Thanks Kaje!
Neonivek, it is a good idea. But somehow difficult to portray in a game. I will keep it in mind.
What does this mean? Must put all resources into understanding!
I said so many things. Though the only dirrect idea was about multiple technology tracks.
To have advanced races that are advanced in different ways.
Races already have different traits, one is good at close combat, another at research, another at production, another at espionage.
While they are different they must be about the same level or the game is unbalanced.
To have an advanced race that competes on the same level as not advanced races however is very difficult because when a race reaches a certain level of technology it means that it already have everything in place, size of population, number of researchers, buildings and etc
So a race is not powerful because of their techs but the potential to research and manufacture ships.
Even with different traits it just means that each will take a different course of actions to reach the same goal.
In your case they would have completely different goals, completely different techs, completely different buildings. (Starcraft case)
For a game to work this way it needs to have 2 or 3 races (that's why they didn't make another race for starcraft)
Its very difficult to balance the game, each race is a completely different separated game and for a game with 10 races it becomes a nightmare. =D
One of our goals is to make completely different aliens, but we will do so with radically different traits. They will have different mechanics for some things while the same mechanics for others.
If we could however make them as different as starcraft then it would be great but also there is a great possibility we would spend years just to come up and balance those races.
Edit: One thing that makes it easier for starcraft is that the race is almost always the same over the course of the game while in a 4x it goes from just launched it's first ship to space to reached the ultimate knowledge. So I think we would have even more work than in an RTS.