Captain Ford Scum Hippopotamus Kill Toaster Kills
You appear again on the banks of the river. This time, though, you come not to patrol but to destroy. Toaster is a threat, and if you are to save this tribe you must eliminate any threats.
Eyes peer out at you from the river. The hippo rises up and bellows at you.
Toaster is near! Go up the river! You slide into the water and swim effortlessly up river.
Soon a shape in the water appears. Toaster, gliding along on his back. You sink down and swim under him, launching up and then grabbing hold of him. He struggles, but the Hippo has taught you well. Grab on, and don't let go. You shove him downwards until you reach the bottom. In his struggles he slams his head against a rock, and then goes still. You wait for a few moments, and then watch as his form dissolves into bubbles. He has left the Spirit Realm.
You return to the Hippo, triumphant, and spend the rest of the Spirit Walk frolicking with it.
--
Deathsword Town Vulture Scavenge votes Gain vote
You soar above long rolling hills, following the Vultures as the circle and watch. Eventually you find yourselves near a large forest, and the vultures begin to circle.
You swoop down and land near a large oak tree. There, flashing on the ground, you find the Voice of Vector. It stings a bit when you pick it up, but you know there is power in it. You pop it in your mouth, and feel her voice lend weight to yours.
You now have 2 extra votes to use.
--
Hapah Town Jackal Learn Toaster's Spirit Animal Carp, Gain Luck
You arrive in the spirit realm again, this time high on a hill with the Jackal beside you.
Challenges await you, child. What else do you need to know? "I would like to know Toaster's Spirit Animal." you reply.
Very well. It rises and heads off down the hill. You follow, treading alongside a small creek that eventually leads to a river. There, you follow the Jackal into some bushes.
Wait, and watch it says.
And so you do. Eventually you see Toaster swim by, accompanied by a huge
Carp.
Ah, the Carp. A wise being, very powerful.
Vote Phase - Growth - You have a number of votes = to Vote Phase - 1
Spirit Walk - Gift of Luck - You may grant another player an extra vote for the next Vote Phase. They will not know who gave it to them, but they will know that their voice will count for more in the next vote.
Come, we should leave before he spots us You depart, to spend the rest of the Spirit Walk pondering what you have learned.
At one point, however, you feel a bit strange. A golden glow surrounds you, and then fades. You feel...lucky. You're certain that your voice will hold just a bit more weight in the discussions tomorrow.
[Mod Note: Your vote counts Double in the next Vote Phase]
--
Leafsnail Doomspeaker Whale Dive
Once again you Dive down to the Shadow Realms below the Spirit Realm. You swim in warm darkness, comfortable and safe. The Song of the Whale fills your mind.
And, again, you listen to the footsteps and thoughts of the others as they move about above you.
Captain Ford and Hapah both go near Toaster
Tiruin goes near DeathSword
Toaster goes near Hapah
Urist Imiknorris goes near Tiruin
The others seem to stay by themselves this walk.
--
Tiruin Town Fox Follow Deathsword DS Gathers Vector's Voice, Dies
You find yourself deep in a forest, the Fox sitting on a fallen log beside you.
I hope today is more fun than last time, sister."Me too." you reply "Shall we go see what Deathsword is up to?"
Yes! she bounds off the log and races through the underbrush.
After winding your way through the forest for a while you come to the edge of the woods where it trails off into rolling hills.
The fox barks.
Look there! Off by that big tree.You see Deathsword off a ways, gathering up a small glowing orb. He places it in his mouth, wincing a bit as he does so.
Ahh breaths the Fox
He consumes the Voice of Vector.
That done, the two of you slip off into the woods before he notices you.
As you go deeper into the forest you feel the hairs on the back of your neck rise. Something...something is wrong.
A rustle behind you, and you turn just in time to see a dark shape coming at you. You try to duck backwards but you are clipped on the side of the head. Lights explode in your mind, and then all goes dark.
You awaken outside the Spirit Hall, lying on thick furs before a camp fire. A young woman is pressing a cold cloth to your forehead. You try to sit up, but sharp pain stabs through your eyes and you sink back down. Better to just sit back and relax a bit. You'll recover soon, but it seems your bid to become Chieftess is over.
--
Toaster Town Carp Gift Hapah Gifts, Dies
You swim along a great river, the gigantic Carp swimming along beside you.
You have powers, brother, says the Carp
You should use them."I was just thinking the same thing, brother Carp. Hapah, I think, is a good choice."
Then I shall lead you to himYou wind your way through the River until you see Hapah sitting on a large rock a bit away. You feel Luck flow through you, and you concentrate on Hapah. A faint golden glow surrounds you for a moment, and then fades. Moments later, Hapah is surrounded by the Glow, which then fades.
You leave him to ponder his new found luck.
Some time later, as you float relaxed on top of the river, you feel a warning from the Carp.
As you turn to see what is the matter a shape appears from below you and grabs you. Powerful arms hold you tight and drag you downwards. You struggle, but the grip is too strong.
The two of you sink down into the darkness. You continue to struggle, but in your panic you move a bit too much. You crack your head against a large rock. Stars dance before your eyes, and then everything goes dark.
You awaken outside the Spirit Hall, lying on thick furs before a camp fire. A young woman is pressing a cold cloth to your forehead. You try to sit up, but sharp pain stabs through your eyes and you sink back down. Better to just sit back and relax a bit. You'll recover soon, but it seems your bid to become Chief is over.
--
Urist Imiknorris Town Giant Huntsman Spider Kill Tiruin Kills
You hunt again. Tiruin, this time. She's meddlesome, and cannot be trusted.
Yes. Find her, and take her down. the Spider's whisper echos in your mind.
Following it's directions you find a nice dark spot in the woods.
She comes this way. Be ready.
You pick up a heavy branch and smirk to yourself. She'll never even know what hit her.
Soon you see her running along, ducking under branches and leaping over fallen logs. She pauses as she draws near, as if she realizes that something is wrong.
Now! Strike before she realizes where you are!
You leap up and swing the branch. She tries to duck out of the way, but you still connect. She staggers backwards and collapses against a tree. She slides down towards the ground, and moments later her form is nothing more than shadows.
Another threat gone. You can only hope that you chose more wisely this time.