TURN 1 OF METAMORPHICAN MADNESS: Freshly Thawed!
Pick up the beetle and put it on my shoulder. Look at the computers
[Agi 6 -> 2] - Feeling like a lion prowling the savanna, Clair ignores the other subjects and creeps forward towards the unsuspecting beetle. It continues crawling along the wall, oblivious, its red-black shell and the strange symbol clear against the dull white walls. Then, with a cry, Clair pounces!
The beetle skitters calmly away, and Claire finds she has misjudged her leap. Her arms grasp in vain after the small critter for a few moments before she crashes right into the wall and bounces back with a cry of pain. [Toughness 6 -> 5] She scrambles up and has to blink a few times to clear away her dizziness, but it doesn't seem she bumped her head too badly. A nasty bruise forming on her forehead seems to be the extent of that.
[Willpower 6 -> 2] She's in no state to look at any computers just yet, though. And the damned beetle has only crawled higher, away from her grasp. It seems to be mocking her with its waving antennae.
Attempt to sprint out the door before it's closed. If I fail, run all around the room examining everything, but keeping away from the other mutants.
[Agi 6 -> 1] Xabar takes one step away from his tank and proceeds to lose all control of his feet. His face smashes into the floor before he can even bring his arms up in front - though it feels like his entire body is refusing to take action. Pinpricks of sharp, cold pain run amok throughout his nervous system, soon joined by a pulsing, heavy pain from his forehead and apparently broken nose. He curses his mutinous body a few times before attempting to stand up. [Toughness 6 -> 6] He stands up without as much as a minor hobble. The pain of a freshly-thawed body seems to have disappeared completely in just a few seconds, though there's a thundering pain coming from his forehead. Xabar eyes his body suspiciously for any signs of further surprises before sighing and looking around.
[3] He sees the door slide closed just before his eyes. Only now - hell, he could've probably just walked over. [Perception 6 -> 2] Xabar doesn't see any way to... anything, really, past all those other, untrustworthy
mutants. He waits for a better chance to get at anything - the computers, the door - which has a small numbered panel next to it, suggesting an electronic lock.
"Where the hell am I, why those he have gills! WHY AM I PONDERING THIS!?!"
Shout for answers, try to make a forcefield around Derm and then jump at a wall to try to smash it down.
[Willpower 6 -> 1] Bruce Thomson feels strange new sensations well up inside him. He decides they are his awesome new powers and decides to take a crack at creating a forcefield. He lifts an arm, makes a few theatrical gestures he feels are only proper, and suddenly feels very, very unfortunate.
It doesn't immediately become apparent how unfortunate. A few blue sparks fizz about his palms, seeming ready to jump into a protective bubble around him - put then disappears inside his palm. He feels nauseous, and then a spinning line of blue energy twice as tall as him erupts from his chest, races forward for a few metres, cuts right, cuts right again, and then seems to home on directly at Bruce. [Agility 6 -> 2] He attempts to flip out of the way, but realizes too late the crazed forcefield edge
is homing on at him. [Willpower 6 -> 1] He attempt to stop feeding the thing, but to no avail. His only reward is a splitting headache, but he doesn't have time to think about that because the spinning line of energy nearly splits his head. He idly notes it looks uncomfortably like a transparent circular saw blade. It ends up turning at the last moment to cut into his [BP:4] left arm instead, [5][Toughness 6 -> 1], smashing against the muscle and exploding into a hundred different splinters. Bruce screams in pain as flesh burns and blood begins to flow.
Bruce Thomson: Left Arm: Moderate Damage!
Bruce Thomson: Dazed!
Ramerath hobbled around for a minute before noticing the door shutting. No way, no how was he gonna try to run through that thing. He looked at Derm.
"Hey - you look strong, boy! Why not pull that door straight off its hinges?"
Look around for something to defend self with.
"Fooowhah! I feel amazing! I can make images with my mind. I AM THE MUSCLE WIZARD AND I CAST FIST!"
Punch through the damn wall.
[Perception 6 -> 6] Ramerath sweeps his gaze across the room, past the other test subjects mucking about. He looks for anything vaguely threatening he could, in theory, protect himself with. Sadly, there are no stake-like items to be seen, so he has to settle for a rod of metal supporting one of the computer terminals. He walks over to wrench it off. [Strenght 6 -> 4] He gets a good grasp around it and pulls, putting his foot against the wall for support. After a few tries, the flimsy thing comes off in a clatter of metal and bright pings as the bolts that connected it fly off wildly - a bit too suddenly, though, as Ramerath goes sprawling onto the floor. The terminal collapses a few seconds later, the monitor on top snapping off from its wires and crashing onto the floor.
Ramerath follows where its wires led with his gaze, seeing them disappear through a grate into the wall. The computers themselves seem to be sitting in a small, cooled box behind the grate. There's still a few other computers in the room, but there's no telling what this one was used for. Ramerath gets up, giving the rod a few test swings. Then he looks around, spotting Derm, and gives a shout. To his surprise, his voice sounds... extremely pleasing. Dizzyingly so.
[Charisma 12 -> 12] The other mutant, Derm, seems to think so too. He spins around at the melodious, angelic voice, his eyes wide. His jaw drops upon seeing such a beautiful creature. He falls to his knees, tears of joy streaming from his eyes. They seem to be radiating pure love and devotion. He babbles something incoherent, then seems to register what actually was said to him, and turns on his heels to charge through the door, forcefield or no forcefield, all intentions of wall-punching forgotten.
[Derm Strenght 30 -> 14 (Success)] He lets out a fearsome cry he hopes will impress Angel-Voice and smashes into the metal door shoulder-first. With a groan of tortured metal, it's bent forward and collapse violently outwards, Derm crashing down with it. He hears shocked shouts and looks up quickly to see the escaped scientists - and two black-uniformed security guards in their midst, holding heavy batons. They are too surprised to act.
[Derm Toughness 6 -> 4] Despite his powers, Derm has the feeling he's not quite as tough as he is strong, but fortunately, nothing seems to have broken in his charge. And what would it matter? It was all for the heavenly creature behind him.
Look for water.
[Perception 6 -> 1] Ignoring the shenanigans of the other mutants, test subject Michal decides he really oughta find water soon. After a cursory glance of the room, he comes to the conclusion that any water to be found would be behind the door the other mutant just crashed through. Whistling idly, Michal walks over and past the dazed Derm and into the room beyond, nodding politely to the surprised scientists and guards. They seem to blocking his path - he strains to see any watery places in the narrow monitoring room - and don't move when he approaches, staring wide-eyed. Only when Michal walks into one of them they start to act. The guard lets out a shout of disgusted surprise and raises his baton to bring down on Michal!
[Guard Agility 5 -> 2] His clumsy swing goes literally over Michal's head as he scrambles to get away. Seeing the creature attack his comrade, the second guard in the room charges forward, scattering the scientists as he goes. [Guard #2 Agility 5 -> 1] He doesn't fare any better. His grasp on the baton slips and it flies off into the air, [1] arcing perfectly to smash into his comrade, [Guard #1 Agility 5 -> 4] who staggers to the right just in time. The baton hits the floor and rolls away.
---
Michal and Derm and the others to an extent see that the room beyond is a long, narrow white-walled box with monitoring stations and more computers, presumably for the cryo-chamber. Elevator doors sit in the opposite wall, the light currently saying something's on the way down. Doors in the long ends of the room appear to lead into a maintenance corridor and janitor's closet, respectively, judging from the signs. Two guards are looking faintly embarassed near the door Derm broke down, the second appearing unsure of what to do with his hands.
---
Derm
Health: Unharmed
Stats:
STRENGTH: 30
AGILITY: 6
TOUGHNESS: 6
INTELLIGENCE: 6
PERCEPTION: 6
WILLPOWER: 6
CHARISMA: 6
Mutations:
*953: SUPERHUMAN STRENGTH: This mutant has vast physical strength, hypothetically capable of lifting up to several hundred tons.
*833: ILLUSION GENERATION: This mutant may create illusions within range of any of its own senses. Illusions may not move, are permanent unless dismissed, and affect three senses (touch, smell and taste, sight).
*578: QUICK LEARNER: This mutant has an increased aptitude for learning certain types of skills. The mutant will progress in these areas at least twice as fast as others. Compositional, onceptual, rhetorical and writing skills.
Ramerath, imaginary vampire hunter extraordinaire
Health: Unharmed
Inventory: Metal RodStats:STRENGTH: 6
AGILITY: 6
TOUGHNESS: 6
INTELLIGENCE: 6
PERCEPTION: 6
WILLPOWER: 6
CHARISMA: 12
Mutations: *940: SUPERHUMAN CHARISMA: This mutant is unnaturally alluring, and always inspires trust, empathy, and compassion in others. It is an excellent leader simply by virtue of its emotional influence on others.
*178: TRANSPARENT EYELIDS: This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.
*639: HEALING: This mutant is able to boost the immune system and healing capabilities of another individual by reducing its own, or by expending its own energy. Range of Touch.
Clair Hammer
Health: Unharmed
Stats:
STRENGTH: 6
AGILITY: 6
TOUGHNESS: 6
INTELLIGENCE: 6
PERCEPTION: 6
WILLPOWER: 6
CHARISMA: 6
Mutations:
*105: MANE: This mutant’s head is framed by a mane of quills.
*934: SPIRIT MEDIUM: This mutant can summon a ghost or spirit and allow it to speak through its mouth. The mutant enters a trance state once the ghost or spirit has been summoned. The séance lasts for up to several minutes, or until the mutant becomes exhausted. This process is very taxing.
*958: SYMBOL BONDAGE: This mutant’s life force is tied to a symbol, on a small demonic beetle. if the symbol is damaged, so is the mutant, and if the symbol is destroyed, the mutant will die.
Xabar
Health: Unharmed
Stats:
STRENGTH: 6
AGILITY: 6
TOUGHNESS: 6
INTELLIGENCE: 6
PERCEPTION: 6
WILLPOWER: 6
CHARISMA: 6
Mutations:
*919: SENSE GOOD: This mutant can sense helpful, positive, constructive, and “good” intentions at a range of 3km/a couple miles. Requires a complex ritual.
*492: SOCIOPATHIC: This mutant is unable to feel empathy or sympathy for other individuals it is not already close to, or who do not benefit the mutant in some direct and concrete manner.
*370: SPRINT: This mutant may sprint at incredibly fast speeds over short distances, up to five times as fast as normal for its species (approx 45 m/s).
Bruce ThomsonHealth: Left Arm:
Moderate Damage,
DazedStats:STRENGTH: 5
AGILITY: 5
TOUGHNESS: 5
INTELLIGENCE: 5
PERCEPTION: 5
WILLPOWER: 5
CHARISMA: 5
Mutations: *820: FORCE FIELD: This mutant can create an invisible sphere of force. Objects that strike the field bounce off. The field lasts as long as the mutant concentrates. Around self only, 6m/20ft in diameter.
*857: INVULNERABILITY TO WEAPONS: This mutant is unharmed by all weapons except for one type - in this case, bullets.
*687: SUMMON: This mutant can psychically compel someone to come to it, as long as the mutant has met them before. They must travel on their own, however, which may take some time.
Sebastian Michal
Health: Unharmed
Stats:
STRENGTH: 6
AGILITY: 4
TOUGHNESS: 6
INTELLIGENCE: 6
PERCEPTION: 6
WILLPOWER: 6
CHARISMA: 6
Mutations:
*371: STIFF JOINTS: This mutant’s limbs and joints are stiff and hard to bend. The mutant moves in a jerky, ungraceful manner, cannot run at full speed, and has trouble with manual dexterity.
*208: AQUATIC ADAPTATION: This mutant’s body is adapted to living underwater. It has gills and any other features that would help it function aquatically. Will begin to suffocate out of water in 1 turn.
*863: MAGIC RESISTANCE: This mutant has an innate resistance to magic, which is ineffective 60% of the time. This applies to all magic used against the mutant directly, not physical effects caused by magic directed at other targets.
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Yeaah... I don't think I've ever seen a first turn with so much fucked-uppityness for a long, long time. What a great start.