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Author Topic: Alright, Im really full of ideas.  (Read 20388 times)

Capital Fish

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Re: Alright, Im really full of ideas.
« Reply #75 on: April 20, 2013, 08:25:37 pm »

Well, only certain weapons can kidnap people, like guns, other than that no weapons can be used to kidnap people, which is why your founder fails.

I'm pretty sure knives can be used to kidnap.
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Elodie Hiras

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Re: Alright, Im really full of ideas.
« Reply #76 on: April 20, 2013, 09:02:58 pm »

Thing is AFAIK, when datenapping (Seduction a conservative, then kidnapping him) dangerous targets (like agents), only guns and heavy weapons work, while someone unarmed but with 20+ Martial Arts skill who can kill soldiers bare handed cannot abduct an agent who followe dhim/her on a date with his bare hands...
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SealyStar

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Re: Alright, Im really full of ideas.
« Reply #77 on: April 21, 2013, 06:29:13 am »

Well, only certain weapons can kidnap people, like guns, other than that no weapons can be used to kidnap people, which is why your founder fails.

I suggested before that characters with high strength should at least have a chance of threatening/kidnapping, regardless of what weapon they have ("Who needs guns when you're rocking these guns?").
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Jboy2000000

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Re: Alright, Im really full of ideas.
« Reply #78 on: April 23, 2013, 12:27:42 am »

Maybe, Arch-Conservative lightning round!
Where the CCS starts off extremely strong, all supreme court members are Conservative, all the members of the house and senate are Arch-Conservative, and none of them can change until at least one law is changed to Conservative, as well as the LCS has only one year until the constitution is repealed.
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Neonivek

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Re: Alright, Im really full of ideas.
« Reply #79 on: April 23, 2013, 01:03:47 am »

Maybe, Arch-Conservative lightning round!
Where the CCS starts off extremely strong, all supreme court members are Conservative, all the members of the house and senate are Arch-Conservative, and none of them can change until at least one law is changed to Conservative, as well as the LCS has only one year until the constitution is repealed.

For me the game doesn't need a even harder start mode then it got until its parabolic difficulty is in place.

The largest issue with Nightmare mode is that it doesn't take much (In fact due to how the game works, it takes nothing) to just pulverize America back to sanity.

It would be interesting if some aspects of the C+ start couldn't be so easily removed.

For example if Hit squads weren't immediately disbanded they had to be specifically removed by congress, if mutants didn't disappear until L+ because the world was polluted.

Actually now that I think about it... Just that. The idea of lasting consequences to make Nightmare mode more remembered even when you stomp on it.
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KA101

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Re: Alright, Im really full of ideas.
« Reply #80 on: April 23, 2013, 05:34:46 pm »

The DS is one of the real challenges to Nightmare Mode.  Mutant availability is one of the perks.  Prolonging both might be a fair trade, but I'm not sure I'd go for it.

Maybe having critters whose age puts them as growing up during C+ Labor Laws (therefore, they may have been Child Workers) have lower Intelligence and higher Wisdom could be a way to show lasting effects of C+ society?
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tenmillimaster

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Re: Alright, Im really full of ideas.
« Reply #81 on: April 25, 2013, 11:49:48 am »

Some ranges, BTW, have fancy toys. REALLY fancy toys.

One near my University has this to offer: "Full-Auto Gun Rentals Include: AR-15 full-auto and 3rd burst, H&K MP5, H&K G36, H&K UMP 40, H&K UMP 45, Kriss Vector, UZI, Micro Galil, Styer AUG"
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Jonathan S. Fox

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Re: Alright, Im really full of ideas.
« Reply #82 on: April 25, 2013, 04:55:21 pm »

Some ranges, BTW, have fancy toys. REALLY fancy toys.

One near my University has this to offer: "Full-Auto Gun Rentals Include: AR-15 full-auto and 3rd burst, H&K MP5, H&K G36, H&K UMP 40, H&K UMP 45, Kriss Vector, UZI, Micro Galil, Styer AUG"

I'm slightly disturbed that I recognize most of those as names on sight as belonging to various assault rifles, submachine guns, and machine pistols. I'm a pacifist who has never fired a gun in his life. But I make and play video games about people with guns, and that makes all the difference.
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tahujdt

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Re: Alright, Im really full of ideas.
« Reply #83 on: April 25, 2013, 04:59:33 pm »

Some ranges, BTW, have fancy toys. REALLY fancy toys.

One near my University has this to offer: "Full-Auto Gun Rentals Include: AR-15 full-auto and 3rd burst, H&K MP5, H&K G36, H&K UMP 40, H&K UMP 45, Kriss Vector, UZI, Micro Galil, Styer AUG"

I'm slightly disturbed that I recognize most of those as names on sight as belonging to various assault rifles, submachine guns, and machine pistols. I'm a pacifist who has never fired a gun in his life. But I make and play video games about people with guns, and that makes all the difference.
Some ranges, BTW, have fancy toys. REALLY fancy toys.

One near my University has this to offer: "Full-Auto Gun Rentals Include: AR-15 full-auto and 3rd burst, H&K MP5, H&K G36, H&K UMP 40, H&K UMP 45, Kriss Vector, UZI, Micro Galil, Styer AUG"

I'm slightly disturbed that I recognize most of those as names on sight as belonging to various assault rifles, submachine guns, and machine pistols. I'm a pacifist who has never fired a gun in his life. But I make and play video games about people with guns, and that makes all the difference.
It's good to know that those guns aren't outlawed everywhere.
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Yannanth

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« Reply #84 on: April 25, 2013, 05:19:15 pm »

.
« Last Edit: November 21, 2016, 04:40:53 pm by Yannanth »
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Jonathan S. Fox

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Re: Alright, Im really full of ideas.
« Reply #85 on: April 25, 2013, 05:46:36 pm »

Another concern is that you're liable to infringe on a lot of copyright and trademarks.

Only trademark, and at least in the US it is fair use to use a trademark nominatively -- that is, to identify the brand. So LCS includes names like "MP5" and "AR-15" and "AK-47", but it uses them in reference to the trademarked brand. It's like, you can sell an AK-47, and you can call it that, but you can't call your home-made knockoff an AK-47. It would be a genuine infraction if the game were implying through the use of MP5 that it was sponsored by Heckler & Koch, or trying to sell a different product under the name AK-47, but that's not the case; we're only using the name to say "In the game's fiction, you have the option of buying a MP5 SMG." Intuitively, that doesn't feel wrong, and at least in the US, it's legally protected.

It's like an author writing about a guy who works in a Coca-Cola factory -- even if it paints Coca-Cola in a bad light, even if it's fictional, even if the author could have written the story about a fictional soda brand, it's not inappropriate because it's using the Coca-Cola trademark to identify the actual brand by name. Now, if the title of the book were done up to look like the Coca-Cola branding and gave the impression that the book were sponsored by Coca-Cola, that would be different. But we're not doing anything like that; we're just naming some in-game guns as explicit references to the real-world guns by the same name. That is using a trademark someone else owns, but it's using it correctly, respectfully, and in a way that is consistent with the law.
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tenmillimaster

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Re: Alright, Im really full of ideas.
« Reply #86 on: April 26, 2013, 05:56:39 am »

Quote
I'm slightly disturbed that I recognize most of those as names on sight as belonging to various assault rifles, submachine guns, and machine pistols

Heh. Gun nut is pretty much in my username- ten being 10mm Auto.


Quote
In any case, these guns are clearly made to kill people and do it really well; I would not go hunting with them as they are unwieldy, even the semi-automatic models, so I have to agree with Jonathan with regards to that.

I would have lots of things to say about this, but I won't. This isn't a political forum.

Quote
It's good to know that those guns aren't outlawed everywhere.

NFA law in this country (US) works like this: as it stands now, so long as your state hasn't outlawed them, automatics have never been illegal to own, only taxed. There is a registry, and that registry was closed in 1986. That means that there are a few hundred thousand automatic weapons in the country, but only those produced before 1986. It costs 200 dollars for a tax stamp, and several thousand because of the price inflation that's happened over the years. http://www.machinegunpriceguide.com/html/price_guides.html this link should help with prices, if you're interested.

TO get to the point, I've always considered this to be the Conservative state of the country in LCS (for what happens beyond the game's scope). In C+, the registry is repealed, and automatics are deregulated. In M, ownership is not banned, but government sanctioned buybacks happen. You can guess what happens at L and L+.

Quote
Still, as I said in another topic, from a game design point of view there is absolutely no reason to introduce more guns to the game. Another concern is that you're liable to infringe on a lot of copyright and trademarks.

I never said anything about introducing guns to the game. Someone suggested adding the Range to the game, I chimed in with what they might have available for rentals at some ranges: Pistols, revolvers, Subguns, modern sporting rifles, and assault rifles.
« Last Edit: April 26, 2013, 06:05:36 am by tenmillimaster »
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tahujdt

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Re: Alright, Im really full of ideas.
« Reply #87 on: April 26, 2013, 08:38:12 am »

Quote
I'm slightly disturbed that I recognize most of those as names on sight as belonging to various assault rifles, submachine guns, and machine pistols

Heh. Gun nut is pretty much in my username- ten being 10mm Auto.


Quote
In any case, these guns are clearly made to kill people and do it really well; I would not go hunting with them as they are unwieldy, even the semi-automatic models, so I have to agree with Jonathan with regards to that.

I would have lots of things to say about this, but I won't. This isn't a political forum.

Quote
It's good to know that those guns aren't outlawed everywhere.

NFA law in this country (US) works like this: as it stands now, so long as your state hasn't outlawed them, automatics have never been illegal to own, only taxed. There is a registry, and that registry was closed in 1986. That means that there are a few hundred thousand automatic weapons in the country, but only those produced before 1986. It costs 200 dollars for a tax stamp, and several thousand because of the price inflation that's happened over the years. http://www.machinegunpriceguide.com/html/price_guides.html this link should help with prices, if you're interested.

TO get to the point, I've always considered this to be the Conservative state of the country in LCS (for what happens beyond the game's scope). In C+, the registry is repealed, and automatics are deregulated. In M, ownership is not banned, but government sanctioned buybacks happen. You can guess what happens at L and L+.

Quote
Still, as I said in another topic, from a game design point of view there is absolutely no reason to introduce more guns to the game. Another concern is that you're liable to infringe on a lot of copyright and trademarks.

I never said anything about introducing guns to the game. Someone suggested adding the Range to the game, I chimed in with what they might have available for rentals at some ranges: Pistols, revolvers, Subguns, modern sporting rifles, and assault rifles.
My opinion of the gun range is that, regardless of the price, it will be ridiculously overpowered. If you can train your libs with combat skills without combat, then you can send them in with incredible skill. I realize that it would make sense, but it would unbalance the game.

Speaking of state gun laws, the Constitution specifies that anything not mentioned therein (I.e., welfare, fishing laws, etc.) is either the domain of the states or the people. But guns, and the free carriage thereof, are mentioned in the Bill of Rights.
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tenmillimaster

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Re: Alright, Im really full of ideas.
« Reply #88 on: April 26, 2013, 09:08:50 am »

Quote
My opinion of the gun range is that, regardless of the price, it will be ridiculously overpowered. If you can train your libs with combat skills without combat, then you can send them in with incredible skill. I realize that it would make sense, but it would unbalance the game.

You have a really good point. Shooting paper at a range is not going to get you very far. What if the gun range got Liberals up to 3 points, maximum? I feel that's fair and representative of what one can learn at a range- sight picture, a few drills and techniques, and the weekly IPSC/IDPA match, which gives you a faint taste of what combat is like (it won't).

The one place where I feel one would progress higher is 3-gun matches. If you've never seen one, it gets pretty intense. https://www.youtube.com/watch?v=CqB55Sl-F1A
Unfortunately, Liberals would never, ever fit in here. Imagine all the disguise rolls... The level of specificity here is not at all appropriate for LCS, I feel. Besides, you still don't get people shooting at you.

The other option is sending liberals away for classes. This gets pretty expensive. http://vickerstactical.com/training-by-larry-vickers/carbine-courses/

I actually like this idea... hmmm. New NPC, NRA Range Safety Officer who has points in teaching and a random firearm skill, and will accept ~1500 dollars to fly a liberal out to get exclusive training for three days. Has a chance to raise wisdom? Only nets you a +1 to skill, up to a max of 6?

RECAP:

Range shouldn't let liberals progress past 3pts in any firearm skill.
Introduce new NPC with range, NRA Range Safety Officer?
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Jonathan S. Fox

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Re: Alright, Im really full of ideas.
« Reply #89 on: April 26, 2013, 03:47:32 pm »

Range shouldn't let liberals progress past 3pts in any firearm skill.
Introduce new NPC with range, NRA Range Safety Officer?

My first intuition is that the range should just be a menu-based location, like the business district sites (so no NPCs), but second thought makes me reconsider. It's an obvious place to attack for the Gun Control issue.

I agree entirely with limiting how far you can advance your skills, but I don't mind it being powerful as a way to skip early levels; training seems like a perfectly reasonable and intelligent strategy for making sure you're sending your squad out knowing something. I don't mind shaking up the balance of the game a bit, or introducing new best strategies; for example, the teaching mechanic in the game now is very overpowered -- you can make elite soldiers with zero combat experience -- but I don't think it's making the game less fun in the process, so I'm not really concerned about it.
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