Turn_6: GOOD MORNING COMMANDER.alamoesYour alarm wakes you from a troubled sleep. You sit up in bed and look around quickly, trying to recall where you are. You've woken up in your fair share of strange places, but this is… Now you remember. They dragged you through quarantine, sat you down in a hard metal chair and shook you down for half a night, combing your brain, going over every last detail of your life, your career as a leader. Then they sent you through to the docs, had them perform a few tests, made you jump through the usual hoops, even gave you a few shots of God knows what. Then you remember being tired for a long time. You were issued a uniform, escorted to your quarters, and now..here you are. You get to your feet.
Good morning Commander.You look down at the portable radio resting at the foot of the bed.
Good morning..My name is MAIOF, but you can call me May. I can answer any questions you have regarding the facility. Breakfast and the information regarding your men will be down shortly, in the meantime, feel free to move about your new quarters.There is a locker and a desk, as well as doors leading to the bathroom, closet and the corridor.
IamanElfCollaboratorThe room spins as you try your best to reorient yourself. A sign above you attached to the wall reads:
Block 7. You gaze down the corridor. There are a few doors on either side, each with coded locks, and it ends in a two-way branch leading off to either side. There are more signs indicating what lies in either direction but you can't make them out from here.
You right yourself, trying not to throw up, and head down the hall. You find the Human Resources Department easily and go inside. Its a single room with a desk and piles of forms and several pens strewn about the top of it. Lance is waiting for you and hands you a form.
I know, its not much. Just fill this out and we'll go find you a Comba.These are the stats we'll be using. 0 points in a stat confers a -1 modifier, and every two points in a stat provides a +1 modifier to it, therefore: 0=-1, 1=+0, 2=+1, 3=+1, 4=+2, etc. Having one point in a stat is "average" and does not modify an action.
You have eight points, assign them please:
STR -
DEX -
CON -
INT -
PER -
CHA -
Check the OP if you're not sure what these stats actually do.
Remaining Players(To hell with your bloody questions then! MUST FINISH TURN)
The two instructors take you through an elevator and lead you to the barracks.
Just stay here with the other for now. We'll come back to pick you up in a bit.There are eight bunks lined against one wall, each with a single footlocker. Some of the bunks are already filled. Two tall, rough looking men have already claimed the pair of bunks nearest the back. On closer inspection you discover that they're actually twins. They regard you with curious eyes, and one of them even flashes a toothy grin in your direction. The only other person in the room is a bespectacled woman who doesn't seem to notice you, and instead continues staring at the ground with her back to you, as she had been doing when you first entered.
Andy Smith - (
Xantolos) - CIA.ex - Investigator (Detective [+1 PER]).ex
STR -
DEX -
CON -
INT -
PER -
CHA -
John Starboard - (
scapheap) - FBI.ex - Support Tech (Director [+1 CHA]).ex
STR -
DEX -
CON -
INT -
PER -
CHA -
Fred Karl Underhill - (
GreatWyrmGold) - NSA.ex - Support Tech (Forensic [+1 INT]).ex
STR -
DEX -
CON -
INT -
PER -
CHA -
Alexander Gunnar - (
IamanElfCollaborator) - NSA.ex - Pilot (Field Agent [+1 DEX]).ex
STR -
DEX -
CON -
INT -
PER -
CHA -
William O'Bryan - (
Gotdamnmiracle) - CIA.ex - Investigator (Field Agent [+1 DEX]).ex
STR -
DEX -
CON -
INT -
PER -
CHA -
Brandon T. Joice - (
alamoes) - DHS.ex - Commander (Supplementary Officer Training [+1 ALL])
STR -
DEX -
CON -
INT -
PER -
CHA -