As the topic states, I plan on rather heavily modifying dragons. I need to remove their typical scale material, and replace it with a new metal. I also need to replace their bones with ANOTHER new kind of metal, and I need both to be dropped when the dragon is butchered.
Dragons also need to be changed from megabeasts to natural creatures (I'm after a very dragon-heavy world), and they need to gain the metals from being butchered only once they've reached a certain age. I /think/ that can be handled by castes and interactions/syndromes, using the milk counter token and 403200 (One year of DF time). Unfortunately, putting together such a thing is completely beyond my skill. If someone can make me the five different 'castes' of dragon, with the interaction/syndrome to make them 'age' appropriately, as well as adding the butcherable metals, I can handle the rest.
Code for the metals:
[INORGANIC:DRAGONSLAG]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:dragonslag]
[STATE_NAME_ADJ:LIQUID:molten dragonslag]
[STATE_NAME_ADJ:GAS:boiling dragonslag]
[STATE_COLOR:ALL_SOLID:SILVER]
[DISPLAY_COLOR:3:3:1][BUILD_COLOR:3:3:1]
[MATERIAL_VALUE:150]
[SPEC_HEAT:7500]
[MOLAR_MASS:800000]
[MAX_EDGE:50000]
[WAFERS]
[ITEMS_WEAPON] [ITEMS_WEAPON_RANGED] [ITEMS_AMMO] [ITEMS_DIGGER]
[ITEMS_HARD] [ITEMS_METAL] [ITEMS_BARRED] [ITEMS_SCALED]
[ITEMS_ANVIL] [ITEMS_SOFT] [ITEMS_ARMOR]
[MELTING_POINT:250000] [SOLID_DENSITY:2000]
[BOILING_POINT:500000] [LIQUID_DENSITY:26000]
[IMPACT_YIELD:50000000] [COMPRESSIVE_YIELD:50000000]
[IMPACT_FRACTURE:50000000] [COMPRESSIVE_FRACTURE:50000000]
[IMPACT_STRAIN_AT_YIELD:0] [COMPRESSIVE_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:50000000] [BENDING_YIELD:50000000]
[SHEAR_FRACTURE:50000000] [BENDING_FRACTURE:50000000]
[SHEAR_STRAIN_AT_YIELD:0] [BENDING_STRAIN_AT_YIELD:0]
[INORGANIC:DRAGONSTEEL]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:dragonsteel]
[STATE_NAME_ADJ:LIQUID:molten dragonsteel]
[STATE_NAME_ADJ:GAS:boiling dragonsteel]
[STATE_COLOR:ALL_SOLID:SILVER]
[DISPLAY_COLOR:3:3:1] [BUILD_COLOR:3:3:1]
[MATERIAL_VALUE:500]
[SPEC_HEAT:7500]
[MOLAR_MASS:400000]
[MAX_EDGE:100000]
[ITEMS_WEAPON] [ITEMS_WEAPON_RANGED] [ITEMS_AMMO] [ITEMS_DIGGER]
[ITEMS_HARD] [ITEMS_METAL] [ITEMS_BARRED] [ITEMS_SCALED]
[ITEMS_ANVIL] [ITEMS_SOFT] [ITEMS_ARMOR]
[MELTING_POINT:25000] [SOLID_DENSITY:200]
[BOILING_POINT:50000] [LIQUID_DENSITY:2600]
[IMPACT_YIELD:5000000] [COMPRESSIVE_YIELD:5000000]
[IMPACT_FRACTURE:5000000] [COMPRESSIVE_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:0] [COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:5000000] [TORSION_YIELD:5000000]
[TENSILE_FRACTURE:5000000] [TORSION_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:0] [TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:5000000] [BENDING_YIELD:5000000]
[SHEAR_FRACTURE:5000000] [BENDING_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:0] [BENDING_STRAIN_AT_YIELD:0]
I need dragonslag to replace scales, and dragonsteel to replace the bones. Dragonsteel should only be obtainable from a 'mature' or 'old' dragon. (age 4 and 5), while slag should only come from 'adolescent', 'mature', and 'old'. (3, 4, and 5.) The other stages of age are 'hatchling' and 'young', which should drop no special materials, nor have them. If anyone helps, thanks a ton.