Turn 3 - Oh God What Did You DoMission: Find out what you're doing here! ...but maybe survive first.
Location: The Ship
Inspect control panel for any indications of terrible problems caused by the mad science enthusiast. Should they prove sufficiently alarming, run back to the storage cabinet and don a life support suit from the mound of loot.
[3]While you are highly proficient in spacecraft piloting (which of course falls under the category of "everything"), it appears that this particular control panel is a model you are unfamiliar with. Why the space program would send their team out with equipment they are unfamiliar with, you have no idea. Typical bureaucracy.
In any case, matters are simplified as a cool female voice begins to speak. "Rear thrust initiated," it says. "Warning: bay doors are closed. Override safety prot-" The voice is cut off as Laszlo slaps at another swath of buttons. "Safety protocol override confirmed."
That's... not a good thing. [2] You try to run back into the pod room for a spacesuit, but you somehow run into the door frame in your hurry and are knocked to the floor.
Take and equip a life support suit and two rifles (if someone tries to stop me shoot them). Strap the bassoon to my back (if this isn't possible make wielding the bassoon a priority and strap as many rifles as possible to my back). Run into the control room - is there a window to glance out of? Where are we?
[3] You get your suit most of the way on, but by the time you have your legs into it you're distracted by the bassoon again, which [5] you strap to your back. Funny, you didn't even know bassoons
came with carry straps. How convenient. [2] You try to run to the control room, but trip over Cosmo, who is now sprawled in the doorway.
Try to get a weapon where Dan getted his one.
[6] With remarkable calm and coordination in the midst of everyone else screaming about neurotoxins and falling in doorways, you cross over to the storage cabinet. You now have a beam rifle. It seems they don't have any limited ammunition source, but they do look rather fragile... Better be careful.
Put on a space suit life support thingyjamig, quick! This brain of science needs to survive! Then try to stop that buffoon from messing with the control panel, he'll just mess everything up! This is educated button mashing!
[4] You rush back to the storage cabinet and grab a life-support suit, but you forget about the whole 'putting it on' part in your panic. In the absence of anyone else messing around with your precise button-mashing, you continue to have no idea what you're doing. However, you get lucky! Maybe. The female voice comes back. "Docking maneuver completed." The outer airlock door opens!
Character: Dan Twenty
Puppetmaster: lawastooshort
Health: Fine.
Inventory: Jumpsuit, bassoon, spacesuits, beam rifles[2]
Currently: Awkwardly trying to wear a spacesuit
Abilities:
Genetiscience: Your most-honorable PhD allows you to analyze a target's hereditary strengths and weaknesses. That's how that works, right? +1 to roll involving organic target, 3 turn cooldown.
Claustrophobia: Being from Idaho, you're used to open space. Lots and lots of open space. -1 to rolls when in cramped conditions.
In My Element: Exposure to soothing classical music (including your own) makes you feel more at home in the heartless depths of space and gives you +1 to your next roll.
Character: Carl Wrenky
Puppetmaster: McMagma
Health: Fine.
Inventory: Jumpsuit, beam rifle
Currently: Standing heroically at the ready
Abilities:
Master of Keys: Nobody knows where they all came from, but boy do you have a lot of keys. Surely you've got the right one here somewhere... +1 to locking/unlocking rolls
Simple Man: You've been doin' your job and doin' it well for longer than you can remember, but you'll be hanged if you can understand half o' this newfangled nonsense. -1 to use robotics and other such needlessly complicated things.
Near-Dwarven: You like the booze and the booze likes you. Drink some and get +1 on attack and strength rolls on your next turn. Unfortunately, you also get -1 to dodge rolls. Enjoy responsibly, kids!
Character: Laszlo P. Zakharov
Puppetmaster: Errol
Health: Fine.
Inventory: Jumpsuit, spacesuit (not worn)
Currently: Screaming and mashing buttons with sublime skill
Abilities:
Doomsday Device: They told you you were mad! They said it couldn't be done! +1 to *science* things together to create new, more useful things... living or not.
Really More Of A Thinker: Why perform such menial tasks when you can simply create a minion to do it for you? -1 to melee combat and strength-related rolls.
Just As Planned: Unveil your Xanatos Gambit for +2 to your action this turn! However, you also get -2 to your next action, as you'll be rather distracted rounding out your obligatory maniacal laugh.
Character: Cosmo Powers
Puppetmaster: Harry Baldman
Health: Fine.
Inventory: Jumpsuit
Currently: Faceplanting
Abilities:
The Power of Positive Thinking: You believe you can do it, and therefore you can. Rolling a 6+ gives you such a boost of confidence that you get +1 to your next roll.
BUT MY THERAPIST SAID-: A roll of 1 or less gives you flashbacks to your Zedadias days as you feel incompetence closing in. -1 to your next roll.
Marty Stu: You are endlessly fueled by praise. A thorough and heartfelt complement gives +1 to your next roll, but biting criticism and insults will give you a -1.