You are the lowly employee of a private arms group- as class EE (Easily Expendable) employees, you get arguably the most fun job there is: Testing beta warframes.
What is a Warframe? A Warframe (or WF for short) is a small-scale mecha- sort of a combination of a hardsuit and a thinktank. Pilots have room to sit inside cockpits, but the Warframes aren't very large- in fact, while Mobile Forts exist (classic large-scale mecha) Warframes are much cheaper, faster, and useful in the long term. That's why your company builds them. That's why you test them.
Ok, so how do I get started?You'll need an Employee ID card. If you don't have one, you can always apply for another: simply fill out this simple form.
NAME:
GENDER:
RANK: EE
WF CALL:
Rank stays at EE until you get promoted (explained later, when/if it comes up).
WF CALL is what you want your Warframe to be called. You will get to name it after seeing your warframe, but we ask you give a name beforehand for quick starting.
So I'm signed up. What about personal details?These are fine. A bio is preferred, but there will be little in the way of influence this has on gameplay.
How do I get my Warframe?The pilot of a Warframe needs to be in sync with the Warframe.For this reason, we allow you to set up guidelines as to the Warframe's unique abilities to best suit your ability as a pilot. Another form:
SPEED: Determines movement speed and initiative, along with some types of dodge rolls.
REACTION: Mostly a dodge roll, this is also called upon when quick thinking is required- again, the pilot's syncing with the WF is important!
ARMOR: Primarily defense, Armor helps cut down on damage. Armor is most frequently debuffed by common attacks.
STURDY: When your armor gives in, can you still take hits? This is closer to HP, like Armor is with Defense.
ADAPT: Ability of your Warframe to make unconventional action. Throwing objects, using weapons not designed or engineered for use with a Warframe, and other actions.
ARMS: Ability of your Warframe to equip weapons and systems. A low stat here means you'll be penalized with any regular weapon at all, and a high stat means that multiple weapons are easy to use.
Stats can be shifted into the positive or negative, no greater than + or - 4. You will be assigned a prototype Warframe based around your response on this form. Overall stats must be neutral (pluses cancel minuses to equal 0)
So I have my Warframe. Can I customize it?Yes and no. There is no shop, but sometimes a sponsor will give you some new arm or part you can use, or if you have the item at the end of combat (i.e, steal a rifle).
You can paint the Warframe however you like, customize it in any way you want aesthetically. If you do well in battle, you might be able to convince an engineer to make some "small changes" to the look of the frame.
Everything is set. Now what?You'll be called when you're needed and payed for your work. You'll be paid nicely enough but note that having this job makes life expectancy plummet to less than a year more or so.
The Arena is outfitted to hold 4 Warframes in simulated combat. You aren't simulating the rounds, however. Either we get our data, we call a draw or merciful victory, or three of the four contestants die. It's simple, and effective.
Players are rotated. There will be Player Block A, then Waitlist Blocks that are cycled in after the players complete their match, so that everyone gets a chance and you can celebrate with your families that despite all odds you are still alive for another week and might get promoted if your luck can hold.
Huh? Blocks?Each fight happens in a block. Blocks fill with players, and the overflow is sent to a new block. When the player block finishes, the next full block is moved to the player block, chaining down, and the survivor is put in the last available block.
So even if I win, there will be downtime.More than likely, yes.
All right. So what is combat even like?First things first, range is subjective. Firing at a target is considered getting in range if not already there then firing. If getting in range is not feasible, then the action fails with no penalty, if the action is considered feasible, you roll only an attack dice. Speed dice are used when breaking away from engagements, dodging, and moving large distances. There is no map, only a general idea of the Arena- it's a big freaking circle of concrete with some small built-to-code* buildings to simulate urban combat. It is always assumed there is cover to duck behind, a way to dodge conventionally, or make a save roll unless otherwise stated.
*Built to code as of 1980
That seems confusing. It probably will be, but if you post a turn that would fail I'll tell you, and only proceed from there if you aren't in any danger you could avoid by doing something possible.
I'll go with it. What am I looking at as far as combat will happen? What kinds of weapons are there?Weapon types are only revealed when they are handed out, but here are some common ones:
Battle Rifle- 2d6 take best- The Battle Rifle fires a short, controlled burst of bullets that makes it much more accurate as well as able to perform follow-up shots.
Physical Blade- 1d6 no armor subtract- A Physical Blade is built to destroy armor, and is not weakened by it.
Prototype Vertical Missile- 1d6, 1d8 Splash- A roll is done to see how accurate the missile is, then it explodes. Seems to be unstable, so you never know how useful it will actually be.
So, can I sign up? How are you taking signees?For the first batch of people, I'm going to be looking for at least semi-serious entries. A bio will help. While pilots are a lesser mechanic, it's still nice to have personalities play out in combat.
After that, everyone gets in. The first four are the best to show up, but everyone who signs up gets a spot.
ON DECKNAME: Worshak G. Gethercole
GENDER: Male
RANK: EE
WF CALL: Drake
Speed: ---
Reaction: -
Armor: +
Sturdy: +
Adapt: +
Arms: +
Type 101 Titan "Drake"
U10 Heavy Machine Gun(LMG)(3d6 take 2 best)(2 Slots)
A powerful but experimental machinegun built around the idea of multiple barrels. It's very deadly, and it seems as though most of the kinks were worked out in lab tests, so hopefully it's deadly for everyone but the user.
Focus Fire CPU
Allows the pilot to be assisted with autopilot programming temporarily so they can focus on firing. +2 attack rolls for one turn, once per match.
NAME: Lucius Caestus
GENDER: Male
RANK: EE
WF CALL: Vulcan
SPEED: +
REACTION:+++
ARMOR: +
STURDY: -
ADAPT: ----
ARMS: +
QK Vanguard "Vulcan"
Vanguard Lance(Physical Blade)(1d6 Armor Break)
---A deadly lance that was built with the Vanguard. Devastating melee when used correctly thanks to pistons that drive the lance.
DF/T Roc(Direct Fire Homing Missile)(1d4 autohit)(6 shots)
---Fires large missiles with impeccable tracking, however, with small payloads.
Omnibus Drive
Redirects power to systems, rendering the Vulcan immobile for the turn. While it cannot dodge, it's attacks will not fail to find their mark so long as outside interference is not introduced. Multiple uses. Lasts 1 turn. 2 Turn cooldown.
(0)cooldown timer
NAME:Clair P. Zen
GENDER:Female
RANK: EE
WF CALL:Valkyrie
SPEED: ----
REACTION: =
ARMOR: +++
STURDY: +++
ADAPT: ----
ARMS: ++
117 Wraith "Valkyrie"
Icarus Launcher(Huge Missile Launcher)(2d10 Area)(1 Shot)(2 Slots)
The Icarus Launcher is a massive weapon of field-clearing destruction. It still has some problems, but it might start seeing use if trials go well.
Rotary Star II(Shotgun)(2d4)
The Rotary Star is a strange rotating-barrel shotgun that fires four slugs in quick succession.
Wide Band Radar(2 Slots)
Suprise attacks do not work if your Warframe is not cloaked to radar.
NAME: Juan Rico
GENDER: Male
RANK: EE
WF CALL: Starship Trooper
SPEED: =
REACTION: =
ARMOR: =
STURDY: =
ADAPT: =
ARMS: =
USS Nomad
WS Karoshi(Assault Rifle)(1d6+1d4)
The WS Karoshi is an interesting model assault rifle that preforms seemingly like any other, except it looks nice. Futuristic, even.
Survival Drive
This drive kicks in before a unit dies, giving them one last action before passing on.
WAITLIST BLOCK A(gain)NAME: Glassco Vaughan
GENDER: Male
BIO: Glassco didn't expect to get into this field of work. Originally nothing more than a two-bit conman seeking to win it big, he tried his hand at an honest life. Got a job, got some money, quit his job and tried to set off as his own boss and sell his own thing, make a company and all that. Didn't quite work out... One of his old contacts however offered him a hand in the lucrative field of selling "fireworks" to "enthusiasts." This proved much more helpful in the 'get loads of money very quickly' goal, but was quite detrimental on the 'don't get shot at' goal he wasn't even aware he had. So he dropped that life after a bit, joined up with a private arms force for protection and some green, and wound up here.
RANK: EE
WF CALL: Fat Man Oh the dream of a nuclear winter!
Speed: ---
Reaction: -
Armor: +++
Sturdy: =
Adapt: ---
Arms: ++++
The P3 Buddha
Weapons
G3M Piety (Missile Launcher)(3d4)(2 Slots)(Penalty to Vs.Land)
---A huge missile system built to destroy aerial targets with a swarm of missiles. It dosen't do so well against targets on the same level or lower, but anything above is as good as dead.
12 Ascended(Energy Blade)(1d6)
---A six-bladed energy sword with spinning blades. It looks fancy but actually just dissipates damage over a larger area.
CRS Plusbox(Assault Rifle)(2d6)
---A large assault rifle that looks like a cross from the top. It has a huge drum magazine and is suprisingly stable for it's power.
Systems
HALO2 (2 slots)
The HALO2 is a very dangerous and unstable system that, when fired, causes massive structural damage through sound waves. It also functions as a thruster system, as it was designed for space combat, that gives a +1 to speed so long as it is unused. Once per battle. (Hertz Amplifier Low Orbit Offense)
Omen System
The Omen System automatically detects incoming missiles and marks them on the eyecamera screen.
This makes missile surprise attacks impossible.
NAME: Garfield Bennett
BIO: Garfield was once a lowly seller of fake timepieces, with a penchant for getting caught and having to run the hell away. After years of this practice, he became fast enough that he could sell the watches to cyclists as he was fleeing, making his income skyrocket. Soon rich enough to bribe his way through life, he decided to sate his urge for danger by taking up Warframe piloting.
GENDER: Male
RANK: EE
WF CALL: Stopwatch
SPEED:+
REACTION:+
ARMOR:--
STURDY:--
ADAPT:++
ARMS:=
The DAR Geldan
Weapons
Giganth RB(Physical Blade)(1d8)(+1 vs Armor)(2 slots)
The Giganth RB is a large, powerful blade built to rip and tear away at armor.
Systems
Impulse Read
Nonoffensive adapt rolls get +1.
NAME: Victor Anderson
GENDER: Male
RANK: EE
WF CALL: Powerhouse
The Angry Mule
SPEED: -
REACTION: -
ARMOR:
STURDY: + +
ADAPT: - -
ARMS: + +
Mako RAMAR (Assault Rifle)(3d6 avg)
The Mako has proven itself a reliable contender in lab tests.
ARGENT MS (Missile Launcher)(1d12)(alltargeting)(multiturn)(1 shot)(two slots)
The Argent MS is a powerful launcher that fires one rocket skyward. On the next turn, up to twelve small rockets rain down upon anyone in range.
Systems
Red Squealer Reentry Pod(2 slots)
While it seems useless in ground combat, the Reentry Pod does have the added benifit of automatic fire control.
NAME: John Tod
GENDER: Male
RANK: EE
WF CALL: The Destroyer
SPEED: ----
REACTION: ----
ARMOR: ++++
STURDY: ++++
ADAPT: ----
ARMS: ++++
Weapons
SPIRIT OF MOTHERWILL(Missile Launcher)(4d20 avg)(alltargeting)(cooldown/3 turns)(unique)(3 slot)(multiturn)
The Spirit of Motherwill launches a massive salvo of missiles into the air that rain down upon everything in the area in the next turn. It takes the built in microfactory roughly three times as long to load more warheads. (Cooldown begins after firing, not after hit)
GKX Sidearm(Pistol)(1d4)
A small arm for private use amongst security warframes.
Systems
Motherwill Microfactory Supply Box(2 Slots)
Required to operate and reload the Spirit of Motherwill.
Power Shift
When the Destroyer's armor is destroyed, cooldown times take one less turn.
Waitlist BNAME: Ceral
GENDER: Male
RANK: EE
WF CALL: Footsoldier
SPEED:=
REACTION:=
ARMOR:=
STURDY:-
ADAPT:=
ARMS:+
NAME: Joe Bridger
GENDER: Male
RANK: E
WF CALL: Archmage
SPEED: ++
REACTION: ++
ARMOR: ---
STURDY: ---
ADAPT: +
ARMS: +++
O9 Oracle "Archmage"
MK Viper (Battle Rifle)(2d6 take best)
--- The MK Viper is a next-generation battle rifle built from previous successful designs- good news, it's at least going to work like a gun.
FL Apt Arc (Flamethrower)(1d4 damage system)
--- The FL Apt Arc is a small flamethrower often overlooked as weak. It's been proven in trials so far...
Misty Magic (Orbit)(2HP)(1 Unit)
---The Misty Magic is an orbit designed to track enemy missiles and kamikaze into them, saving the Oracle from damage.
Assault Armor(Shield)(2 Slots)
---Once activated, stops damage with a harsh particle field for a turn then causes a shockwave. One use per match.
Additive Boost System
--- Activates if an attack is about to land, and the difference in rolls is 2 or less, up to 2 times. One-half chance of dodging the attack.
---
PREVIOUS PLAYERSThese are so the slain can take a look at their old sheets. Only one block is kept here at a time. If a player submits a new sheet, their old one here is deleted.