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Author Topic: Heaven or Hell, who cares - let's rock Erebus! (Civ4: FfH - Rhoanna of Hippus)  (Read 2703 times)

Errol

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So, yeah. I'm in the mood for this. A short primer on the mod:

Fall from Heaven II (which is much like Street Fighter II in that you don't want to know about the first part) is a dark fantasy mod for Civilization IV. Rather, THE dark fantasy mod. It's complete, it's cool, it's a great piece of work. And that's why I'm going to play it.

I'm using the More Naval AI modmod (which just improves AI a bit, doesn't add many features), possibly with some of its options enabled because I don't know them and that's probably going to be fun. Difficulty level == Emperor, game speed == Epic. Map size Normal or larger. Map script has to be some sort of continguous landmass.

So, obviously the most important question first: Which civilization shall we play? FfH has 21 of 'em although two only enter the game while it's in progress. I'm really not in the mood for the writeup of their individual playstyle - so just tell me how you'd like me to play the game, which alignment to pick (Good, Neutral, Evil), whether it really has to be tree huggers, garden ornaments or greenskins and so forth. Chances are, the game has something for your tastes. Of course, if you know the game, you can just tell me which civ to pick and I might comply. :)
« Last Edit: February 24, 2013, 12:12:49 pm by Errol »
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Vrky

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Re: Heaven or Hell, who cares - let's rock Erebus! (Civ4: FfH)
« Reply #1 on: February 22, 2013, 07:39:25 pm »

My favorite game ever :D

As for civ - obviously, dwarves :D
Khazad!
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Errol

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Re: Heaven or Hell, who cares - let's rock Erebus! (Civ4: FfH)
« Reply #2 on: February 22, 2013, 07:41:47 pm »

...I had a feeling that would happen. I should not have omitted the anti-dwarf clause :P
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Vrky

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Re: Heaven or Hell, who cares - let's rock Erebus! (Civ4: FfH)
« Reply #3 on: February 22, 2013, 07:48:59 pm »

 :)
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Thexor

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Re: Heaven or Hell, who cares - let's rock Erebus! (Civ4: FfH)
« Reply #4 on: February 22, 2013, 07:52:12 pm »

Why? What's wrong with the dwarves? They're perfectly enjoyable... if you take a non-conventional build involving lots of casters, and/or an unexpected religion (read: not Kilmorph!). Basically, don't play them anything like dwarves.  :P

Alternately, what about the Balseraphs[sp?]. I've always wanted to see what a good player could do with their hero. Plus, an evil nation that relies on putting animals in cages and driving their opponents mad sounds pretty fitting for the DF forums.
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Vrky

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Re: Heaven or Hell, who cares - let's rock Erebus! (Civ4: FfH)
« Reply #5 on: February 22, 2013, 08:02:39 pm »

Calabim are always cool as well.
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Xantalos

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Re: Heaven or Hell, who cares - let's rock Erebus! (Civ4: FfH)
« Reply #6 on: February 22, 2013, 08:03:39 pm »

PTW.
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Delta Foxtrot

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Re: Heaven or Hell, who cares - let's rock Erebus! (Civ4: FfH)
« Reply #7 on: February 22, 2013, 08:36:36 pm »

I said it in Soli's thread, and I'll say it here.

Orcs.
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Frumple

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Re: Heaven or Hell, who cares - let's rock Erebus! (Civ4: FfH)
« Reply #8 on: February 22, 2013, 11:24:49 pm »

... I'll vote for one of the fallow races. Don't really care which, though the... wait. Waaiit. Wrong mod. Was thinking of RfE and scions, I think. Maybe master of mana.

Go with... something neutral, but worship the octopus overlords. Tentacles for everyone!
« Last Edit: February 22, 2013, 11:27:35 pm by Frumple »
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Errol

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Re: Heaven or Hell, who cares - let's rock Erebus! (Civ4: FfH)
« Reply #9 on: February 23, 2013, 04:51:24 am »

Why? What's wrong with the dwarves? They're perfectly enjoyable... if you take a non-conventional build involving lots of casters, and/or an unexpected religion (read: not Kilmorph!). Basically, don't play them anything like dwarves.  :P

Alternately, what about the Balseraphs[sp?]. I've always wanted to see what a good player could do with their hero. Plus, an evil nation that relies on putting animals in cages and driving their opponents mad sounds pretty fitting for the DF forums.

I fail to see how I could do anything worthwhile with Khazak adepts. At least anything beyond support, because first level spheres are quite good support promotions in most cases. (Dance of Blades, Enchanted Blade, Blur, Haste...) And Luchuirp want to go into the magic tree anyways. Fireball slinging golems.

Also, I have close to zero experience with the Balseraph and I doubt I'd get any mileage out of Loki beyond using him as a free scout and maybe snagging a city or two. Knowing my luck, if I pick Bal, I wind up near three creative civs :P

--
Vote tally:
One for Khazad.
One for Clan of Embers.
One tentative for Balseraph.
One for some neutral civ with Octopus Overlords. (Lanun would be the prime example.)
One for Calabim.

...I think I'll wait a little longer. :P
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Errol

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Re: Heaven or Hell, who cares - let's rock Erebus! (Civ4: FfH)
« Reply #10 on: February 24, 2013, 06:08:50 am »

...okay, I'll just roll a d21.

We get a nine. The ninth civilization in the alphabet is Hippus. Well then, gentlemen, at dawn we ride!

--

Short Hippus writeup incoming. The Hippus are pretty much the horselord civilization of the game, specializing in mounted units.

The Hippus palace provides Air Mana, Nature Mana and Horses. The mana isn't really that much of a boon to us, their first level spells are pretty useless although the second level Air spell, Maelstorm, has some good uses. More importantly, we always have horses -> we always have access to our mounted units. There's no other huge effect to this.
Our civilization trait is Horselords, which gives all our mounted units +1 to movement and +10% withdrawal chance. Both useful, and both enhance the primary strength of mounted units.
Our unique unit is the Mounted Mercenary, which, uh, is a mounted version of the mercenary. Not much to say here.
Our world spell is Warcry. This gives all our units a promotion that grants +1 to strength, +1 to movement and multiple attacks per turn but has a 5% chance to wear off per turn. Since 1 extra base strength is far more of a big deal early on, we should also use it early, to give us the edge in a war.
We cannot build Cannons, Arquebuses and Alchemy Labs. That will hurt us late game, since Arquebuses are not national units unlike nearly every other top tier unit (they're not super powerful - 10 strength can be matched by a Mithril-equipped Champion - but it can hurt.) Alchemy labs are pretty good midgame science buildings in the magic tree - not nice either, but I didn't intend to go down it ASAP. Magic can help us, however, although it also slows the horsemen down.
Our starting technology is Agriculture. Just about the best starting tech you can get - it gives us a headstart towards Horseback Riding (Horsemen!), a headstart towards Education (Apprenticeship!), a headstart towards Calendar (A bunch of cool early commerce ressources!) and, of course, Farms. Worker first becomes a little more appealing with this.

Last thing, the leaders. Both Hippus leaders have great traits. We have Tasunke (Aggressive/Raiders) and Rhoanna (Expansive/Financial). Tasunke gives all of our units free Combat I and Commando promotions. Two XP, and we are at Shock I, which trumps Warriors, the staple early unit hard. Also, we get double gold from pillaging, a great way to oil the war machine, although Raiders picks up later on when enemies have a bunch of cottages and roads built. Move 4 units using enemy roads is hilariously brutal.
On the other hand, Rhoanna gets half cost settlers. That's already an huge advantage, and if you stack half cost Markets and +1 commerce for every tile with two or more commerce onto it, you can actually sustain that breakneck pace expansion. And not only sustain expansion - Financial is a superboost to just about any economy. And since the economy is everything in 4x games...

My summary is that Tasunke is better for the initial early rush and if you plan to steamroll half the world after you get Horsemen. Rhoanna is better for anything after that.

I'm picking Rhoanna. This does not mean I'm canning the early rush. It all depends on the map...
« Last Edit: February 24, 2013, 06:50:38 am by Errol »
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ThtblovesDF

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Re: Heaven or Hell, who cares - let's rock Erebus! (Civ4: FfH)
« Reply #11 on: February 24, 2013, 07:42:13 am »

Loved this, epspecially fall further, the mod. Would always play the giants, there deal is "we can't really build units, but we get free units and our workers are 3/3" - any unit they lose is a serious setback and they scale... strangly... but are massive fun regardless : )
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Errol

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Re: Heaven or Hell, who cares - let's rock Erebus! (Civ4: FfH)
« Reply #12 on: February 24, 2013, 08:06:51 am »

Wow. Okay. I played until Horseback Riding for my first set, and let's just say... it's been a wild ride. :P
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Errol

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Re: Heaven or Hell, who cares - let's rock Erebus! (Civ4: FfH)
« Reply #13 on: February 24, 2013, 12:12:20 pm »

Okay, here goes the update. It's actually quite long, so to speak - it took me longer than expected to reach Horseback Riding. But let's start at the beginning.

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Thexor

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Not that I clearly remember the tech tree...

Could you get some cavalry out before she can mass archers? Evermore has a shortage of forests at the moment, and if Thessa only has Warriors you could probably take her out before she's prepared. Plus, the recent thinning of your army gives lots of space for new horsemen. And you may as well exploit Orthus's Axe while it still makes a difference.

By the way, what do the indicators above your cities mean? Indicators of future city production goals?
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