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Author Topic: Arena Deus! (The End: Closure)  (Read 53349 times)

Maxinum McDreich

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Re: Arena Deus! (Game II - Round 4: Ned Ludd - Original Gangster)
« Reply #315 on: April 12, 2013, 07:25:03 pm »

Ah man. I was kinda hoping for the fight with Oneshot and Hoyt to conclude as a dual between the two, but oh well. I had just ONE MORE TURN to have waited till I had my arm back again too... Le sigh.

I'll put Oneshot back on the waitlist if ya don't mind... I may tweak him. Going last is an absolute killer.
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borno

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Re: Arena Deus! (Game II - Round 4: Ned Ludd - Original Gangster)
« Reply #316 on: April 12, 2013, 07:29:57 pm »

"Yes, you'd better run away!"
Go join up with Fancy, destroy the computer.
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Xanmyral

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Re: Arena Deus! (Game II - Round 4: Ned Ludd - Original Gangster)
« Reply #317 on: April 12, 2013, 11:40:29 pm »

[Yeah, I was sad that the duel didn't get concluded. Next time then, Max?]

TCM

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Re: Arena Deus! (Game II - Round 5: Rage Against the Machine)
« Reply #318 on: April 13, 2013, 07:19:29 pm »

Game II- Round 5: Rage Against the Machine

Fancy McMonocle hoists his sword up once more. "Come! Ye fight like a dairy farmer!" He thrusts his blade at the TX-100 Targeting Computer. (3+1 vs. 1) He slices downwards and hacks apart the processor, memory, and main circuit board in one go! (-8 HP) The Hunting Rifle falls off of the machine, and rolls gently across the ground.
Fancy McMonocle has slain TX-100 Targeting Computer!
He gains 10 Points!


Beautiful Man runs up to the defenseless and harmless remaining pieces of TX-100. "Yargh!" He takes his shield and bashes the robot onto the ground, where it lay prone. Then he starts stomping on it.

Ed Mundy Jr. runs up to TX-100 and starts stabbing it's hardware repeatably with an arrow.

Hoyt joins in and breaks TX-100 into tiny piles of scrap metal. "AND SOMMA' DIS', AND SOMMA' DAT', AND 1'A' DIS', AND-..."

Ed Mundy shouldn't have put his guard down, as Stretches warps behind him, brandishing it's knives. (1+1 vs. 3) (5+1 vs. 5) Ed dodges the first attack, but the action leaves him standing as an easy target to the second attack as Ed takes a stab to the chest. (-5 HP) Ed recoils from the first attack landed on him, as he stumbles back. Stretch keeps coming at him, so the archer shoots an arrow at it. (1 vs. 4) The arrow hits a tree, far from its mark.

Chell hides behind her row of trees, trying to stop the spread of the painful poison in her. Utilizing her survival skills, she looks around for a cure. (6) Quickly, she finds a medical herb growing about and eats it, swallowing it's gooey antidote, ending the effects.

Stretch keeps lunging at Ed Mundy Jr., but elsewhere an opportunistic sniper lines the putty monster up in his sights. John Steinbeck remarks, "Just like we used to do in the old days," as he lines up a shot. He pulls the crossbow trigger. (3+1+1 vs. 3) The arrow goes right into Stretch's back by several inches, displacing the putty. "Got him." (-5 HP)



As the combatants continue to fight/hide/perform a rave on TX-100's corpse, the rumblings get closer. So close in fact, that it disrupts the combat, causing everyone to lose their balance. A shadow emerges from the trees, which is viewed upon by everyone.

It's body and head are shaped like that of a gorilla, but it has fangs, snout, and claws of a cougar. It walk and stands like a man. Speaking of men, it's over a foot taller than any of the combatants, and proportionally bigger. It lets out a low snarl. "The mystical beast has emerged from the shadows! From the deepest ravines of nature, it is LA BESTIA TEMIDA!


La Bestia Temida:

*Legendary Monster
*Vicious, Deadly, Carnivorous (+1 to Melee Combat)
*Tough (25 HP)
*Sharp Weapons (Can cause bleeding)
*Ground-locked (Can not climb trees)
*Worth 30 Points


La Bestia Temida lets out a screeching roar.




Spoiler: Scoreboard (click to show/hide)
Spoiler: Participant Statuses (click to show/hide)
Spoiler: Forest Environment (click to show/hide)
Spoiler: NPCs (click to show/hide)


Tree-climbing:

As of this turn, Tree-climbing is a rolled action. It can be done once, as a free extra action, per turn. 1-2 will result in a failure to climb the tree, while 3+ will be a success. Players in trees can still attack players on the ground, and vica-versa. A solid hit, (Damage > 3) will knock someone off their branch/tree and onto the ground again. Additionally, their will be a bit of fall damage.
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Persus13

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Re: Arena Deus! (Game II - Round 5: Rage Against the Machine)
« Reply #319 on: April 13, 2013, 08:56:37 pm »

Climb a tree. Regardless of previous action's outcome, reload.

"truce to kill monster?"
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Xanmyral

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Re: Arena Deus! (Game II - Round 5: Rage Against the Machine)
« Reply #320 on: April 13, 2013, 09:03:31 pm »

Hoyt gives the machine one last good smash. "...And 'dat is fer da children!" Panting, and just now noticing the monster, he recklessly charges at it like he does most of his problems in life, with a hammer. Probably why he's here. "OI, A FOIGHT!"

Xantalos

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Re: Arena Deus! (Game II - Round 5: Rage Against the Machine)
« Reply #321 on: April 13, 2013, 09:20:37 pm »

I suggest we kill this beaste moste foul!

Climb tree, perform SWAN DIVE ATTACK on beast. If that fails, charge up and slashytiem!
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Chink

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Re: Arena Deus! (Game II - Round 5: Rage Against the Machine)
« Reply #322 on: April 13, 2013, 09:30:51 pm »

Waitlist, please.
Spoiler (click to show/hide)
« Last Edit: April 13, 2013, 09:58:43 pm by Chink »
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Greenstarfanatic

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Re: Arena Deus! (Game II - Round 5: Rage Against the Machine)
« Reply #323 on: April 13, 2013, 09:37:59 pm »

Waitlist, please.
Spoiler (click to show/hide)

((Isn't an 'attack' violent by definition?))

Mundy climbs a tree and shoots at Stretch CHELL!
« Last Edit: April 14, 2013, 12:41:29 pm by Greenstarfanatic »
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Xanmyral

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Re: Arena Deus! (Game II - Round 5: Rage Against the Machine)
« Reply #324 on: April 13, 2013, 09:41:37 pm »

[I think that's the point Green. He has to attack every round no matter what, can't do anything else that isn't violent in some way. Although with rather broad definitions and with sufficient vagueness, walking/stomping on grass is a kind of violence, if violence is to be taken as the definition of causing harm to something that is by definition alive.]

GreatWyrmGold

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Re: Arena Deus! (Game II - Round 5: Rage Against the Machine)
« Reply #325 on: April 13, 2013, 10:17:29 pm »

Climb a particularly leafy tree. If possible, bind wounds with leaves to heal. If not, use some kind of healing action.

Make a note to be a troll next time. The D&D kind, not the bad kind.
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borno

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Re: Arena Deus! (Game II - Round 5: Rage Against the Machine)
« Reply #326 on: April 14, 2013, 12:14:52 am »

"Yes, this heathen shall taste my swo---shield!"
Bash yon monster.
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Gentlefish

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Re: Arena Deus! (Game II - Round 5: Rage Against the Machine)
« Reply #327 on: April 14, 2013, 03:24:18 am »

Take this time of everyone attacking beast to finish Chell off. PUTTY STAB.

TCM

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Re: Arena Deus! (Game II - Round 5: Rage Against the Machine)
« Reply #328 on: April 14, 2013, 09:00:36 am »

Waitlist, please.
Spoiler (click to show/hide)

Accepted.
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GreatWyrmGold

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Re: Arena Deus! (Game II - Round 5: Rage Against the Machine)
« Reply #329 on: April 14, 2013, 12:38:35 pm »

Take this time of everyone attacking beast to finish Chell off. PUTTY STAB.
I'm hiding, you'd have to find me first.

I'm also climbing a tree, so that's also going to impede efforts.
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