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Author Topic: Dungeons and Dragons  (Read 3214 times)

Rolepgeek

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Dungeons and Dragons
« on: February 23, 2013, 02:13:22 pm »

So, I know I haven't really been able to keep up on the (Un)Holy Powers game, but that's partially stress, and partially overwhelming number of players. So, I was thinking of DMing a DnD game. I like to DM. It's fun to smack munchkins upside the head with negative levels. It would be mostly player run- that is, I'd like the players actions and characters to help dictate what happens in the story.

I'm partially looking for interest, partially looking for help(still a bit of a novice DM, truth be told), and partially asking a question. We all know 3.5 is incredibly fun, and customizable. We should also all know it's horribly unbalanced. While a twentieth level fighter can kill a wizard with ease if he gets close...he's not gonna get close. At first level, the wizard's going to run out of spells before the fighter gets halfway there.

So the question is whether I should run a fourth or third and a half edition game. I have the core books for both, access to every splat book for 3.5, but fourth has it's merits, much though I hate being unable to make a ranged fighter without being a ranger. Anyway. I also need assistance with something. I would absolutely love to use map tools. It's working great in the game where my DM's using it. I just don't know how. Really, anyone who would want to be the DM's assistant would be greatly appreciated. Other questions come from potential players, since, as I said, it's about them. I would prefer if it was RP heavy. Not so heavy that we don't roll a dice per session, or everyone has twelve pages of background. Just...not to the point where we're one dimensional(two dimensional is fun, and fun.)

Bleh...I think I'm just rambling at this point. With the insane great base of lunatics players here at Bay12, I'm sure it'll be FUN fine.
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sjm9876

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Re: Dungeons and Dragons
« Reply #1 on: February 23, 2013, 03:13:35 pm »

I'd like to help out, but we aren't timezone compatible. plus my rulebook access is limited to a few 4th ed pdfs, and i havent played much at all. So unfortunately, I can't join you.

Although if you need any creative aid I'd be happy to help.
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Remuthra

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Re: Dungeons and Dragons
« Reply #2 on: February 23, 2013, 04:12:06 pm »

I could probably either play a game, or possibly even help DM one. I would recommend 3.5e.

GreatWyrmGold

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Re: Dungeons and Dragons
« Reply #3 on: February 23, 2013, 04:28:29 pm »

I have a knee-jerk reaction to play 3.5, but it might be interesting to try 4th once.

Is this going to be PbP, Roll20, MapTools, or what?
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Remuthra

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Re: Dungeons and Dragons
« Reply #4 on: February 23, 2013, 04:30:35 pm »

I have a knee-jerk reaction to play 3.5, but it might be interesting to try 4th once.

Is this going to be PbP, Roll20, MapTools, or what?
Haven't played it myself, but I shy away from 4e because I heard they really stripped things down and made it less fun overall.

Rolepgeek

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Re: Dungeons and Dragons
« Reply #5 on: February 23, 2013, 06:02:09 pm »

See, I just don't know how to use map tools, I dislike play by post, and I don't know what roll20 is.
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GreatWyrmGold

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Re: Dungeons and Dragons
« Reply #6 on: February 23, 2013, 06:05:44 pm »

Roll20.net?

How are you doing this, then?
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Re: Dungeons and Dragons
« Reply #7 on: February 23, 2013, 06:09:04 pm »

In! I second roll20 if only for presumed ease of use.
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Rolepgeek

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Re: Dungeons and Dragons
« Reply #8 on: February 23, 2013, 06:12:37 pm »

That's why I was asking for help. I'll have to check out roll20.
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scapheap

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Re: Dungeons and Dragons
« Reply #9 on: February 23, 2013, 06:12:45 pm »

I'll give it a go
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Rolepgeek

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Re: Dungeons and Dragons
« Reply #10 on: February 23, 2013, 06:20:47 pm »

Well then, now I just have to start writing down the minor tweaks I like to make to the game, make it a bit more realistic. Example: Medium armor slows down run speed to x3, but not normal movement. Barbarians, rejoice! I've got a world map set up, but I don't exactly have a background or history. But then again, this'll be made for the players. I'll be balancing the races. That is, the number of features a dwarf gets vs. a half-Orc? Nuh-uh.
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Rolepgeek

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Re: Dungeons and Dragons
« Reply #11 on: February 24, 2013, 12:46:47 am »

So, I decided not to screw myself over by doing stupid things like trying to balance it. There will be two things I'm gonna do, and if you wanna play something homebrewed, show me, and I may approve it. 1st level characters, You can roll for wealth or take the average. Be honest. 28 point buy or 4d6 drop lowest. If you're gonna roll stuff, use Invisible Castle. I'm using a premade adventure for the first few levels, just to get me into the groove.

I'll be taking the first five or so players whose sheets I like. Optimising to be good at your role? Sweet. Making the barbarian and rogue useless at the same time? Not very nice.
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Remuthra

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Re: Dungeons and Dragons
« Reply #12 on: February 24, 2013, 08:20:22 am »

What's the basic theme and setting? It helps make better characters.

Dwarmin

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Re: Dungeons and Dragons
« Reply #13 on: February 24, 2013, 08:44:12 am »

@Rolepgeek: I could certainly be interested in playing and/or Co-Gming. Only for 3.5, though...

Also-IMO, below is one of the homerules I've learned to like. What do you think?

Quote
~Combined Skills~
Open Lock/Disable Device/Use Rope are now one skill, Mechanics
Move Silently/Hide are now one skill, Stealth
Listen/Spot are one skill, Perception

Less skill bloat. :D

As for my char, without knowing anything about the background, I'll res one of my earlier characters...
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GreatWyrmGold

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Re: Dungeons and Dragons
« Reply #14 on: February 24, 2013, 08:58:30 am »

3.5, then?
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