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Author Topic: Houses of Atlantis: Five-player Strategy :: [5/5] [Turn 3]  (Read 6415 times)

Nerjin

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #60 on: February 21, 2013, 06:08:01 pm »

Javier, did you see my earlier offer or not?
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Is the admiral of the SS Lapidot.

javierpwn

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #61 on: February 21, 2013, 06:11:17 pm »

Oh but that is for much later! It is on my mind, but this is pre game!
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Nerjin

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #62 on: February 21, 2013, 06:13:52 pm »

Very well. Can I have your word that you will accept the trade as soon as it's possible?
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Is the admiral of the SS Lapidot.

Flying Dice

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Turn 1]
« Reply #63 on: February 21, 2013, 06:28:24 pm »

Scapheap is elected as Regent. House Solaris gains control of the Capital!

--

House Nerjin trades provinces 34 and 36 to House Solaris in exchange for provinces 1 and 4.
House Nerjin trades provinces 13, 20, 23, and 25 to House Sirius in exchange for provinces 45, 48, 50, and 51.
House Aquaris trades provinces 42 and 44 to House Chelmandi in exchange for provinces 22 and 27.

--

Nerjin Keep is founded in province 50.
Keep Dawn (Solaris) is founded in province 34.
Aquarius Keep is founded in province 39.
Umbrage Keep (Chelmandi) is founded in province 44.
Sirius Keep is founded in province 20.

--

Forces:
Spoiler: House Solaris: (click to show/hide)
Spoiler: House Sirius (click to show/hide)
Spoiler: House Aquarius (click to show/hide)
Spoiler: House Chelmandi (click to show/hide)
Spoiler: House Nerjin (click to show/hide)

--

Nope, never happened.

Spoiler: Turn 1 Map (click to show/hide)
« Last Edit: February 21, 2013, 08:36:12 pm by Flying Dice »
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Nerjin

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Re: Houses of Atlantis: Five(?)-player Strategy :: [5/6] [Turn 1]
« Reply #64 on: February 21, 2013, 06:33:34 pm »

Mind if I ask a kindly worded question? WHY THE FUCK IS THERE A DISASTER FIRST TURN!!! It's supposed to be every 5 turns! Plus they get like 16 dudes right off the bat. How was I supposed to deal with that?
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Taricus

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #65 on: February 21, 2013, 06:33:46 pm »

@Mcmagma: Willing to trade 23 for 19?
« Last Edit: February 21, 2013, 06:41:59 pm by Taricus »
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Nerjin

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Re: Houses of Atlantis: Five(?)-player Strategy :: [5/6] [Turn 1]
« Reply #66 on: February 21, 2013, 06:39:18 pm »

On top of that Red gets 2 new things, Brown gets 2 new things, and blue gets 2 new things. God fucking damn.
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Nerjin

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Re: Houses of Atlantis: Five(?)-player Strategy :: [5/6] [Turn 1]
« Reply #67 on: February 21, 2013, 06:39:56 pm »

Just build up forces. That's all I want to do.
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Flying Dice

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Re: Houses of Atlantis: Five(?)-player Strategy :: [5/6] [Turn 1]
« Reply #68 on: February 21, 2013, 06:40:52 pm »

Mind if I ask a kindly worded question? WHY THE FUCK IS THERE A DISASTER FIRST TURN!!! It's supposed to be every 5 turns! Plus they get like 16 dudes right off the bat. How was I supposed to deal with that?
In the same sense that there is an election every 25. And, to be perfectly honest, I don't think I could have reasonably anticipated something with a (if my offhand maths are correct) 3.8% chance of occurring (that is to say, a rebellion in a province with a city) the very first time it was possible.  :-\

But yeah, for some reason the dice hated you. For what it's worth, it's really fucked up, but I don't want to fudge the rolls because someone came off badly.
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Nerjin

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Re: Houses of Atlantis: Five(?)-player Strategy :: [5/6] [Turn 1]
« Reply #69 on: February 21, 2013, 06:44:04 pm »

Yeah but how am I supposed to guard against that? If it was turn 5 I'd be more lenient on this because I'd have a chance to do something. But I just got insta-killed without a chance to do anything about it. It's incredibly frustrating.

But what about the three players who got new territory? What was the distribution method?
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Flying Dice

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Re: Houses of Atlantis: Five(?)-player Strategy :: [5/6] [Turn 1]
« Reply #70 on: February 21, 2013, 06:49:22 pm »

Yeah but how am I supposed to guard against that? If it was turn 5 I'd be more lenient on this because I'd have a chance to do something. But I just got insta-killed without a chance to do anything about it. It's incredibly frustrating.

But what about the three players who got new territory? What was the distribution method?

A list randomizer. Each of the four non-Regent players were fed into it, and then the cities and non-city provinces in another pair of lists. The first three players (by the random order) got the spare cities, and each of the four players got one of the four spare provinces.

I will admit that I didn't expect this to happen, and if everyone else is okay with it I will remove the rebellion for the sake of a relatively balanced start. I don't want the RNG to dick anyone over like this, but by the same token I want to be sure nobody is worried about anyone getting special treatment. Is that okay?
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Taricus

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Re: Houses of Atlantis: Five(?)-player Strategy :: [5/6] [Turn 1]
« Reply #71 on: February 21, 2013, 06:50:12 pm »

Fine with me.
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Nerjin

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Re: Houses of Atlantis: Five(?)-player Strategy :: [5/6] [Turn 1]
« Reply #72 on: February 21, 2013, 06:53:31 pm »

My only problem with all this is that it gimps one player horribly [me] and the other slightly [Scapheap]

Right out of the gate we get a -2 territory penalty with me losing -3.
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Taricus

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Re: Houses of Atlantis: Five(?)-player Strategy :: [5/6] [Turn 1]
« Reply #73 on: February 21, 2013, 06:58:43 pm »

Actually, Scapheap got a FUCKHUGE army in exchange, so he didn't exactly get short-sticked.
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Flying Dice

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Re: Houses of Atlantis: Five(?)-player Strategy :: [5/6] [Turn 1]
« Reply #74 on: February 21, 2013, 07:06:17 pm »

Yep. It's a nice boost and a free city, but it's also vulnerable to attack from just about everywhere. And the nature of combat is such that single-army provinces can drain an attacker very badly; over-extension should hopefully be a very real danger with aggressive play.

In other news, I was going to go out, but nature decided to rain all over the everything all night, so I'll be here pounding things out instead.  :P
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