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Author Topic: War Thunder. Casual Dogfighting MMO.  (Read 213201 times)

TheBronzePickle

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Re: War Thunder. Casual Dogfighting MMO.
« Reply #30 on: February 28, 2013, 06:26:40 am »

I'm pretty sure everyone uses mouse aim. I use mouse aim and enemy planes manage to follow my every move unshakably once they get on my tail, so I suppose they're using it too.
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Mipe

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Re: War Thunder. Casual Dogfighting MMO.
« Reply #31 on: February 28, 2013, 06:48:56 am »

They advertise playable tanks and warships. So far, none are unplayable even this far into beta.
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timferius

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Re: War Thunder. Casual Dogfighting MMO.
« Reply #32 on: February 28, 2013, 08:02:32 am »

They advertise playable tanks and warships. So far, none are unplayable even this far into beta.

The buttons are there, I imagine they're trying to polish the flying first (being a mainly air focused game) before they add in the ground/sea units.
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ansontan2000

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Re: War Thunder. Casual Dogfighting MMO.
« Reply #33 on: February 28, 2013, 08:08:25 am »

Just thought I'd chime in here with my own personal experiences.

The hurricanes turn like rocks. The spitfires turn like...thunderbolts. British planes are very strong throughout the game, and through all ranks. At no point should you feel useless.

Bombing in the early game is kinda meh. You're gonna need a few higher level bombers, but when you get access to 500ibs bombs, make it a rule to carry them over 250 and 50 bombs.
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Rakonas

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Re: War Thunder. Casual Dogfighting MMO.
« Reply #34 on: March 06, 2013, 04:08:00 pm »

Are people still playing this? I've been playing it and I'm at a point where I'm wondering what the hell the different crew upgrades do, or rather how well they do what they say they do.
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Urist McScoopbeard

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Re: War Thunder. Casual Dogfighting MMO.
« Reply #35 on: March 06, 2013, 04:29:16 pm »

crew upgrades like pilot g-tolerance and etc.? those are like upgradable plane stat bonuses.
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Lukewarm

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Re: War Thunder. Casual Dogfighting MMO.
« Reply #36 on: March 07, 2013, 10:48:52 pm »

I'm tempted to try and play this.
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Girlinhat

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Re: War Thunder. Casual Dogfighting MMO.
« Reply #37 on: March 07, 2013, 11:36:19 pm »

Free game, go ahead and play!  It's worth a few games, just pure fun.

Just keep in mind that ground attacks are kinda worthless.  The exp gain for destroying AI tanks is abysmal compared to even damaging a human's plane.

jashman

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Re: War Thunder. Casual Dogfighting MMO.
« Reply #38 on: March 07, 2013, 11:40:28 pm »

But the pride in destroying ground targets! Nothing more valuable than sweet, tasty pride.

Well, except experience and moneys.  But, pride... definitely a strong second.

I'm managing to end pretty high in most end-game stats, aided a lot by plane kill assists.  My best match so far, shooting down eight enemies, I shot four down with my first bomber since they kept lining up behind my sweet, sweet F6...
« Last Edit: March 07, 2013, 11:43:18 pm by jashman »
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Tronak

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Re: War Thunder. Casual Dogfighting MMO.
« Reply #39 on: March 08, 2013, 04:24:42 am »

Free game, go ahead and play!  It's worth a few games, just pure fun.

Just keep in mind that ground attacks are kinda worthless.  The exp gain for destroying AI tanks is abysmal compared to even damaging a human's plane.

I disagree. It's true that destroying a plane gives lots more exp and cash than destroying a tank (naval targets are worth rougly the same as fighters?), but a half-assed bomb run can kill 4 tanks (yesterday I took 10 with a level 3 SB2), and then you got the bonuses (500 exp for killing 2, another 500 for killing 5), adding all you can get more by being a decend bomber than by being a decent fighter (and player bomber in simplified is veeeery easy).

In ground attack matches I always start with my bombers, kill an average of 14 ground targets per match, then switch to fighters. That gives me a more or less stable 8000 exp plus what I gain dogfighting. I dont consider it worthless by any means (it helps ranking a lot) :P.
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ansontan2000

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Re: War Thunder. Casual Dogfighting MMO.
« Reply #40 on: March 08, 2013, 05:10:46 am »

Go with the American tech tree if you want to be a good bomber. Jesus, when you can strap on 1k lb bombs on a FIGHTER? Just dive in, drop them, and go and fight. It's not even funny.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Lukewarm

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Re: War Thunder. Casual Dogfighting MMO.
« Reply #41 on: March 09, 2013, 04:53:20 pm »

Just how pretty is this? I've got a laptop and unless I can decrease the settings I'll have trouble running it.
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Vactor

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Re: War Thunder. Casual Dogfighting MMO.
« Reply #42 on: April 22, 2013, 10:00:47 am »

I started playing this in the last week, and while I was very disappointed in how underperforming joysticks are in arcade mode, i've had a great deal of fun flying with mouse aim.  I love that the game includes medium and heavy bombers, and allows turret control.  Its incredibly satisfying to blow up 10 ground targets with a bombing run, then swap to your turrets and take out the 3 fighters sitting on your 6 that are trying to take you down.  Its very apparent that the historical need for fighter pilots to know bomber's dead-zones applies to this game.

Is anyone else here still playing this?
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Shadowlord

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Re: War Thunder. Casual Dogfighting MMO.
« Reply #43 on: April 22, 2013, 10:44:27 am »

I stopped a while ago. The launcher/updater (whenever it downloads an update) seems to DoS my internet connection. I don't understand why a game developer would want to do such a thing.
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Bikari

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Re: War Thunder. Casual Dogfighting MMO.
« Reply #44 on: April 22, 2013, 10:59:41 am »

You get more experience and credits for destroying ground targets in ground strike missions as a ground attack aircraft or a bomber.

You get more experience and credits for destroying enemy air in a domination mission as a fighter.

Note, the economy is kind of out of whack at the moment and the credit gains are abysmal, when you hit rank 6-7 then your game is going to come to a grinding halt for a little while while gaijin tries out both extremes of the spectrum ( Before you hardly earned experience and given credits like candy )

Joysticks are best used in full realistic battles or historical, the arcade flight models are too, well, arcadey for joysticks.

The British air is fairly dominating, just like the japanese can be because they're island nations, island nations tend to have a rocking airforce and naval branch of the military, the game is intending Air superiority to the british, naval to the japanese, land to the americans, and the others being a mix of branches but not as specialised as these three. So until Warthunder releases land and navy, yes the british will feel a little overpowered.

Crew upgrades are passives that affect how the crew perform, reload speed determines how quickly you can rearm your guns, repair speed lowers the time you sit on a strip waiting for a repair, G-force increases the amount of G's your crew can handle before a black/redout etc.
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