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Author Topic: Houses of Atlantis: Five-player Strategy :: [5/5] [Turn 3]  (Read 6672 times)

javierpwn

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #45 on: February 21, 2013, 05:00:37 pm »

@javierpwn
Would you accept this deal?:
 17 for 55?
yes!

I place Umbrage Keep at 44
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Nerjin

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #46 on: February 21, 2013, 05:01:28 pm »

Did you miss my offer or are you just ignoring it?
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

McMagma

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #47 on: February 21, 2013, 05:02:08 pm »

Can we put a keep after trading?
If yes.
Sirius Keep at 20
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Nerjin

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #48 on: February 21, 2013, 05:03:48 pm »

May I ask what purpose these "Only one territory trades" per turn serves? It seems arbitrary. And all of this IS taking place Pre-turn. so why not just let them happen prior to the first turn?
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Flying Dice

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #49 on: February 21, 2013, 05:14:43 pm »

May I ask what purpose these "Only one territory trades" per turn serves? It seems arbitrary. And all of this IS taking place Pre-turn. so why not just let them happen prior to the first turn?

If you're really against it, I'm okay with removing it. I can see how it comes off as that. Though my other point stands, the trades agreements are all taking place pre-turn, but the actual exchange won't occur until the turn. You don't yet actually have control over the territories you're trading. And, frankly, you can always make another trade next turn.  :-\ I'm working on the update and nothing much hap- Um. Forget I said that, the dice are being contrary.
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Taricus

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #50 on: February 21, 2013, 05:22:36 pm »

Ooohhh. GOOD DICE :D
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Flying Dice

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #51 on: February 21, 2013, 05:26:41 pm »

Okay, here's the map with the spare provinces randomly distributed. If you've got any final trades to make or unmake, now's the time. And yes, you can place the Keeps on provinces you gained in a trade, as I'm processing them just before the (heheheh) disaster and army generation. Doing it after would just be evil.

Spoiler (click to show/hide)
« Last Edit: February 21, 2013, 05:29:39 pm by Flying Dice »
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McMagma

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #52 on: February 21, 2013, 05:32:24 pm »

Im unmaking my trade it javierpwn(55 for 17).
« Last Edit: February 21, 2013, 05:34:55 pm by McMagma »
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Nerjin

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #53 on: February 21, 2013, 05:33:55 pm »

You can't. It's already being enforced. Think before you act next time kiddo.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

McMagma

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #54 on: February 21, 2013, 05:35:36 pm »

Okay, here's the map with the spare provinces randomly distributed. If you've got any final trades to make or unmake, now's the time. And yes, you can place the Keeps on provinces you gained in a trade, as I'm processing them just before the (heheheh) disaster and army generation. Doing it after would just be evil.

-snip-
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Nerjin

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #55 on: February 21, 2013, 05:36:40 pm »

...No one's gonna trust you if you unmake this trade. Do as you please though.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Flying Dice

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #56 on: February 21, 2013, 05:37:03 pm »

Yeah, I haven't processed the turn yet. You can change your movement and attack orders, as well as making or breaking province trades, right up until the point where I post the full update, every single turn. That said...

...No one's gonna trust you if you unmake this trade. Do as you please though.
:P
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McMagma

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #57 on: February 21, 2013, 05:39:33 pm »

I only did make the trade because the first map.
It this new one i will put my province at risk.
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Taricus

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #58 on: February 21, 2013, 05:57:30 pm »

Not really, it is a valid reason.

Javier, willing to renegotiate our trade?
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

javierpwn

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Re: Houses of Atlantis: Five-Player Strategy :: [5/5] [Elections]
« Reply #59 on: February 21, 2013, 06:00:16 pm »

Which part?
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