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Author Topic: Cow hair came to life and destoyed my fortress!  (Read 1959 times)

Sir Ratburge

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Cow hair came to life and destoyed my fortress!
« on: February 27, 2013, 07:24:25 am »

The title says it all.

I am trying to survive on a terrifying map, so far I have dug myself out a channel surrounding my starting wagon, removed all the slopes so no one can get across, dug into the ground and moved all my goodies inside and plan to seal the hole with a retractable bridge if possible when my mechanic gets enough mechanisms churned out.

A cow died in my fort because I forgot to set up grazing areas (actually there is no grazing ground to send them too really), fortunately it did not turn into a zombie and got sent to my refuse pile 'phew dodged the bullet'... or so I thought.

I decided that it will be best to butcher any grazing animals I have just in case another one starves and becomes a zombie so I built a butchers shop and slaughtered the only cow left, moments later 'Zombie hair' jumped up and strangled the butcher then a chain reaction of the butcher becoming a zombie and so forth.

Any way to safely butcher them, as I am probably going to need bones and other goodies later for my dwarves that become possesed?
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mavj96

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Re: Cow hair came to life and destoyed my fortress!
« Reply #1 on: February 27, 2013, 07:35:00 am »

You could immediately thread the hairs from the butchered. Or just give your butcher an escort.
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Girlinhat

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Re: Cow hair came to life and destoyed my fortress!
« Reply #2 on: February 27, 2013, 07:42:22 am »

Butchering in a zombie biome is all about speed.  You really need to be able to harvest everything as quickly as you can and shunt it through the workshops ASAP.  Assigning EVERY dwarf to be a butcher can help move things quickly, as can more butcher shops and subsequent workshops.  Remember - you're in hostile terrain.  This is strange, that your fortress is dedicated to butchery specifically, but that's what you need to do to survive.

laularukyrumo

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Re: Cow hair came to life and destoyed my fortress!
« Reply #3 on: February 27, 2013, 08:53:16 am »

yeah. Whole corpses reanimate, and so does untanned leather, but people often forget about the hair. And especially from large, powerful animals, more so if there's a lot more hair, you actually do have to worry about the stuff.

On the other hand, if you're feeling ballzy, you can send in aggro military dwarves to punch the shit out of the hair. It'll usually sever into multiple pieces, and most of them not only won't reanimate, they're also all spinnable into thread. While you can't use hair thread in cloth, it's still incredibly useful, as you CAN use it for suturing--pretty much the only thing you can use it for. This allows you to, when you set up the hospital, fill it with only animal hair, and avoid having 9000 units of thread kept on lockdown from being woven.
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Rumrusher

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Re: Cow hair came to life and destoyed my fortress!
« Reply #4 on: February 27, 2013, 09:39:35 am »

I just picture them having reanimated hair being stitched in moving around on the sewn skin. pretty funny if you lose a dwarf if a stitch hair thread ended up coming alive and jumping right out of the dwarf's body reopening the wound.
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chaosgear

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Re: Cow hair came to life and destoyed my fortress!
« Reply #5 on: February 27, 2013, 10:10:29 am »

I just picture them having reanimated hair being stitched in moving around on the sewn skin. pretty funny if you lose a dwarf if a stitch hair thread ended up coming alive and jumping right out of the dwarf's body reopening the wound.
...
Blech. I was just about to go eat. Thanks for that mental image.
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terko

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Re: Cow hair came to life and destoyed my fortress!
« Reply #6 on: February 27, 2013, 11:53:06 am »

I just picture them having reanimated hair being stitched in moving around on the sewn skin. pretty funny if you lose a dwarf if a stitch hair thread ended up coming alive and jumping right out of the dwarf's body reopening the wound.
...
Blech. I was just about to go eat. Thanks for that mental image.

What are you doing here anyways when you plan to eat? That's a mental image I have to process now ... it's beyond all logic.
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Coalwalker

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Re: Cow hair came to life and destoyed my fortress!
« Reply #7 on: February 27, 2013, 12:59:53 pm »

I just picture them having reanimated hair being stitched in moving around on the sewn skin. pretty funny if you lose a dwarf if a stitch hair thread ended up coming alive and jumping right out of the dwarf's body reopening the wound.
...
Blech. I was just about to go eat. Thanks for that mental image.

What are you doing here anyways when you plan to eat? That's a mental image I have to process now ... it's beyond all logic.
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So to recap, one minute everything was going just great, and the next we have caverns collapsing, firebreathing cave beasts, underground brush fires, a screaming swarm of poltergheists back for revenge, zombies in the corridors, drunken brawls in the dining halls, magma pouring into the caverns, rotting miasma everywhere, insanity, madness, and a flying crocodile heading right towards us!

fractalman

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Re: Cow hair came to life and destoyed my fortress!
« Reply #8 on: February 27, 2013, 03:44:48 pm »

The simplest counter is to isolate the butcher's shop with both cage traps and doors.

As for the spontaneously-reanimating thread...once you've processed an object, you've imposed your will upon it to the point where the biome can no longer affect it; a biome evil enough to overwhelm that would kill you long before that point by animating your clothes.
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Ubiq

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Re: Cow hair came to life and destoyed my fortress!
« Reply #9 on: February 27, 2013, 10:58:22 pm »

The simplest counter is to isolate the butcher's shop with both cage traps and doors.

There's also the weapon trap option if you like Fun.
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Ianflow

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Re: Cow hair came to life and destoyed my fortress!
« Reply #10 on: February 27, 2013, 11:07:51 pm »

I don't know about the rest of you...
But I am still having a field day imagining the many ways cow hair strangles someone

Such as a tribble-esque ball of cow hair, blooding and all, just smothering the guy
Or it somehow becomes like a long snake of cow hair, all those short hairs becoming one big worm like beast and coiling around the neck

Its not pretty

Seriously, Toady thought of everything when it comes to reanimation
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Sir Ratburge

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Re: Cow hair came to life and destoyed my fortress!
« Reply #11 on: February 28, 2013, 02:16:26 am »

I second that Ianflow, I have never ever. ever come across a more inventive and crazy game where i can fire up another game and have absolutely no idea what might happen next... honestly... zombified cow hair! Jesus H Christos in a handbasket its pure genius   :P
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Pluto

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Re: Cow hair came to life and destoyed my fortress!
« Reply #12 on: February 28, 2013, 11:50:51 am »

I had cat skin attacking me in my last fortress..  that was a bit absurd. Especially because the last version I had played had no reanimation, and I had no idea of what was going on.
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Sutremaine

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Re: Cow hair came to life and destoyed my fortress!
« Reply #13 on: February 28, 2013, 08:11:01 pm »

I believe skin and hair form a sort of animal-shaped shell, held together by whichever dark energies allow a skeleton to move without any muscles.
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