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Poll

What kind of place should we embark?

Evil as can be! (Unfortunately this may not be a viable option, as evil=irradiated)
- 3 (37.5%)
A wild forest.
- 2 (25%)
In the middle of a desert.
- 2 (25%)
Flat plain/shrubland.
- 1 (12.5%)
Jaggy hills/mountain.
- 0 (0%)

Total Members Voted: 8


Pages: 1 ... 8 9 [10] 11

Author Topic: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)  (Read 12737 times)

Big_James_B

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #135 on: March 26, 2013, 12:46:21 am »

Nope, it's going to be harder and harder for every next person.

Also anyone up to a parallel adventure mode succession game? I've just released a new version with grenades (* mad laugh *).

That sounds like fun.
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I think I am going crazy. I start to understand and actually follow Rumrusher along with his ideas...

Greasemunky

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #136 on: March 26, 2013, 10:49:43 pm »




Journal of Overseer Greasemunky

19th Timber:
Baby got kidnapped, nobody even saw the damn snatcher and miraculously, the citizens don't want to pin the blame on me.

20th Timber:
Got the areas for my office and the public sleeping rooms dug out.


23rd Timber
Some ghoul tried to sneak in today. Looked like a thief.

10th Moonstone:
We're building a well located near the dining room. It'll draw water from the giant underground cavern. In other digging news, the ditch has been dug, and the miners are making good progress on removing the slopes.

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And hey, fps rose from 4 to 12 from all the death.  That's good, right?

Deon

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #137 on: March 27, 2013, 03:17:43 am »

Nice ditch! Is it going to be a catapult tower, outside of walls?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

noppa354

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #138 on: March 27, 2013, 08:34:03 pm »

May I have a turn in this? Sounds fun.
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Deon

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #139 on: March 30, 2013, 06:24:59 am »

Who stole the game? >:(

Keep it going or pass yoir turn please, I want to be able to take another turn later.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #140 on: March 30, 2013, 01:29:13 pm »

Greasmunky was not on forums for 3 days already, that's sad. Let's give him a bit more of a time.
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Greasemunky

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #141 on: March 30, 2013, 06:01:51 pm »

I'll try to finish my turn a bit later today things have just been a bit busy lately.

Hopefully I'll get to at least late winter before my interest peters out.
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And hey, fps rose from 4 to 12 from all the death.  That's good, right?

Greasemunky

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #142 on: March 30, 2013, 08:15:40 pm »

Journal of Overseer Greasemunky:

22nd Moonstone: The well is done I think. I'm torn between being annoyed at the fact that nothing is happening, yet I know that as soon as there's excitement, people are going to die.

It's just how things work around here.

24th Moonstone:
Found out why nobody was working on the watchtower, there weren't stairs to get to it's little patch of land.
Oops.
I think we need to put some heavy weapons on the top of that thing.

11th Opal: Well, the roofs and tower are getting built. Nothing else of note.

21st Opal: A cage caught one of the ghouls that had the markings of a thief. Apparently, he belongs to some group called the reavers.

16th Obsidian: BIG MUSCLEY THINGS. Time for everyone to get inside and hope that the traps can take care of most of them...

22nd Obsidian: They seem to be rather confused, some of them died in the weapon trapped hallway and the rest can't decide to stay or go.
One things for certain, nobody and I mean NOBODY, is going out there.

23rd Obsidian: We need more *BANG* guns *BANG* TAKE THAT YOU MUTIE SCUM *BANG*

27th Obsidian
We will need another overseer, I want shooting things to be my full time job.
I've added some former crossbowmen to my squad.

1st Granite:
Someone else will have to take up the overseer position. I'm now leading the rifle squad as a full time job.

At last, I've found something I don't hate.






And that wraps up my turn!

We've got plenty of food and drink, but we're still under siege with my rifle squad taking potshots at the few remaining muties from a rooftop.

P.S. More ammo and guns would be good to have.

http://dffd.wimbli.com/file.php?id=7522

I believe this is for you Deon, to modify with the fun new toys.
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And hey, fps rose from 4 to 12 from all the death.  That's good, right?

Aseaheru

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #143 on: March 30, 2013, 10:22:17 pm »

BUHAHA!
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Deon

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #144 on: March 31, 2013, 08:10:06 am »

Okay, give me time until monday evening, I will tweak robot construction.
Glloyd is next, I will let him know.
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Glloyd

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #145 on: March 31, 2013, 09:43:25 pm »

Sounds good. Looks like it's my turn to destroy Oversee the fortress.

JediaKyrol

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #146 on: April 01, 2013, 10:41:18 am »

haha...downloaded and checked...not only am I alive...I killed a Thing and only lost my left arm...and twisted my ankle...the ankle apparently had me bedridden for 3 months.  Now I'm sitting in the barracks holding a sledgehammer and shield in my right hand.

Might suggest next overseer sets aside training/rest/patrol periods for the soldiers?  And scattered cage traps outside to catch random animals/robots for training.
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Aseaheru

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #147 on: April 01, 2013, 12:03:23 pm »

and shoves you into a cyro chamber?
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JediaKyrol

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #148 on: April 01, 2013, 05:21:15 pm »

why?  I still got one good arm...and it says I have "been feeling quite content"  ...in fact the only negative thought...is that twisted ankle, which is hilarious.  "huh...my arm is gone...whatever..." *tiny scratch on foot "OWWWWIIEEEEEEE!!!  MOMMY!"
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Big_James_B

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #149 on: April 02, 2013, 12:05:03 am »

why?  I still got one good arm...and it says I have "been feeling quite content"  ...in fact the only negative thought...is that twisted ankle, which is hilarious.  "huh...my arm is gone...whatever..." *tiny scratch on foot "OWWWWIIEEEEEEE!!!  MOMMY!"

That's nothing. I had two miner-lovers who were caught in separate cave-ins have broken limbs; the first had a broken foot, the other didn't have anything until her lover was put into the makeshift hospital, which caused her to bash her head in until it was broken. By the time the first caravan came, they were both ecstatic about being fed water, food, etc., in bed. Plus they were two squares away and could talk to each other.
That was before Deon updated his mod, so a started again on a new version.
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I think I am going crazy. I start to understand and actually follow Rumrusher along with his ideas...
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