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Author Topic: Space Station 13: Urist McStation  (Read 2164313 times)

Vakothu

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Re: Space Station 13: Urist McStation
« Reply #24015 on: April 10, 2016, 09:58:04 pm »

In other news I made trialmod on Bay. Buttons are confusing. F6 is the playerpanel... too many buttons!
Congratulations, and yeah, the admin-commands take some getting used to.
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Insanegame27

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  • Now versio- I mean, age 18. Honestly not an AI.
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Re: Space Station 13: Urist McStation
« Reply #24016 on: April 11, 2016, 05:59:25 am »

Also the official urist mcstation forums are broken. Going to www.prevess.com takes me to http://error404.000webhost.com/cpu-limit-reached.html
Had a great round earlier today as resource technician. Went to make a castle, adminbuse ripped us a hole from the planet to space followed by adminbuse giving us the stuff to fix it. All we wanted was the ugly glass wall gone.


Notes: Putting planks over murky water /works/, there's just no way to pick them up or destroy them. Reeds are indestructible. Trees need to give more planks per log, Glass walls are OPAQUE. You need metal to build a wooden shack (girders, plating), trying to build a wooden rack builds an easel, taking apart an adminspawned wooden rack with a wrench gives steel instead of wood (I just wanted to move it!).


I wish you could make wooden rods with planks to make wood-handled spears/stunprods. 
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The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #24017 on: April 11, 2016, 06:11:20 am »

Also the official urist mcstation forums are broken. Going to www.prevess.com takes me to http://error404.000webhost.com/cpu-limit-reached.html
Had a great round earlier today as resource technician. Went to make a castle, adminbuse ripped us a hole from the planet to space followed by adminbuse giving us the stuff to fix it. All we wanted was the ugly glass wall gone.


Notes: Putting planks over murky water /works/, there's just no way to pick them up or destroy them. Reeds are indestructible. Trees need to give more planks per log, Glass walls are OPAQUE. You need metal to build a wooden shack (girders, plating), trying to build a wooden rack builds an easel, taking apart an adminspawned wooden rack with a wrench gives steel instead of wood (I just wanted to move it!).


I wish you could make wooden rods with planks to make wood-handled spears/stunprods.
That was me. The base_turf system from the update made me assume that deleting a wall would make it revert to the base turf (that being jungle grass) and not... you know, space.

On the plus side, it has shown some REALLY weird atmos behavior in this case.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #24018 on: April 11, 2016, 12:50:03 pm »

Yeah, admin delete doesn't use ChangeTurf, it uses del(). Base_turf relies on ChangeTurf(), so just plop down some new plating instead of admin deleting.

Aedel

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Re: Space Station 13: Urist McStation
« Reply #24019 on: April 11, 2016, 11:49:21 pm »

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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #24020 on: April 12, 2016, 12:04:56 am »

...I'm actually impressed.
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IcyTea31

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Re: Space Station 13: Urist McStation
« Reply #24021 on: April 12, 2016, 12:17:55 am »

Custom objectives autosucceed, but I'm guessing more were added by admin(s) one by one as they were completed?
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #24022 on: April 12, 2016, 12:25:09 am »

Custom objectives autosucceed, but I'm guessing more were added by admin(s) one by one as they were completed?

They autofail, actually. I have to toggle them to 'success.'

I added them all at the end of the round, trying to outspeed the gameover. Thats why I didn't show all of them. One wasn't toggled before round end, so it came up as a 'failure'
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variablenonsense

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Re: Space Station 13: Urist McStation
« Reply #24023 on: April 12, 2016, 12:48:47 am »

I'm sad I missed the round when I finally popped in to observe a game.  :P :'(
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #24024 on: April 12, 2016, 02:10:29 am »

CoraiUnki: i recreated spec ops: the line with a blueshield, cats, dogs and parrots
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GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Blucifer: Whenever I talk to you it's like talking to flufflepuff and a temmie mixed together with cuddles.

werty892

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Re: Space Station 13: Urist McStation
« Reply #24025 on: April 12, 2016, 10:19:16 am »

Anyone smell phosphorus?

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #24026 on: April 12, 2016, 03:10:37 pm »

Notes: Putting planks over murky water /works/, there's just no way to pick them up or destroy them. Reeds are indestructible. Trees need to give more planks per log, Glass walls are OPAQUE. You need metal to build a wooden shack (girders, plating), trying to build a wooden rack builds an easel, taking apart an adminspawned wooden rack with a wrench gives steel instead of wood (I just wanted to move it!).

Needing metal is intended, and I'm trying to figure out a good balance for trees. Everything else is an issue that will be fixed for the next update.

Plex

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Re: Space Station 13: Urist McStation
« Reply #24027 on: April 12, 2016, 07:57:48 pm »

GEEZ LOUISE 1600 PAGES

I saw this server on the list last year or so. I haven't noticed it since.
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I ain't gonna sign on the dotted line!

Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #24028 on: April 12, 2016, 08:14:32 pm »

Also the official urist mcstation forums are broken. Going to www.prevess.com takes me to http://error404.000webhost.com/cpu-limit-reached.html
Trust me, I know. I have to keep asking them to put it up because their "24 hour auto reset put up" isn't a real thing.
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Liction

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Re: Space Station 13: Urist McStation
« Reply #24029 on: April 13, 2016, 02:42:31 am »

Needing metal is intended, and I'm trying to figure out a good balance for trees. Everything else is an issue that will be fixed for the next update.

Why not make the trees give as much wood as a tower cap harvest which is a good amount of logs.
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