Here's my submission.
This took me about 3 hours today, and 7 hours yesterday.
Notes/Commentsused advanced worldgen to generate the world I wanted, with 1 civ.
used finder to find shallow and deep metals
Set pop-cap to 30 (ended up with 48 max, 4 died: 1 unknown, 1 of old age, 2 to ex-noble mandate murders)
Personal Goal: each dwarf shall have... (all masterwork, studded & encrusted, wherever possible)
-a gold well (metal gold chain, metal gold bucket, metal gold block, metal silver/native gold mechanism)
-metal gold cabinet
-metal gold chest
-metal gold table
-metal gold throne
-metal gold statue
-bloodthorn bed
-metal gold door
5x5 room layout.
7 items around, adjacent to walls
1 door
need legendary miner prior to mining gold.
need legendary gem cutter/setter for encrusting (later)
need legendary metalcrafter/blacksmither for metal object quality
new clothing must be made available
-- started early spring 176 - site name "Whippedraced"
embarked with peasants, picks, axes, meat, wine, underground seeds.
assign labors.
dig out storage area in soil
designate trees around wagon to be cut down for logs
build carpenters workshop out of logs
build wooden door to block entrance from animals
dig out tree farm layer to improve mining for later
designate stockpile in storage area
desginate meeting area in storage area
deconstruct wagon
construct two chairs (one for broker, one for bookkeeper)
build chairs in storage area, build offices and assign ownership
designate above ground pasture area for animals
designate all trees above ground to be cut down
designate soil level to be dug out for tree farm
designate all surface plants to be harvested
build 20 barrels to store food/plants
breach and seal cavern layer
dig out dormitory
build & place beds in dormitory
build above ground farms for berries and rope reed
build wall around above ground farms
extend central staircase downwards to cavern floor
build walls around central staircase
dig down to warm stone, dig exploratory shafts
build magma forges, magma smelter
desginate bar/block stockpile near magma infrastructure
smelt tetrahedrite
build well components
build craftsdwarf workshop, mechanics workshop, clothier workshop
designate workshop room
designate bedrooms
designate underground water supply path
build magma garbage pit
process rope reeds
build grates on downward water path
smooth water path for engraver skilling
pave water path to prevent tree growth
build bridge in water paths as emergency shut off
build levers
tie bridges to levers
divert part of the brook
flip levers to open bridges, starting water flow into fort
create well inside fort
smelt tetrahedrite, make copper blocks, melt copper blocks, to increase blacksmithing
make wooden blocks and dump them, to increase carpentry for bloodthorn beds
cut all gems, cut several dozen diorite for working on gem setting, encrust all masterwork bloodthorn beds
make 48 each of trousers, shoes, shirts for the fort as replacement clothing
dump all old 'XX' worn clothing
place first 32 bloodthorn beds
build & place first 32 gold wells, with silver mechanisms
build 32 gold doors
decline all trader offerings, as I can build everything myself
decline status/colony increase to speed up liaison interaction
build gold tables, thrones, statues, doors, cabinets, chests, encrust as much as possible, 64 of each furniture
have jewellers cutting and encrusting during building
place all furniture
build diorite paved roads in main meeting area
rebuild hospital area with new beds/chests
restock drink supply
-- ended late winter 185
I met the goal, but not as I had hoped. In the end, the rush to finish left me unable to make all the furniture items masterwork as I would have liked. This fort had no consideration for defense, being the only world civ in a calm surrounding area, but that's what I wanted.
Ultimately, it would have been better to move everything down to the magma level to be closer to the furnaces, and minecarts probably would have sped up the ore and furniture movement, but I didn't test that.
I would have gained considerable time if I had skipped the "one well per room" idea, but I hadn't done it before, and it turned out great. I wanted to put in a waterfall per room as well, but I wouldn't have had enough time to do that and get all the furniture made.
Skipping encrusting would have taken far less time, as well.
I was a little too concerned about getting enough cloth for clothing replacements, that turned out to be easy with rope reeds.
If I had to do it again, I would stick with rock and wood crafts instead of metal, as this eliminates the need for the forge/smelting except for chains for the wells. Primarily this is because it takes so long to train up blacksmithing to legendary, while training up carpentry and masonry is trivial by comparison. But I wanted to see if it could be done with metal furniture, so I guess that was worthwhile.
I put off creating booze for a while, and I think that caused some delays, as dwarves were pathing to the river to get water, when it would have been faster for me to setup a booze industry right away from above ground crops dedicated to the task.
The actual building of the metal furniture took years, by far the longest task in the overall timeline.
40+ of the dwarves are Ecstatic, so I consider that success. Also, 4.3M in created wealth, not bad.
The layout definitely isn't my standard, but I had very few z-levels to work with, so that's how it turned out. Normally I don't build rooms of any kind in soil layers, but ended up doing that this time.
Once I had built the shaft downwards into the cavern, I sealed it up and didn't use them. Ended up with two FB's down there, but no other surprises.
I ended up building too many rooms, given the marriages and such. I wasn't sure how many dwarves I'd end up with, but I had planned for 64 rooms, and made it to 64 rooms. Could have gotten away with 32.
A fun challenge, looking forward to seeing the other entries/results!
NOTE: I see the pop-cap rule was added, and I understand completely if this invalidates my entry. Good luck to everyone participating!EDIT:
I've tried this challenge again using only stone, cloth and wood instead of magma forges and metal. It's been much faster. The second time around, I was able to place ALL masterwork furniture in 32 rooms in under 5 years. This second fort has 39 total population. I'm going to try a waterfall and well in each room before the deadline. If I make it in time, I'll update my submission on DFFD to be the new fort. Busy week though, I might not have time.
One thing I did have to check on the wiki was whether or not cloth ropes counted as 'chains' in game, and they did. This means no need for a forge before you build wells or rollers for minecarts.
As far as performance goes, my FPS never drops below whatever I set it at, in all the games I play. 100, 200, even 500. This is primarily due to the way I generate my worlds, the sites I embark on, and restricting population. I've had 27 year old fortresses running at 500FPS. And this is with vanilla DF, with temperature, weather, everything like that enabled. Certain specialty sites (like 40 tile-wide rivers) and draining volcanos and such obviously have an impact on FPS, but a typical/average fort, nope, all good here.