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Author Topic: Space Station 13: Urist McStation  (Read 2165077 times)

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #24165 on: May 27, 2016, 12:57:45 pm »

Question: Is there a high-res station map anywhere? I remember we typically had one for whatever station we were on back when we used /tg/ code, and it's a massive pain to orient on a new station without one. The wiki's is craptastically small.

http://wetskrell.org/UristMap.html << this is pretty recent, mostly up to date, minus the new shuttles in Engineering and Security.

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #24166 on: May 27, 2016, 01:39:47 pm »

Question: Is there a high-res station map anywhere? I remember we typically had one for whatever station we were on back when we used /tg/ code, and it's a massive pain to orient on a new station without one. The wiki's is craptastically small.

http://wetskrell.org/UristMap.html << this is pretty recent, mostly up to date, minus the new shuttles in Engineering and Security.
Thanks!
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #24167 on: May 27, 2016, 01:46:55 pm »

Just checking is the asoot test later today?
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flame99

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Re: Space Station 13: Urist McStation
« Reply #24168 on: May 27, 2016, 02:05:46 pm »

What exactly IS assault, anyways?
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #24169 on: May 27, 2016, 02:13:30 pm »

What exactly IS assault, anyways?
All latespawners/respawners are alium lizards trying to murderize shield generators. Crew defends 'em until the former run out of their limited respawns - or fail.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #24170 on: May 27, 2016, 02:40:49 pm »

What exactly IS assault, anyways?

Meant to be a short, fast paced combat oriented gamemode. It's quite fun in quick bursts.

Vakothu

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Re: Space Station 13: Urist McStation
« Reply #24171 on: May 27, 2016, 03:10:27 pm »

Question: Is there a high-res station map anywhere? I remember we typically had one for whatever station we were on back when we used /tg/ code, and it's a massive pain to orient on a new station without one. The wiki's is craptastically small.

http://wetskrell.org/UristMap.html << this is pretty recent, mostly up to date, minus the new shuttles in Engineering and Security.
I just finished updating the map to the newest version, should be good now.
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Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #24172 on: May 27, 2016, 03:16:18 pm »

Auu, getting disconnected every minute or so. I hate my ISP. :/
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #24173 on: May 27, 2016, 06:24:38 pm »

Don't think an assault test is going to happen tonight. Ended up staying at a colleague's place because he lives much closer to the airport than me and my flight's at 7 in the morning. Glad I ended up doing that one in the middle of the week. To make up for it, I'll run one midweek when I get back, along with full tests on the weekend. So June 8th and 10th will be tests. Probably June 11th too, and maybe we'll squeeze an infestation test in there. There'll be another paranoia test in there as well for sure though.

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #24174 on: May 28, 2016, 12:27:57 am »

So is there legitimately no mining asteroid at all on our map?
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Liction

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Re: Space Station 13: Urist McStation
« Reply #24175 on: May 28, 2016, 12:36:32 am »

you have to go down the elevator inside the mining outpost
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flame99

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Re: Space Station 13: Urist McStation
« Reply #24176 on: May 28, 2016, 02:33:08 am »

So is there legitimately no mining asteroid at all on our map?
No asteroid, but it's been more or less replaced by the planet's subterranean area.

...down to the lack of pressure, oddly enough, unless that bug has been fixed.

EDIT: You know, I wonder how reasonable it'd be to simulate humans emitting CO2, code-wise. Maybe dionae would do the opposite, taking up some CO2 and emitting O2?
« Last Edit: May 28, 2016, 02:36:41 am by flame99 »
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #24177 on: May 28, 2016, 02:44:25 am »

So is there legitimately no mining asteroid at all on our map?
No asteroid, but it's been more or less replaced by the planet's subterranean area.

...down to the lack of pressure, oddly enough, unless that bug has been fixed.

EDIT: You know, I wonder how reasonable it'd be to simulate humans emitting CO2, code-wise. Maybe dionae would do the opposite, taking up some CO2 and emitting O2?

Humans do infact emit CO2 last I checked.
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Rolan7

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Re: Space Station 13: Urist McStation
« Reply #24178 on: May 28, 2016, 02:47:03 am »

Last I checked (which was months ago) they emitted CO2 but not enough to actually register in a typical tile.  So it was just hot air (;
Due to rounding, basically.
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Vakothu

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Re: Space Station 13: Urist McStation
« Reply #24179 on: May 28, 2016, 03:54:29 am »

Yep, humans, and currently most other races but Vox, do breathe in O2 and out CO2.  The scrubbers are set by default to filter it out, so you'll never notice unless you're standing in a very small room without ventilation. So, under certain circumstances, you can run out of air and suffocate, it'll take a very long time, however.  Making Dionaea take in CO2 and out O2 would be very easy, it's literally adding two variables in their species' variables, however, they might need a tank of CO2 like Vox need N2, I don't know how exactly diona breathing works, they already survive in space.
« Last Edit: May 28, 2016, 04:06:07 am by Vakothu »
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