Yeah, I can't stop playing it. At first I thought it was too hard and I died all the time at the first boss. But now after I got the idea and into the flow of it I can make it to the 4th stage. Which is just the 3rd stage but harder and you have to fight like 8 bosses at the same time, plus about 100 mobs. I really hope the devs decide to go all the way with this one and add a ton more content(which I think is the plan) It has cult classic potential I think.
Yes, definitively lots of potential in Risk of Rain, i hope they'll continue to develop it, i'm not very good at it but it's surely going to have its own niche once it get more content.
My best attempt was reaching the 3rd world, but by the end of the 2nd the difficulty reached "impossible" already.
Probably due to some enemies in the end of the 3rd world were taking too much time to kill (difficulty increase with time is a nice way to keep the player moving), and i accidentally fell a long, long way down, adding a lot of time to get back on the top platform in which the boss and the teleporters.
And in the 3rd world with multiple bosses and near unkillable "normal" enemies (each shots were doing so few damage to each of them, it was hopeless)
Is there anything to unlock yet ?
The miner seems hilariously hard to keep alive, the dash forward and the dash backward skills are the only thing you can use apparently (the normal attack being a melee one put you at harm way, as every enemy deals a lot of damage from close)
I noticed that the "item log" in the main menu that seems to serve as some encyclopedia about your discovered items does not seem to keep all the items i discovered for each run and reset at each new run, not sure if it's intended (in this case it's useless) or a bug.
But still, lots of fun and action in this nice platformer mix with roguelike.