokes his head out. I'm quite content with my one man crew. I'll wait until the coin purses are swinging like dog balls; that's when my harvest will be ready and I'll need more men.
« Last Edit: March 05, 2013, 08:38:28 am by Brewster »
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Firehawk45

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Re: Dwarven Guilds - Community fort
« Reply #77 on: March 05, 2013, 09:02:31 am »

Well then, the Mages guild got themselves a smith and crossbower.

Gender doesnt matter, name him/her Firehawk and lets get to work. Some Metalshaping magic should get us started.

Also, custom profession named "Spellforger" please :)
« Last Edit: March 05, 2013, 10:40:21 am by Firehawk45 »
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BeserkNINJA

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Re: Dwarven Guilds - Community fort
« Reply #78 on: March 05, 2013, 12:20:21 pm »

And the guild grows  :D
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Tarqiup Inua

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Re: Dwarven Guilds - Community fort
« Reply #79 on: March 05, 2013, 12:23:52 pm »

Diary of Gin'at al-Urn
Spoiler (click to show/hide)
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Nuri al-Gnat - dwarven apidologist
notable works: al-Gnat's test (for determining the child snatcher's ability to pass undetected while getting stung by bees... or at least look human while at it)

Korbac

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Re: Dwarven Guilds - Community fort
« Reply #80 on: March 05, 2013, 12:40:49 pm »

I'll be a thief. Brewster obviously wasn't paying much attention when he messaged me (I look the "sneaky time") but since he bothered I'll sign up with him. XD
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chaosgear

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Re: Dwarven Guilds - Community fort
« Reply #81 on: March 05, 2013, 12:58:17 pm »

 :o
You lot need to reorganize your priorities. And put treasure at the top.
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I always seem to end up with a magnificent burial complex and nowhere near enough bodies to fill it, or far too many bodies and nowhere to put any of them.

Strife26

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Re: Dwarven Guilds - Community fort
« Reply #82 on: March 05, 2013, 01:05:53 pm »

:o
You lot need to reorganize your priorities. And put putting priorities on the bottom at the top.

Always happy to help correct things.







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BeserkNINJA

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Re: Dwarven Guilds - Community fort
« Reply #83 on: March 05, 2013, 01:14:12 pm »

The fool strikes again
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InZane

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Re: Dwarven Guilds - Community fort
« Reply #84 on: March 05, 2013, 01:15:43 pm »

Are there any migrants?if so Dorf me.

Name:Vuesh
Profession: Guard
Guild:Theif
« Last Edit: March 05, 2013, 01:33:31 pm by InZane »
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I PTW anything that seems interesting

Tarqiup Inua

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Re: Dwarven Guilds - Community fort
« Reply #85 on: March 05, 2013, 01:28:24 pm »

Could you post screen of Gin'at's preferences and talents (assuming he/she has any). Pretty please!
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Nuri al-Gnat - dwarven apidologist
notable works: al-Gnat's test (for determining the child snatcher's ability to pass undetected while getting stung by bees... or at least look human while at it)

Lovechild

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Re: Dwarven Guilds - Community fort
« Reply #86 on: March 05, 2013, 03:32:53 pm »

Firehawk is the ranger, Korbac is the brewer, and Vuesh is the macedwarf. All the adult migrants are now taken.

Here are our latest personalities.

Firehawk:

Spoiler (click to show/hide)

Korbac:

Spoiler (click to show/hide)

Gin'at al-Urn:

Spoiler (click to show/hide)

Vuesh:

Spoiler (click to show/hide)
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All Races Playable Mod - Minimal mod to play as any race in DF - For 0.50.01

Ruhn

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Re: Dwarven Guilds - Community fort
« Reply #87 on: March 05, 2013, 04:34:10 pm »

This looks like fun, i'll stop by from time to time.

SilverDragon

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Re: Dwarven Guilds - Community fort
« Reply #88 on: March 05, 2013, 04:38:11 pm »

I wrote a little story, hope you don't mind me posting this.
Spoiler (click to show/hide)
I wrote this waking up the other night, so if it's bad don't blame me. :)
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Apparently coding DF is equivalent to slaying hydras.

BeserkNINJA

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Re: Dwarven Guilds - Community fort
« Reply #89 on: March 05, 2013, 04:43:11 pm »

GUILD ORDERS
get the tower foundations up and ready as well as increasing the depth of the underground chamber(channel it deeper ) once we have two floors up we can begin work on the spells and work rooms nessecary to the production of weapons and armor for the defense of our guild in the years to come. We should also find a familiar for that firehawk girl.

First floor should be built with defense in made and be two Z levels high with the next few floors being built to house the foundries and simpler workshops of our guild as such they should only be one z level each with a central staircase.

Let the politics begin ;D
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