Hello this is my first forum game.
In this game you take control of a Empire and you must destroy all others.
EnconomyProduction:
- Food Production - You use food to produce Troops, Settlers, Fishing Boats and Ships.
- Metal Production - You use Metal to produce Troops.
- Raw Material Production - You use Raw Material to make Upgrades and Produce Fishing Boats and Ships.
- Gold Production - You use Gold to Produce Settlers and Ships.
Trading:
Trading is vital to your empire(Mostly at the beginning), trading will get you resources that you can't produce(For example metal).
Upgrades:
Upgrades are special buildings that can be build around a city(
In the 4 Tiles around the city):
- Lumbermill - Can be build in a forest(See in Map Legend under Forest) Cost 5 Raw Material.
- Farm - Can be build in a Plain(See in Map Legend under Plain) Cost 10 Raw Material.
- Mine - Can be build in a Mountain(See in Map Legend under Mountain) Cost 10 Raw Material and 5 Food.
- Port - Can be build in a Beach(See in Map Legend under Beach) Cost 15 Raw Material and 5 Metal.
- Fishing Zone - Can be build in a Costal tile(See in Map Legend under Costal) Cost a Fishing Boat(Most be in the tile).
- Whale Hunting - Can be build in a Ocean tile(See in Map Legend under Ocean) Cost a Fishing Boat and 10 Metal(Most be in the tile).
Units:
Ground Units:
- Soldier(Pack's of 5)(Attack/Defense Unit):Can be build in Citys(Cost 5 Metal and 5 Food)
- Settlers:Can be build in Citys(Cost 5 Gold and 5 Food)
Naval Units:
- Fishing Boat:Used to build Special Upgrades on sea(Cost 5 Food and 10 Raw material)
- Ship:Used to transport Units(Ground) by water(Cost 5 Gold, 5 Food and 15 Material)
Attack/Defense MechanicsAttack:
- When you send your army attack you will get 1d6 for every 5 Soldiers(You can only attack it multiples of 5(5, 10, 15 ,20 etc)
- When you are attacked your army is defending, so it will get 2d6 for every 5 Soldiers.
- This is what happend:
Army 1(20)(Attack) Attacks Army 2(10)(Defense)
Army 1 Attacks:(20 = 4d6) 12 Attack points(Because 1 + 1 + 4 + 6 = 12(I rolled the dices))
Army 2 Defense:(10 = 4d6(In defense every 5 soldiers give 2d6) 19 Defense Points(I rolled the dices and it show 6 + 6 + 6 + 1)
Army 2 Wins
Forest - +1 Bonus in Raw Material Production.
Upgrades - Lumbermill - +1 Bonus in Raw Material Production.
Plain - +1 Bonus in Food Production.
Upgrades - Farm - +2 Bonus in Food Production.
Plain it Shalow Metals - +1 Bonus in Food Production and +1 Bonus in Metals Production.
Upgrades - Farm - +2 Bonus in Food Production.
Mountain - +2 Bonus in Metal Production.
Upgrades - Mine - +1 Bonus in Metal Production(Finding a Metal - i throw a 1d6 and if i get a 4-Cooper(+1 Metal) 5-Iron(+2 Metal)
6-Diamond(+3 Metal).
Beach - No Bonus.
Upgrades - Port(Most have a Close City) - +2 Gold
Costal - +1 in Food Production
Upgrades - Fishing Zone - +1 Food Production.
Ocean - No Bonus.
Upgrades - Whale Hunting (I throw a 1d6 and if i get 4 or high that tile will become a Ocean/Whale Hunting Tile) - +2 Gold Production and
2 Food production.
Name of The Empire:(Ex: Empire Rondin)
Location Of the Capital:(Example)4AA
Total Resources:
-Food-20
-Metal-10
-Raw Material-20
-Gold-10
City's:
-Capital-Troops:10
Total Resources Production:
-Food-[+1]
-Metal-[+1]
-Raw Material-[+2]
-Gold-[+1]
Actions(You Can post this or PM me(If you send both i will use the PM)):
Building Orders:(Soldiers, Settlers, Fishing Boats, Ship, Upgrades, And City's(You need a Settler for this one)
Move Troops(Example: Move Troops from 4AA to 5B)
Move Settlers(Example: Move Settlers from 4AA to 6BB)
Attack(Example: Attack from 5B to 6C)
Trade(You ask someone to trade(You can trade city's and resources)
Move Troops(Example: Move Troops from 4AA to 5B)
Move Settlers(Example: Move Settlers from 4AA to 6BB)
Attack(Example: Attack from 5B to 6C)
Trade(You ask someone to trade(You can trade city's and resources)
[EMPIRES LIST]
- The Land of the Cepheloverlod(GreatWyrmGold)
- Empire Feathers(Scapheap)
- The Scyllian Republic(Remuthra)
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