The Dwarves of "The Unspeakable Act"
Olmstead Fanciedoiled, Priest of Dagon
Destra III Lightninginked, Mason
Chaosgear Soakedpainted, Miner
Lorbam Granitepuce, Mine
Peregarrett III Roomracks, Carpenter
Gatorforce Haldlevoices, Farmer
Xantalos III Knifegrottoes, Unspeakable Horror (Woodcutter)
1 Granite:
The Gillman House Hotel certainly looks... less than hospitable. We don't see the madman that's supposed to be lurking about, but he's almost assuredly in there somewhere. No matter, if Y'ha-nthlei is to be served and this place to do its sacred duty, we must rebuild and repopulate Innsmouth.
9 Granite:
Burial is going well. No sign of Peregarrett II -- it's possible he departed this site. I've ordered more coffins made by Destra, while everyone else drags food or bodies inside. I would make the offering of the dead to Y'ha-nthlei, but we're in no position to return our forebearers to the sea for the time being.
3 Slate:
With no disasters occurring thus far, I've ordered the lumber recovered from the surface. We need a few more beds, and a second floor on the Gillman House Hotel
6 Slate:
Serpentine is sacred and must be reserved for the holy use of Lord Dagon.
14 Slate: The undead multiply, slaying the living beasts on the shores of the sea and ensuring that they rise to join the ranks of walking corpses. At the moment, the domestic animals and ibexes that make up that number are no great threat, but I hope we receive reinforcements sooner rather than later.
(Skeletons started undead by virtue of being in the reanimating biome when we reclaimed. the ibexes... were added to that number. I'd go out and kill them, but I've seen what losing one or two of the starting seven can do. When we get migrants, maybe.)
15 Slate: Peregarrett II finally showed his face in the tunnels, striking at GatorForce from ambush! Gator proceded to bite the madman in the leg and then, like some sort of alligator, shook him about with his teeth until Peregarrett II, the last survivor of the former, ill-fated mission, was no more.
(I kid you not... it wasn't the killing blow, but most of the fight was gator fighting like a gator)
3 Felsite: The cat skeleton is actually starting to bother people.... let's just take it out, shall we?
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The rest of this page is scratched to ribbons)
4 Felsite: Chaosgear here. Only one left alive. Ran inside and locked the door. Cat skeleton killed two, other undead pounced on the reinforcements. It's the rain... if we're dizzy and can't see, even the weakest undead are more than a match for soldiers.
7 Felsite: Destra III has risen to join the ranks of the undead. outside, but that's not important, just have to calm myself down.
13 Felsite: WHY!!!
(Ia shub niggurath... he's throwing a tantrum. well, he can't make anyone else unhappy by it)
15 Felsite: Gator, Peregarrett III, and his right arm have joined the undead but... I just don't care any more
(Some pages are scribed in a strange script. It takes an awfully long time to translate)
21 Felsite: Surface dweller weak of mind. Unfit to serve Father Dagon. Many dead walk, maybe crawl. Ibexes, camel, horse and cat with names of legend, bodies of three surface dwellers and arms of two.
Unfinished hotel. Needs floor... 4 table... 4 chairs... second floor... roof... 4 bedrooms on second floor... Needs everything but walls, doors, and some stairs. Place of trade for outsiders.
Basement. Farms. Good food for surface dwellers, offerings to Father Dagon. Tunnel long for traps.
Place where dwarves work. Need minecarts.
Place of food, yesss. Also, stupid dwarf.
Father Dagon wants his temple here, in the sacred green stone, of the sacred green stone. Dwarves did not even carve it, just space for doors.
1 Hematite: Summer comes Perhaps more dwarves. The sad one is thirsty, but we do not let him drink of Father Dagon's waters. We must have more dwarves.
12 Hematite: Dwarf's thirst very serious. Will die soon, more dwarves must come.
1 Malachite: Dwarf died. no more dwarves came in time. This book will be left for next dwarves.
I learned something today: DO NOT ATTEMPT TO ENGAGE THE UNDEAD WHILE DIZZY! The rains of Pungent Goo that regularly fall over the evil biome are harlmess out of combat -- slows dwarves down and gives them bad thoughts with its dizzyness and mass blisters, but if you try to fight under those conditions you're a goner.
Chaosgear, you almost made it to migrants.
We're going to need more of a padding on population to survive... frankly, I should have locked the front door with all seven inside when the cat skeleton noticed us if not before, rather than trying to send out the marksdwarves.
Destra, good luck. If my runs are any indication, you're going to need it.
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