It has been 5 years since the HLU virus first showed up on the corpse of a John Doe delivered to the New Stroud City Clinic Morgue. Within 2 hours it had spread the entire block, with in 3 days the city was in chaos. Bridges out of town were backed up, and those that did make it out were already infected. In a vain attempt to keep the disease at bay. The federal government issued a fire strike on the city, killing any and all civilians on the surface, and causing massive collateral damage. But it was too late. The disease had already spread to all corners of the state, and within weeks, the entire west coast. The few that survived firestorm were left alone and dying in the hellish ruins of their once grand city. Some succumbed to hunger or the disease. While others, the “immune” survived. At least for this long.
This is an Open-GM roll to dodge. What that means, is that YOU are the GM. To be specific when you post, you first resolve the action of the player above you, before doing your own post. If the player above you does not post an action, you may post freely.
When resolving a post you roll a 1d6 plus or minus any modifiers the above player or you deem fit. But first let’s go over the basics.
There are 2 types of rolls. Basic, and Versus. Basic rolls follow the below formula;
On a 6 or higher, the character succeeds what they were attempting, but fall into a bit of trouble. Leading to a versus challenge.
On a 5, the character succeeds and gains a Boon. I’ll describe those below.
On a 4, the character succeeds, hurray.
On a 3, the character succeeds, but gain a Liability, which I’ll describe alongside boons.
On a 2, the character fails, and begins a versus challenge.
On a 1, the character fails, begins a versus challenge, and begins the challenge with a disadvantage *see below*.
Versus challenges are whenever the character is directly in harms way, whether it’s a fight or survival scenario (such as falling through a collapsed floor)
The first roll of a versus challenge is the same as any other roll. (unless you entered the challenge on a 1, then you start with a disadvantage, see ahead) However on a failure (3 or below) the character moves down one level, and gains a disadvantage which confers a -1 to their following roll. If they fail their next roll in the versus challenge, they gain an injury. An injury either replaces, or adds a new trait, one related to the events that made them injured.
Example: Player “A” fails a scavenge check in an old abandoned office building. Player “B” decides the floor below him begins to give out. Player “A” makes an attempt to jump to safety. Player “C” rolls his attempt and he rolls a 2, failing. Player “A” is now grasping on to a beam, giving him a disadvantage. Player “A” attempts a climb check on his next turn. Player “B” returns and rolls a 4, which is lowered by 1 do to Player “A”’s disadvantage, Player “A” falls, and is injured. Player “B” decides to give Player “A” a limp. Giving him a new Trait titled “Limp”, and the floor that Player “A” just landed on is also about to collapse.
If a player fails another check after receiving an injury, they are killed. Killed players are dead, and are out of the game. If a player succeeds a roll, when disadvantaged or injured, they return to the normal beginning state. If they succeed in this state, they complete the versus challenge and may gain a new trait of their choice, or get rid of an old trait.
Continued example: Player “A” attempts to secure himself before the floor gives out. Player “E” jumps in on the fun and rolls a 6, a success. Player “A” is now back to his normal state, he attempts to climb out the pit he’s in. Player “B” returns and rolls a 5, and Player “A” makes it out of the pit. Player “A” then decides that he does not like the new limp he has, and uses his new trait to instead get rid of his limp.
Traits: Traits can be beneficial, but also detrimental. To use a trait to your advantage you must follow a few rules.
1. You must have a boon point.
2. The way you wish to use the trait, must make sense. You can’t use a
“hawkeyed” trait to benefit your lock picking attempt, but you could use “Deft Hands”.
3. You must use the point before the roll is made, and you must clearly state what you are using in your action.
Using a trait with boon point, gives you a +2 to your check.
Other players may use your traits against you, but to a lesser effect. A person with the trait “Limp” may receive a -1 to their attempt to outrun a collapsing roof. However if a player uses a one of your traits against you, you earn a boon.
Liabilities may be used to give you a -1 per liability spent to your current roll, by whoever is rolling for you. You gain nothing from this. They also lose nothing or gain anything themselves.
Other rules:
1. You may not roll, for the player who last rolled for you. This is to prevent bias, as well as prevent 2 players from getting ahead of everyone by posting for each other in a short time span.
2. Proper etiquette would be to allow everyone a chance to be rolled for before you post your action, however players in a Versus Challenge, or Players talking to each other may breach this term in order to keep things flowing.
Name:
Player:
Description: (describe your looks and personality, and anything else you wish.)
Traits: (start with 1)
Name: Forrest Ballew
Player: King_of_the_Weasels
Description: Tall, Lanky. Greasy dirty blonde hair, pale. Forrest is usually wearing a dirty shirt with torn slacks, he is always wearing a maroon button up shirt, with a name tag patch. His shoes leave something to be desired. He also has a pair of scratched glasses.
Traits: Handy
Name:Larry Heart
Player:scapheap
Description: A teenage heartthrob with his white teeth, blue eyes and black hair. He is a very good at music.
Traits: Master of music
Name: Seth Morgan
Player: sjm9876
Description: An ex-mobster who's bulk made him very good at extorting money. Not much of a job left any more after the fire strike.
Trait: Large size.
When we have all the players I will start the IC thread.