Talanic's Journal, Early Fall
Originally, I thought someone had tried to jump our claim.
No. It wasn't that at all. We've no record of whoever lived here, but they were dwarves, and they've been gone for ages. I think they're from Before - whatever civilization existed in ages long past.
There's been precious little use for me here. I'm an honest miner, and frankly, there's little call for that, as an entire mountainhall has been carved into the rock already, and there's a great stockpile of stone already in place for our masons. For now, I've focused on dragging stuff indoors and getting a few workshops built. It's all very haphazard - I'm no leader, really. But at least I'm better than poor Uvash. She's never been quite right after she won that bet. Still thinks she's mayor, demanding the construction of querns - querns. Between that and her declaring that we needed a rockforge, it's a miracle there's any layout to what I've been calling the Industrial level.
Mostly it's clustered around the middle, where the stonepile is. There's two mason's shops that are restricted to beginners only - they're to be used only for making rock blocks. The northern mason's workshop is for actual production, although this can be adjusted whenever we like.
We've also got a craftsdwarf's shop and two stonecutter's workshops, where we can turn rock blocks into beds, barrels, bins, or other useful objects.
We have plenty of fish and enough booze for a few months. Hope we can hold on, but we'll have slim pickings for the caravan, if it can find us.
***
I've been down in the tunnels lately. There's some things that I...I don't feel well about.
I must think on what I've seen.
***
Late fall:
I spent much of my time changing the layout of the entrance. By adding a side passage, I made a way for invaders to enter that can be filled with traps, allowing the caravan to take a safer, trap-free, but longer detour.
A stroke of luck. Among the eight migrants, not only was there only one child, a wee scunner named Stakud, but we got Ral. A grandmaster jeweler.
I had her unroll her tools and get to work prettying up what goods we could get. Just in time, too - she churned out a few masterwork large gemstones and encrusted the rest of the goods with enough sparkly bits to get the merchants' attention quite nicely. With a little prodding and a few dunks in the beer barrel, Uvash was induced to trade for a good deal of meat and fish.
Although, I must question the dwarfiness of the caravan leader. What kind of dwarven caravan only brings three barrels of booze?
***
E
I don't know what's going on. X Stakud is missing, and there are fell tracks in the wild. I fear the worst for the kid, but my attention is drawn below.
There's something in the darkness. Writings on the walls, but writings in an old tongue, one that looks likIe something I should know but can only get one word once in a while.
They left somewhere, and they broLught...what? A treasure? Old writings? An heir to an old noble line? If those are lost in the dark below...
It doesn't feel right. It ffffffE
-
I'm done here. I'm not taking charge, not if people throw a crown at me. Something's in the dark, something's in my HEAD.
And whoever lived down here before we came? I can gather this about them. Those walls down below? They're sealed up from the other side. They're still down there.
And I swear, sometimes, in the dark, I can hear something moving.
I need a drink. And a weapon.