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Poll

What kind of place should we embark?

Evil as can be! (Unfortunately this may not be a viable option, as evil=irradiated)
- 3 (37.5%)
A wild forest.
- 2 (25%)
In the middle of a desert.
- 2 (25%)
Flat plain/shrubland.
- 1 (12.5%)
Jaggy hills/mountain.
- 0 (0%)

Total Members Voted: 8


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Author Topic: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)  (Read 12488 times)

Aseaheru

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #120 on: March 22, 2013, 09:15:22 am »

you still need an arc furnace for that, right?
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Deon

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #121 on: March 22, 2013, 10:24:37 am »

We have three.
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Big_James_B

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #122 on: March 22, 2013, 10:28:27 am »

don't have enough free time in the near future to join the game...but I would like a Vault Dweller to be named after me...but only if you promise they will die horribly. 

Oh, and it looks like mediafire is blocking the file for containing "copyrighted material: A Kiss to Build a Dream On, by Louis Armstrong"
Oh, poop. Well its just the latest version of the Fallout mod with Dwarf Therapist included, you can just download those two.
Don't use Mediafire, use DFFD! Also we are not playing "the latest version of Fallout mod", it's a custom install :D.

Then I shall replace the starting music when it is my turn because I can!
 ;D
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Aseaheru

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #123 on: March 22, 2013, 02:05:31 pm »

Just wondering for my forts...
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Greasemunky

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #124 on: March 23, 2013, 03:10:28 pm »

Those who requested citizens have been citizened.

Burchalka got a farmer, CptCrunchy got a high master woodcrafter, and Cognitive Dissonance got a metal smith/furnace operator.

Journal of Overseer Greasemunky

24th Limestone:
Some farmer named Burchalka started babbling about something or other.
No idea why people suddenly get all strange and moody. Lets just hope he makes something cool.
He's claiming a leatherworking station.

2nd Sandstone:
It's a backpack... with bits of computer on it. No further comment needed

6th Sandstone:
Deona wants more boots. If there wasn't so much blood, puke, and other fluids best left unknown everywhere, I'd get a bit annoyed.

10th Sandstone:
Been talking to some of the engineers. Apparently, deep down there's really hot liquid rock stuff called magma. Anyways, one of them had this idea to use its heat to power forges. Sounds really really weird, but she seemed pretty sure, and hey, what can go wrong?
And what is it with the miners not digging the ditch, are they really more afraid of a bit of water than that magma stuff?

18th Sandstone:
'Nother snatcher captured.

24th Sandstone:
More people seeking their fortune showed up, bringing us to 119 dwellers.
The good news is one of them is a very talented hole grubber miner and about half of them are going into the mutie fodder security force.


(There isn't anything worth screenshotting, things are going really really slowly)
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And hey, fps rose from 4 to 12 from all the death.  That's good, right?

TomatoWalrus

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #125 on: March 23, 2013, 10:52:05 pm »

Am I still alive?
With that Thing out there, I don't know which answer I'd prefer.
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Big_James_B

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #126 on: March 24, 2013, 01:55:15 am »

Those who requested citizens have been citizened.

Burchalka got a farmer, CptCrunchy got a high master woodcrafter, and Cognitive Dissonance got a metal smith/furnace operator.

Dude, you didn't "revive" me!  :(
Really slow? Thats not much FUN...
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PTTG??

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #127 on: March 24, 2013, 11:56:29 am »

I'd like to do a turn, sign me up!
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Glloyd

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #128 on: March 24, 2013, 06:48:38 pm »

I have been away for some time, anything interesting happen? Woah, I'm up next. Cool.

Greasemunky

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #129 on: March 24, 2013, 11:27:30 pm »

Big James B you have been revived!
Sorry bout not getting to it sooner.
And it would seem you are not among the living Tomato, would you like to be re citizened?
Also, this journal entry is a bit odd because much of the one I had been typing up was lost when I mistakenly closed the browser.

Journal of Greasemunky, Overseer.

ERROR: DATA CORRUPTION... RECOVERING. WARNING: DATES MAY NOT BE CORRECT.

28th Sandstone?
We've hit the giant pool of magma, we're setting up the forges right now

2nd Timber?
Deona said not to export "Large Gems", have half a mind to tell that stupi- *bzzt*

5th Timber?
Baby got taken by the cannibals, I could have prevented this... but I didn't want a bloodbath like last time. some people refuse to look me in the eye. They aren't saying anything to my face, but it's obvious who they blame.
I hate my job, I hate this place and I really hate *bzzt*

Corrupt area ended

15th Timber:
Caravan's here. 4 trailers of stuff! Hope they get it unloaded soon.

16th Timber:
Whatever that sound is, I don't want to know the source.


18th Timber:
Deona... decided to elevate herself while I was busy sleeping off a hangover.

Not like I'd want a leadership position.

19th Timber:
Ordered some stuff from the liason, mainly metal bars, computer and robot parts as well as a few robots and some cheese... AKA the one good thing in this world (Apart from a nice stiff drink or five)
Bought some metal bars, foodstuffs and a bunch of wood from the caravan.

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And hey, fps rose from 4 to 12 from all the death.  That's good, right?

Big_James_B

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #130 on: March 25, 2013, 12:10:29 am »

From the sound of it, you guys are way more learned than I in the running of a Fort.
I just hope my turn goes relatively quietly...
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Deon

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #131 on: March 25, 2013, 03:53:05 pm »

Nope, it's going to be harder and harder for every next person.

Also anyone up to a parallel adventure mode succession game? I've just released a new version with grenades (* mad laugh *).
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Mrhappyface

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #132 on: March 25, 2013, 06:07:25 pm »

Am I still alive?
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Greasemunky

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #133 on: March 25, 2013, 10:24:56 pm »

Am I still alive?

Alive and pumping out masterworks at a slightly faster rate than the citizens are pumping out babies.
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And hey, fps rose from 4 to 12 from all the death.  That's good, right?

Rumrusher

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Re: DF Fallout Mod: Amatorlaboro, Loverworks (FUN... FUN never changes.)
« Reply #134 on: March 25, 2013, 10:52:01 pm »

Nope, it's going to be harder and harder for every next person.

Also anyone up to a parallel adventure mode succession game? I've just released a new version with grenades (* mad laugh *).
only if said parallel Adventure mode succession game boils down to...wait does fallout mod have waypoints and portals.lua added? if so then you could build portals/transports that allows you to move to one point to another thought the travelmenu.
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DAMN YOU RUMRUSHER!!!!!!!!
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