Name: Jim Headshot (Playergamer)
Gender: Male
Age: 12
Race: Human
Starting Weapon: Hunting Rifle
Ability: Campers always win: When he has not moved in the last 2 turns, Jim gets a +1 to aim. Otherwise, he gets a -2
Brief Biography: An avid CoD player, with 2500+ hours in MW2, Jim saw an ad for these games, and thought, "Hey, I'm the best sniper in the CoD community! If I can't win this, nobody can!" And thus, the 12 year old entered himself into the games, likely to get his head chopped off, or a bullet in his brain, etc.
HP: 14/20
Name: Sister (scapheap)
Gender: Female
Age: 21
Race: Shadow demon
Starting Weapon: Claws (Melee version of the bow and arrow)
Ability: One with the shadows: +1 to dodge -5 to hp
Appearance:
NoctureBrief Biography:
Hit Points: 15/15
Name: Leatherface (Chink)
Gender: M
Age: Unknown
Race: Human
Starting Weapon: Unarmed
Abilities: Chainsaw Specialist -- +2 to attacks with a chainsaw, no other weapons may be used, -1 to defense.
Psycopath -- Cannot take non-violent actions. (Has to attack every turn)
Appearance:
[http://img.ie/a0v06.jpg.html]
Brief Biography:
Hit Points: 5/20
Name: Who? (Pufferfish)
Gender: male
Age: ageless
Race: Time Lord
Starting Weapon: Hunting rifle
Ability:
I Have Two Hearts (any amount of damage over 6 that would kill Who instead reduces Who to 1 hp. Also, +5 HP)
And One Soul (After round 6, 10% chance every turn to be DQ'd because Who has to save the universe for you sorry suckers.)
Timey-Wimey-Wibbly-Wobbly (50% chance for a temporal distortion with a 50% to help or hinder Who via a +/- 3 addition to the rolls)
Appearance:
Brief Biography: Time lord. What else?
Hit Points: 25/25
Name: Rik (GreatWyrmGold)
Gender: Hermaphrodite
Age: 4
Race: Troll
Starting Weapon: Unarmed
Abilities:
Regeneration: Rik heals 1 damage at the start of each round. In addition, by eating fresh meat, Rik has a chance (to be determined by the GM as s/he sees balanced) to regain 1 hit point.
Big: On one hand, all melee attacks Rik does deal +1 damage. All attacks against Rik get a +1 to hit. He also gets a -1 to any actions which would be impeded by size, such as hiding, balancing, or squeezing through tight spaces. This does
not stack with the penalties for Clumsy or Slow!
Slow: Rik always goes last.* He also gets a -1 to any actions which require speed, dexterity, or agility. This does
not stack with the penalty for Big!
Bio: Rik lived in the swamps until he was caught. He fought out, impressing the rangers. They sent him here, both to watch him fight and to get rid of him. Rik mostly wants to survive, maybe eat a bit.
HP: 8/20
Name: Robo-Mundy (Greenstarfanatic)
Gender: Male?
Age: Infinity and counting
Race: Beep Boop.
Starting Weapon: Bow and Arrows
Abilities:
Lazor Sighting , Metal SkinAppearance: A completely robotic copy of Edward Mundy of Sniping Fame, used by Grey Mann in the fight against Mann Co, all of his clothes are made of blue sheet metal. He's even been programmed with an Australian Accented Voice Box.
Brief Biography: Grey Mann has run out of money for his projects, and has sent his Robo-Mundy to the Arena to win some money. He plans to alter his other bots to be fit for later fights.
Hit Points: 11/20
Name: Paul Bunyan (Persus13)
Gender: Male
Age: ?
Race: Folk legend
Starting Weapon: Unarmed
Ability: Huge: -1 to defense, Massive: Health is +6
Appearance: A really tall lumber jack normally accompanied by his blue ox, but isn't
Brief Biography:
http://en.wikipedia.org/wiki/Paul_BunyanHit Points: 10/26
Name: Derick Greene (Xanmyral)
Gender: Male
Age: 26
Race: Human
Starting Weapon: None.
Ability:
Shove the pointy end in the other guy, right? I put on my wizard robes and hat. Last Words.Appearance: Yellow robes with a hood, and a large pointy, floppy hat on top of the hood. If the hood itself didn't obscure his face, the hat would. Pointy shoes that are also yellow.
Brief Biography: Hearing about the arena and its ridiculous cash prize money, Derick had to get in on this cash cow.
Hit Points: 6/20